MDvedh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a phial of floods (22, 1, D) a plain deck of defence (23, 1, D) a +1 cloak of poison resistance (25, 1, D) a +1 battleaxe of flaming (27, 1, D) the +8 trident of the Octopus King {venom, rElec rPois+ MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (29, 1, D) an uncursed staff of poison (35, 1, D) a +1 plate armour of magic resistance (38, 1, D) a lamp of fire (40, 1, D) the +6 quarterstaff "Wiuxej" {drain, -Tele rPois+ rF+ Dex-5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It protects you from fire. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (41, 1, D) a +1 short sword of venom (42, 1, D) a disc of storms (49, 1, D) a +0 leather armour of cold resistance (50, 1, D) an uncursed staff of conjuration (51, 1, D) the +8 quarterstaff of Gozag's Supremacy {crush, +Fly rF- MR+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (52, 1, D) an uncursed staff of energy (53, 1, D) a +1 whip of freezing (54, 1, D) the ring "Igusmick" {Fire rPois- rN+ Dex+3 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It makes you vulnerable to poison. It protects you from negative energy. It enhances your eyesight. (55, 1, D) a +3 chain mail of fire resistance (62, 1, D) an uncursed staff of fire (67, 1, D) an uncursed staff of fire (69, 1, D) a plain deck of changes (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a phial of floods (20, 2, D) an uncursed amulet of warding (21, 2, D) an uncursed ring of ice (22, 2, D) the +8 shortbow of Fragile Peace {venom, MR- Str+7} It poisons the ammo it fires. It affects your strength (+7). It affects your resistance to hostile enchantments. (25, 2, D) a phantom mirror (26, 2, D) a +2 scimitar of electrocution (27, 2, D) a phantom mirror (28, 2, D) a box of beasts (29, 2, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (36, 2, D) a plain deck of defence (37, 2, D) a +3 plate armour of fire resistance (38, 2, D) a +4 battleaxe of chopping (39, 2, D) a +1 chain mail of cold resistance (40, 2, D) a +2 hand axe of flaming (41, 2, D) an uncursed staff of fire (42, 2, D) a +5 great mace of holy wrath (49, 2, D) a plain deck of wonders (50, 2, D) a phial of floods (51, 2, D) a +0 cloak of invisibility (53, 2, D) an uncursed staff of poison (54, 2, D) a plain deck of summoning (55, 2, D) an uncursed staff of poison (62, 2, D) the +0 ring mail of Smyebr Ilod {rPois+ rC- Int+8} It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. (73, 2, D) a +1 helmet of see invisible (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (67, 4, D) a +0 trident of piercing (68, 4, D) a +0 trident (69, 4, D) a +0 trident (unseen) (75, 4, D) a +0 short sword (unseen) (4, 5, D) a +0 animal skin a +0 hand axe a +5 broad axe (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (23, 5, D) the +5 rapier "Jooj" {pierce, +Blink +Fly rElec rPois- Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you vulnerable to poison. It lets you fly. It lets you blink. It makes you less stealthy. a +4 antimagic broad axe (61, 5, D) a cursed +0 dagger a +0 robe (62, 5, D) a +0 dagger a cursed -2 robe (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) the +6 battleaxe of the Other Side {chop, +Rage rF- rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from negative energy. It lets you go berserk. (68, 6, D) a tomahawk (4, 7, D) a +3 large shield a +3 shield a +3 buckler (36, 7, D) a +0 battleaxe of freezing (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (36, 8, D) a +5 quarterstaff of protection 5 tomahawks of returning (52, 8, D) a +4 triple crossbow of flaming 5 javelins of returning (61, 9, D) a +0 short sword (62, 9, D) a +0 long sword (63, 9, D) a fan of gales (70, 9, D) an uncursed ring of flight (71, 9, D) a +2 helmet of see invisible (72, 9, D) a +0 scimitar (62, 10, D) the +7 trident "Greiles" {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. a lamp of fire (70, 10, D) a book of Power (72, 10, D) an uncursed staff of earth (61, 11, D) a +0 long sword (62, 11, D) the +6 falchion "Duoq Khi" {drain, rElec MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 11, D) a +1 long sword of holy wrath a +0 shortbow 7 arrows (69, 11, D) a +0 robe (unseen) (71, 11, D) the +4 hunting sling "Leowk" {venom, MR++ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (72, 11, D) a +0 scythe of