MDvedh the Dungeon (0, 9, D) a +2,+2 elven dagger 2 darts a kobold corpse (skeletalised by now) (0, 15, D) a +0,+0 club a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (0, 17, D) a -1,+0 orcish club (0, 29, D) a +0,+0 giant club (unseen) (0, 43, D) the +2,+3 war axe of Accord {freeze, rElec MR++ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you much less stealthy. a +2,+2 scimitar of holy wrath a +4,+4 quarterstaff of speed a +2,+2 halberd of venom a +0,+0 club the +2,+2 sabre "Phydux" {holy, -Cast rPois rF+ rC+ MR++ Int+1} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+1). It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting.