MDvedh Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, 0, D:1) a stone (7, 4, D:1) 4 stones a cursed +0 dagger (40, 11, D:1) a +0 dagger (44, 15, D:1) a stone (48, 15, D:1) a +0 dagger a cursed -3 short sword a +0 leather armour (40, 16, D:1) 4 stones (40, 20, D:1) a stone (7, 38, D:1) a +0 spear (14, 49, D:1) a +0 club (20, 56, D:1) a +0 whip (4, 59, D:1) 29 stones (18, 59, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 animal skin (-12, 4, D:2) a cursed +0 spear (-14, 6, D:2) a +0 halberd (-30, 11, D:2) a cursed -2 spear (-16, 11, D:2) a +0 club (-12, 19, D:2) a +0 short sword (-19, 22, D:2) a +0 dagger of venom (-16, 23, D:2) 24 stones (-28, 29, D:2) 18 arrows (-34, 30, D:2) a +0 club (12, 33, D:2) a +0 club (-22, 36, D:2) a +0 short sword (-33, 46, D:2) a +0 robe (-47, 55, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 7 poisoned needles (4, 2, D:3) 20 stones (-17, 3, D:3) 24 stones (-7, 4, D:3) 8 stones (-8, 5, D:3) 15 arrows (-10, 9, D:3) a +0 mace (-8, 9, D:3) a +0 trident (-10, 10, D:3) a +0 club (-20, 15, D:3) a +0 club a +0 leather armour (-25, 18, D:3) 15 stones (-35, 24, D:3) a +1 dagger of venom (9, 26, D:3) a stone (10, 26, D:3) a +0 whip 4 stones a cursed -1 dagger a +0 dagger a +0 whip a +0 dagger a +0 robe a +0 war axe (-36, 30, D:3) a +0 club a tomahawk of returning (-36, 31, D:3) a +0 hand axe a +0 mace a +0 club (-36, 32, D:3) a cursed -2 dagger a +0 robe a tomahawk of returning a cursed -3 dagger a +0 leather armour (9, 37, D:3) a +0 dagger 3 stones (4, 39, D:3) 18 bolts (-11, 45, D:3) a +0 dagger 2 stones Level 4 of the Dungeon [Shop] Emal's Jewellery Shoppe a cursed ring of teleportation (145 gold) an uncursed amulet of guardian spirit (300 gold) an uncursed ring of stealth (175 gold) an uncursed ring of ice (250 gold) a +1 ring of protection (30 gold) [Shop] Wun Omidgh's Magic Scroll Emporium a scroll of amnesia (42 gold) a scroll of amnesia (42 gold) a scroll of teleportation (36 gold) a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a scroll of remove curse (36 gold) a scroll of remove curse (36 gold) a scroll of vulnerability (90 gold) (0, 0, D:4) an uncursed ring of stealth (8, 1, D:4) a +0 halberd (9, 1, D:4) a cursed -2 spear (10, 1, D:4) a +0 spear (0, 9, D:4) the +7 lajatang of Order {silver, rMut} (27, 12, D:4) a +0 dagger (45, 13, D:4) a +0 club (44, 14, D:4) 2 potions of degeneration 2 potions of brilliance (-3, 17, D:4) a +0 whip (2, 17, D:4) 2 stones (51, 18, D:4) 20 bolts (23, 23, D:4) a +0 robe (44, 27, D:4) 15 stones (46, 37, D:4) a +0 dagger (42, 41, D:4) a +0 chain mail (16, 42, D:4) a +0 leather armour (22, 48, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) 18 arrows (-6, 5, D:5) 24 stones (-24, 13, D:5) a +0 quarterstaff (-24, 14, D:5) a +0 club (-22, 17, D:5) 21 stones (-41, 30, D:5) a +0 short sword (-32, 30, D:5) 3 large rocks (-46, 31, D:5) a +0 club (-47, 32, D:5) a +0 giant spiked club (3, 36, D:5) 19 arrows (-10, 38, D:5) 7 poisoned needles (-33, 41, D:5) a -2 whip (-31, 43, D:5) 4 javelins (-39, 45, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 club (-33, 1, D:6) a +0 flail (-32, 2, D:6) a +0 halberd (-10, 2, D:6) 14 stones (19, 4, D:6) a +0 shortbow 18 arrows (17, 6, D:6) an arrow (15, 8, D:6) an arrow (-26, 12, D:6) a -2 whip a +0 spear (-28, 13, D:6) a +0 flail a +0 club a +0 robe (-13, 31, D:6) a +0 dagger (1, 32, D:6) a +2 dagger of venom (-9, 35, D:6) a +0 giant club (14, 35, D:6) a scroll of noise (-23, 36, D:6) a +0 giant club (17, 38, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (-5, 13, D:7) a +0 chain mail (-11, 16, D:7) a +0 club a cursed +0 ring mail a +0 spear (-10, 16, D:7) a +0 flail (-11, 17, D:7) a -2 flail a +0 dagger a +0 robe (-10, 17, D:7) a scroll of random uselessness a book of Wizardry a book of Burglary a scroll of amnesia a wand of lightning (0) a +0 leather armour a +0 whip a +0 robe (-9, 17, D:7) a +0 spear (-11, 18, D:7) a +0 dagger a +0 robe (0, 25, D:7) the +8 falchion "Arbiter" {antimagic, Str+3 Int+1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your intelligence (+1). (-10, 31, D:7) a +0 flail (-1, 37, D:7) a +0 club (17, 41, D:7) 22 bolts (5, 42, D:7) a +0 shortbow 19 arrows (13, 42, D:7) the +11 trident "Hydra's Death" {elec, rC+ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from negative energy. (-18, 44, D:7) an elf skeleton (6, 44, D:7) 2 arrows (6, 46, D:7) an arrow (22, 46, D:7) a +0 war axe (5, 47, D:7) a +0 robe (6, 47, D:7) an arrow (7, 47, D:7) an arrow (7, 48, D:7) an arrow (16, 48, D:7) 25 arrows (20, 48, D:7) a +0 long sword (-16, 49, D:7) a book of Power an uncursed ring of flight (-16, 50, D:7) a human skeleton Level 8 of the Dungeon (0, 0, D:8) 11 bolts (11, 7, D:8) 6 curare-tipped needles the Ecumenical Temple