MDvedh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an ornate deck of defence (62, 1, D) a book of Geomancy (63, 1, D) the +10 trident of Phesimn {venom, MR+ MP+9} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (68, 1, D) a sack of spiders (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +5 battleaxe of electrocution (73, 2, D) a book of Geomancy (75, 2, D) a phial of floods (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (68, 4, D) a +0 dagger a +0 robe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +0 shield a +0 scale mail a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +3 halberd of protection (63, 9, D) an uncursed staff of summoning (70, 9, D) a +0 dagger (72, 9, D) a +0 dagger (62, 10, D) an uncursed ring of flight (70, 10, D) the +4 chain mail "Geemug" {+Fly Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It lets you fly. (70, 12, D) a +0 club (71, 12, D) a +2 rapier of venom (unseen) (72, 12, D) a cursed -3 club (72, 13, D) a +0 falchion (unseen) (61, 17, D) a +2 hunting sling of flaming (64, 17, D) an uncursed staff of conjuration (71, 17, D) a +2 hand crossbow of freezing (72, 17, D) a sack of spiders (73, 17, D) an uncursed ring of flight (63, 18, D) a +5 great mace of draining (71, 18, D) a +3 leather armour of fire resistance (72, 18, D) a +1 plate armour of cold resistance (61, 27, D) a +0 dagger (62, 27, D) a book of Necromancy (63, 27, D) a +1 battleaxe of venom (64, 27, D) a book of Alchemy (65, 27, D) a book of Battle (71, 27, D) the +7 Sceptre of Torment (72, 27, D) a +0 scimitar (73, 27, D) a +1 hunting sling of evasion (62, 28, D) a plain deck of wonders (63, 28, D) a Grand Grimoire (64, 28, D) the +1 robe of the Game Afoot {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 28, D) a +2 robe of fire resistance (72, 28, D) a +2 ring mail of poison resistance (73, 28, D) a +0 dagger (72, 31, D) a +0 trident (62, 32, D) a +0 spear (63, 32, D) a cursed -1 spear a +0 buckler (71, 32, D) the +5 battleaxe "Goblinbane" {elec, *Rage +Blink MR+ Int+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you blink. It may make you go berserk in combat. a +0 chain mail a +0 short sword (72, 32, D) an uncursed staff of cold a +0 robe (73, 32, D) a +2 hand axe of freezing (unseen) (63, 33, D) a +0 quarterstaff (unseen) (64, 33, D) a +0 dagger a +0 robe a +0 buckler (73, 33, D) a +0 club (unseen) (64, 34, D) an uncursed staff of poison a +0 robe (59, 37, D) a +4 scimitar of holy wrath (60, 37, D) a cursed -2 ring of evasion (61, 37, D) a scroll of brand weapon (62, 37, D) a book of Flames (63, 37, D) the ring "Igerr" {Fire rPois Slay+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (70, 37, D) an uncursed staff of cold (72, 37, D) a +5 giant spiked club (73, 37, D) a +1 short sword of draining (59, 38, D) a +1 flail of protection (60, 38, D) Theurgy in Simple Steps Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Force Lance Conjuration/Translocation 4 c - Summon Ice Beast Ice/Summoning 4 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Passage of Golubria Translocation 4 (61, 38, D) a scroll of brand weapon (62, 38, D) the cursed +1 trident of Ychoosas {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It has a curse placed upon it. (63, 38, D) the Guide on Earthen Attacks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Iron Shot Conjuration/Earth 6 d - Bolt of Cold Conjuration/Ice 6 (70, 38, D) a quicksilver dragon armour (71, 38, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (72, 38, D) an uncursed staff of wizardry (73, 38, D) the Catalogue of Companions and Bewitchment Spells Type Level a - Summon Small Mammal Summoning 1 b - Tukima's Dance Hexes 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (71, 41, D) a +0 long sword (unseen) (72, 41, D) a +0 glaive (unseen) (72, 42, D) a +0 dire flail (unseen) (73, 42, D) a +0 arbalest (unseen) (70, 43, D) a +0 long sword (unseen) (71, 43, D) a bolt (71, 44, D) a bolt