slicing a +0 robe (71, 12, D) a +1 dire flail of holy wrath (unseen) (2, 13, D) the +2 rapier of Enkigeot {freeze, *Rage +Inv Str+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It lets you turn invisible. It may make you go berserk in combat. (3, 13, D) a +4 arbalest of freezing (4, 13, D) a +0 glaive of protection (5, 13, D) a phial of floods (6, 13, D) an uncursed ring of ice (7, 13, D) a +4 ring mail of fire resistance (8, 13, D) a book of Alchemy (9, 13, D) a +2 hunting sling of freezing (10, 13, D) a book of Spatial Translocations (11, 13, D) the +10 morningstar "Sedienoi" {crush, rF+ rC+ MP+9 Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from fire. It protects you from cold. It affects your magic capacity (+9). It enhances your eyesight. (12, 13, D) an uncursed staff of cold (50, 13, D) a disc of storms (51, 13, D) a plain deck of defence (52, 13, D) a +2 troll leather armour (54, 13, D) an uncursed staff of earth (55, 13, D) a +0 glaive of holy wrath (70, 13, D) a +1 dagger of venom (unseen) (2, 14, D) an uncursed ring of protection from fire (3, 14, D) the +9 shortbow "Shureyr" {velocity, rN+ MR- Int+7} Any arrow fired from it inflicts extra damage. It affects your intelligence (+7). It protects you from negative energy. It affects your resistance to hostile enchantments. (4, 14, D) a +8 short sword of flaming (5, 14, D) an uncursed ring of see invisible (6, 14, D) a +0 falchion of freezing (8, 14, D) a book of Alchemy (9, 14, D) the +0 spear of Poverty {pierce, rPois+ MR- Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (10, 14, D) an uncursed ring of see invisible (11, 14, D) the +11 glaive of Weecrod {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (12, 14, D) an ornate deck of summoning (52, 14, D) a +1 great sword of holy wrath (53, 14, D) an uncursed ring of protection from cold (54, 14, D) an uncursed ring of stealth (62, 14, D) 2 arrows (2, 15, D) a +4 scale mail of fire resistance (3, 15, D) a +6 ring of dexterity (4, 15, D) a +3 lajatang of pain (5, 15, D) a +5 iron rod (9/9) (6, 15, D) a +1 ring of protection (7, 15, D) the Papyrus of Sinister Arts and the Snowflakes Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Throw Icicle Conjuration/Ice 4 e - Excruciating Wounds Charms/Necromancy 5 f - Simulacrum Ice/Necromancy 6 Trog disapproves of the use of such an item. (9, 15, D) an uncursed amulet of resist mutation (10, 15, D) a +0 great sword of flaming (11, 15, D) a +5 ring of dexterity (12, 15, D) a box of beasts (36, 15, D) a plain deck of defence (37, 15, D) a +3 leather armour of magic resistance (39, 15, D) a +1 scythe of freezing (40, 15, D) a +3 arbalest of freezing (41, 15, D) an uncursed staff of poison (42, 15, D) an uncursed amulet of rage (37, 16, D) a +3 chain mail of magic resistance (39, 16, D) the cursed +0 scale mail of Spring {rPois- rCorr Str+7} It affects your strength (+7). It makes you vulnerable to poison. It protects you from acid and corrosion. It has a curse placed upon it. (19, 17, D) a +1 fire dragon armour (21, 17, D) a +0 robe of positive energy (25, 17, D) the +5 scimitar of Integrity {flame, Contam rPois- MR+ Dex+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It makes you vulnerable to poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. (29, 17, D) a +2 dagger of venom (62, 17, D) a +2 dire flail of draining (63, 17, D) a plain deck of wonders (64, 17, D) a +0 rapier of holy wrath (72, 17, D) an uncursed staff of summoning (73, 17, D) a +2 chain mail of fire resistance (19, 18, D) the cursed -5 cloak of Zin's Vengeance {Stlth+} It makes you more stealthy. It has a curse placed upon it. (20, 18, D) the amulet "Phuwowk" {Spirit -Tele rC- MR+ Dex-5 Slay+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (21, 18, D) a +5 battleaxe of venom a +1 pair of gloves of archery (26, 18, D) a +1 great sword of freezing (28, 18, D) a +2 vampiric morningstar (29, 18, D) the ring of Stetey {rC+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. (62, 18, D) an uncursed staff of fire (64, 18, D) a fan of gales (73, 18, D) the +8 falchion of Thregih {flame, +Inv rN+ Str-5 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+2). It protects you from negative energy. It lets you turn invisible. (38, 19, D) a +0 hand axe (52, 20, D) a +0 spear (unseen) (71, 20, D) a +4 antimagic rapier (22, 21, D) a +3 antimagic great sword a +3 antimagic executioner's axe (52, 21, D) a +1 antimagic halberd a +0 robe a +0 robe the cursed ring of Ychaibuj {+Blink rPois+ Str-5 Dex-5} [ring of strength] It affects your strength (-5). It affects your dexterity (-5). It protects you from poison. It lets you blink. It has a curse placed upon it. a +0 antimagic war axe a +0 animal skin an uncursed ring of sustain abilities (53, 21, D) an uncursed staff of death (unseen) (63, 21, D) a +3 short sword (unseen) (69, 21, D) a +0 flail (unseen) (6, 22, D) a +5 war axe of chopping (7, 22, D) a +2 antimagic broad axe a +2 antimagic battleaxe (52, 22, D) a +0 war axe (unseen) (53, 22, D) a +2 antimagic battleaxe a +5 hand axe of venom (54, 22, D) a +0 robe (36, 24, D) a +0 robe a +0 chain mail a +0 dagger a +6 rapier of venom (38, 24, D) a +3 ring of evasion (39, 24, D) a +1 hand crossbow of flaming (unseen) (22, 25, D) a +2 executioner's axe of chopping (36, 25, D) a +0 flail an uncursed staff of cold a +0 robe a potion of blood (49, 25, D) the +8 plate armour of Tha Phin {Regen+} It increases your rate of regeneration. (50, 25, D) a +2 mottled dragon armour (51, 25, D) a +4 rapier of venom (52, 25, D) a +2 antimagic falchion (54, 25, D) the amulet "Clidu" {rCorr +Blink rF- rN+ Str+4 Int+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you blink. (55, 25, D) the cursed +0 war axe "Nuawiaj" {vamp, rN+++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It renders you almost immune to negative energy. It has a curse placed upon it. (35, 26, D) a +0 long sword (unseen) (50, 26, D) an uncursed staff of poison (51, 26, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (52, 26, D) a +4 quarterstaff of crushing (53, 26, D) the +5 hunting sling of Acoseucs {velocity, rElec Stlth+} Any stone fired from it inflicts extra damage. It insulates you from electricity. It makes you more stealthy. (54, 26, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (62, 27, D) a +3 plate armour of poison resistance (63, 27, D) a phial of floods (71, 27, D) a plain deck of summoning (72, 27, D) a book of Flames (62, 28, D) a fan of gales (63, 28, D) an uncursed ring of magical power a +4 ring of strength the ring "Qusoajal" {Ice +Fly rPois+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you fly. (71, 28, D) a +3 antimagic lajatang (72, 28, D) an uncursed amulet of guardian spirit (73, 28, D) a +4 short sword of venom (34, 29, D) an uncursed staff of energy (35, 29, D) the ring "Tizeroing" {SustAb rPois+} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It protects you from poison. (36, 29, D) a plain deck of summoning (37, 29, D) an uncursed staff of poison (38, 29, D) an uncursed amulet of resist mutation (41, 29, D) a plain deck of changes (43, 29, D) a +6 mace of holy wrath (44, 29, D) a +3 leather armour of poison resistance (35, 30, D) a +0 battleaxe of chopping (36, 30, D) a book of Unlife (37, 30, D) the cursed +0 plate armour of the Kettle-Drum {rElec rPois- rC+ Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It insulates you from electricity. It makes you vulnerable to poison. It has a curse placed upon it. (38, 30, D) the cursed -2 leather armour "Urifenopt" {+Blink rElec MR- Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (39, 30, D) the ring "Qitonuf" {MP+9 Stlth-} [ring of loudness] It affects your magic capacity (+9). It makes you less stealthy. (40, 30, D) an uncursed staff of summoning (41, 30, D) a +4 ring of intelligence (42, 30, D) a +0 falchion of draining (43, 30, D) the cursed +0 scale mail "Posa" {rElec rN+ MP-9 Dex+4} It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (72, 30, D) a +2 battleaxe of venom a +0 war axe (73, 30, D) a +0 trident (2, 33, D) a +0 falchion (3, 33, D) an uncursed staff of earth (4, 33, D) a +1 scimitar of venom (19, 33, D) an uncursed staff of earth (20, 33, D) a lantern of shadows (21, 33, D) the cursed -1 storm dragon armour of Munar {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. (22, 33, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (23, 33, D) an uncursed staff of earth (24, 33, D) a +0 robe (25, 33, D) a cursed ring of loudness (26, 33, D) a +0 spear (27, 33, D) the +2 plate armour "Hiyne" {Str+3} It affects your strength (+3). (29, 33, D) a plain deck of wonders (63, 33, D) a +1 executioner's axe of chopping (1, 34, D) an