Dungeon Sprint DCSS version 0.15-a0-1004-gbf4e2e6 (webtiles) character file. 18 MDvedh the Insei (level 2, -10/15 HPs) Began as a Tengu Air Elementalist on May 25, 2014. Mangled by an ice beast (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:29 (163 turns). MDvedh the Insei (Tengu Air Elementalist) Turns: 163, Time: 00:00:29 HP -10/15 AC 2 Str 8 XL: 2 Next: 70% MP 0/5 EV 12 Int 15 God: Gold 0 SH 0 Dex 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . Conserve . (no shield) rPois . rCorr . (helmet restricted) rElec . rRot . (no cloak) SustAb . Spirit . (no gloves) rMut . Warding . (boots unavailable) Gourm . NoTele + (no amulet) MR ..... (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Comestibles c - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Air Spells Type Level *Shock Conjuration/Air 1 Swiftness Charms/Air 2 Repel Missiles Charms/Air 2 Flight Charms/Air 3 Static Discharge Conjuration/Air 3 Lightning Bolt Conjuration/Air 5 Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 5.5 Unarmed Combat - Level 2.0 Spellcasting - Level 1.3 Conjurations - Level 4.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You punch the ice beast, but do no damage. The ice beast is moderately wounded. The ice beast closely misses you. Unknown command. Things that are here: a club x2 Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (moderately wounded) The zap hits the ice beast. The ice beast is moderately wounded. The zap hits the worm. The worm is moderately wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....w'Y@..)'.....<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a worm and an ice beast. Vanquished Creatures A shadow imp (D) A worm (D) 3 hobgoblins (D) A goblin (D) A hobgoblin zombie (D) 2 rats (D) A rat zombie (D) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | MDvedh, the Tengu Air Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 6 | D | Reached skill level 1 in Unarmed Combat 147 | D | Noticed an ice beast 153 | D | Reached XP level 2. HP: 13/15 MP: 0/5 159 | D | Reached skill level 5 in Unarmed Combat 163 | D | Mangled by an ice beast Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Shock || 6