Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9809947942989563983 49 MAN the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 10, 2025. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (1160 turns). MAN the Conjurer (Deep Elf Conjurer) Turns: 1160, Time: 00:00:49 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 6/10 EV: 12 Int: 24 God: Gold: 102 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery m - an amulet of guardian spirit Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} f - a scroll of noise {unknown} g - a scroll of poison {unknown} i - a scroll of blinking {unknown} k - a scroll of fear {unknown} l - a scroll of revelation {unknown} Potions b - 2 potions of magic e - 2 potions of curing {unknown} h - a potion of heal wounds {unknown} j - 2 potions of enlightenment {unknown} Skills: + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations + Level 1.6 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You resist with some effort. Sigmund is nearby! The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a strange disturbance nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a strange disturbance nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You climb downwards. Reactivating autopickup. Found 29 gold pieces. There is a stone staircase leading up here. You can't go down here! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You can't go down here! You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. Something barely misses you. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you! The searing ray hits something. The searing ray hits something. Something hits you but does no damage. The searing ray hits something. You finish channelling your searing ray. Something hits you! You die... .############# .......?..{.@# .###########.# ##>## ######...## ..........# ######....# ##.#.###### #.#......# ..######.# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches 5 goblins 4 hobgoblins 6 kobolds 5 quokkas 5 bats 3 frilled lizards (D:1) 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 190 | D:1 | Reached skill level 1 in Translocations 398 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1137 | D:2 | Noticed Sigmund 1151 | D:3 | Learned a level 2 spell: Searing Ray 1160 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, hangedman_feature_mirror D:2: layout_loops_ring, uniq_sigmund D:3: layout_loops_corners, nicolae_uskayaw_en_pointe, minmay_pentomino_pile Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.6 Dodging | 3 | 3.2 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 64 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 1