MDvedh the Dungeon (0, 0, D) a -1,+0 orcish club (unseen) (0, 5, D) a +2,+2 orcish anti-magic hand axe (unseen) (0, 7, D) a +0,+1 orcish club (0, 9, D) a bat corpse (0, 12, D) a +0,+0 giant club a hill giant corpse (0, 16, D) a +1 scale mail (0, 17, D) a +0 centaur barding (0, 18, D) a +0 naga barding (0, 19, D) a +2,+2 scimitar of protection a +4,+4 quarterstaff of speed a +2,+2 halberd of venom a +2,+2 dwarven dire flail of protection a +2,+0 broad axe of freezing the +2,+2 sabre of Annihilation {flame, rPois MR++ Str+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (0, 46, D) a rotting kobold corpse (0, 47, D) a +0,+0 orcish flail a +1 orcish leather armour (0, 49, D) a +0,+2 dagger (0, 50, D) a rotting rat corpse (0, 52, D) a rotting rat corpse (0, 53, D) a rotting giant newt corpse