uncursed staff of poison (3, 34, D) a +1 spear of piercing (4, 34, D) an uncursed staff of conjuration (5, 34, D) an uncursed staff of air (6, 34, D) a +4 scimitar of slicing (7, 34, D) a +1 war axe of pain (19, 34, D) an uncursed staff of cold (20, 34, D) a cursed ring of loudness (23, 34, D) an uncursed amulet of stasis (24, 34, D) a +2 demon trident of draining (25, 34, D) a +0 rapier (27, 34, D) a +2 leather armour of magic resistance (28, 34, D) the Catalogue of Ashen Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Dragon Form Transmutation 7 Trog disapproves of the use of such an item. (37, 34, D) a +2 war axe of freezing (unseen) (2, 35, D) a +0 battleaxe of chopping (unseen) (21, 35, D) a +0 pearl dragon armour (22, 35, D) a cursed ring of loudness (23, 35, D) an uncursed staff of poison (24, 35, D) an uncursed staff of power (still there?) an arrow (still there?) (26, 35, D) a +0 robe a +2 rapier of draining a book of Envenomations (27, 35, D) an ornate deck of changes (37, 35, D) a +3 antimagic broad axe (38, 35, D) a cursed +3 morningstar of freezing (unseen) (23, 36, D) a +3 trident of protection (unseen) (38, 36, D) a +0 dire flail (23, 37, D) a +0 leather armour (unseen) (25, 37, D) a +5 hunting sling of freezing (50, 37, D) a +0 dagger (51, 37, D) an uncursed staff of air (54, 37, D) a +0 club (59, 37, D) a +6 shortbow of flaming (60, 37, D) an uncursed staff of death (62, 37, D) a fan of gales (70, 37, D) a +0 mace of protection (72, 37, D) the +1 robe of Midsummer {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (20, 38, D) a +0 spear (23, 38, D) a +0 leather armour (unseen) (24, 38, D) a +0 robe a +4 trident of freezing (25, 38, D) a cursed -1 spear (26, 38, D) a +0 trident (unseen) (49, 38, D) a +6 ring of dexterity (50, 38, D) an uncursed ring of wizardry (51, 38, D) a phantom mirror (52, 38, D) a cursed -3 ring of protection (53, 38, D) the cursed +2 flail "Duky" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (59, 38, D) a +4 quick blade (62, 38, D) a +2 chain mail of cold resistance (70, 38, D) a +2 long sword of holy wrath (71, 38, D) the +9 dagger of the Valley {pierce, *Rage rN+ MR++ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (72, 38, D) a +0 falchion of holy wrath (73, 38, D) the +2 falchion of Calculation {holy, Contam rPois+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (18, 39, D) a +0 robe (unseen) (19, 39, D) a +0 leather armour 6 javelins a +2 spear of venom 15 javelins of returning a +2 broad axe of chopping (20, 39, D) a +0 robe (unseen) (22, 39, D) a +0 robe (unseen) (61, 39, D) 5 tomahawks of returning a +2 antimagic quarterstaff (2, 40, D) a +2 battleaxe of distortion (unseen) (3, 40, D) 2 poisoned arrows (unseen) (4, 40, D) a +0 quarterstaff (unseen) (19, 40, D) a +3 antimagic broad axe (20, 40, D) a +0 robe (unseen) (21, 40, D) a +0 leather armour (unseen) (49, 40, D) a +2 antimagic war axe (0, 41, D) a poisoned arrow (2, 41, D) 2 poisoned arrows (3, 41, D) a +4 antimagic war axe 8 poisoned javelins a poisoned arrow a +2 battleaxe of venom (4, 41, D) a +0 short sword of distortion (unseen) (19, 41, D) a +5 broad axe of freezing a javelin (22, 41, D) a +0 leather armour (unseen) (61, 41, D) a +0 long sword (3, 42, D) a +4 rapier of electrocution (still there?) 2 poisoned arrows (still there?) (4, 42, D) a +0 dagger (unseen) (5, 42, D) a poisoned arrow (17, 42, D) 3 javelins (18, 42, D) a javelin (19, 42, D) a javelin (49, 42, D) a +0 dagger (unseen) (50, 42, D) a +1 great sword of slicing a +0 chain mail (51, 42, D) an uncursed staff of earth (still there?) 3 large rocks (still there?) (72, 42, D) a +5 executioner's axe (2, 43, D) a +1 vampiric bardiche (unseen) (5, 43, D) 2 poisoned arrows (6, 43, D) 2 poisoned arrows (18, 43, D) a javelin (50, 43, D) a +6 ring of strength a +6 ring of strength a +1 longbow of freezing the +7 battleaxe "Plog" {chop, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (51, 43, D) a +1 vampiric war axe (unseen) (60, 43, D) a +4 dagger (still there?) a +0 rapier (still there?) (61, 43, D) a +0 long sword a +0 leather armour (62, 43, D) a +0 dagger a +0 leather armour (72, 43, D) a +0 mace (60, 44, D) a cursed -2 dagger (unseen) (61, 44, D) a +2 antimagic battleaxe a +1 antimagic battleaxe (62, 44, D) a +3 long sword (unseen) (50, 45, D) a large rock (19, 46, D) 5 javelins