MDvedh Level 1 of the Dungeon (16, 6, D:1) a +0,+0 club (20, 10, D:1) a +1,+2 dagger (-4, 12, D:1) 27 darts (22, 16, D:1) a +0,+0 dagger (-22, 22, D:1) a +0,+0 club (-3, 24, D:1) a +0,+0 dagger (-8, 25, D:1) a +0,+0 dagger (-8, 26, D:1) a +0,+0 dagger (-8, 28, D:1) 23 bolts (-3, 31, D:1) a +2,+0 dagger Level 2 of the Dungeon (0, 0, D:2) a dart (1, 0, D:2) a dart (4, 0, D:2) a +0,+0 dagger (-31, 6, D:2) a +0,+0 cutlass (-16, 10, D:2) a +0,+0 dagger 4 darts (-12, 13, D:2) a +0,+0 club a +0 leather armour (-27, 14, D:2) a dart (-27, 16, D:2) a dart (-26, 16, D:2) 13 arrows (-35, 17, D:2) a +0,+0 club (-33, 22, D:2) 17 stones (-14, 23, D:2) a +0,+0 club (-21, 25, D:2) 12 stones (-9, 31, D:2) a cursed +0,+0 club (-24, 33, D:2) 13 sling bullets (19, 40, D:2) a dart (19, 41, D:2) a dart (20, 44, D:2) a +0,+0 club (5, 45, D:2) 23 bolts Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club a +0 blowgun 8 poisoned needles (-37, 1, D:3) a cursed +0 robe (0, 3, D:3) a poisoned needle (0, 5, D:3) a poisoned needle (0, 7, D:3) 3 poisoned needles (-27, 12, D:3) a +0,+0 whip (-32, 16, D:3) a +0,+0 club a +0,+0 sling 12 stones (-36, 22, D:3) a +0 helmet (-6, 22, D:3) 14 darts (-12, 27, D:3) a +0,+0 whip (-44, 29, D:3) a +0 buckler (-26, 38, D:3) a +0,+0 dagger a +0 robe Level 4 of the Dungeon (1, 0, D:4) a +0 blowgun 12 poisoned needles (2, 2, D:4) a poisoned needle (-6, 4, D:4) a dart (-5, 4, D:4) a dart (-4, 4, D:4) a dart (-1, 4, D:4) a +0,+0 whip 2 darts (3, 4, D:4) a poisoned needle (24, 9, D:4) a +0,+0 dagger (23, 10, D:4) a +0,+0 short sword a +0 robe (27, 10, D:4) a +0 robe (-13, 12, D:4) 14 stones (5, 14, D:4) a +0,+0 club a +0,+1 sling (18, 38, D:4) a +0 ring mail (0, 46, D:4) a scroll of noise Level 5 of the Dungeon [Shop] Seblide's Antique Weapon Shoppe a cursed -3,-3 trident (70 gold) a +4,+2 halberd of flaming (80 gold) a +0,+0 spear (60 gold) a +0,+0 cutlass (80 gold) a +0,+0 great mace (130 gold) a +1,+2 spear (60 gold) the cursed +10,+12 cutlass of Malurghu {flame, rElec Dex+2 Stlth++} (180 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It insulates you from electricity. It makes you much more stealthy. It has a curse placed upon it. a +0,+0 falchion (60 gold) a +0,+0 great sword (130 gold) a +2,+1 mace (60 gold) a +2,+2 scythe of dragon slaying (60 gold) a +0,+0 cutlass (80 gold) (0, 0, D:5) a +0,+0 dagger a +0 robe (4, 15, D:5) 19 stones (11, 19, D:5) a cursed +0,-2 shortbow 24 arrows (-4, 21, D:5) the +2,+0 whip of the Dead {pain, +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. (11, 21, D:5) an arrow (27, 21, D:5) a +0,+0 club (26, 23, D:5) a +0,+0 long sword (12, 28, D:5) 8 sling bullets (-9, 42, D:5) a dart (-3, 46, D:5) a +0,+0 whip