MDvedh the Dungeon (10, 1, D) a +0 buckler a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 pair of boots of running (21, 1, D) a +0 dagger (24, 1, D) a +0 hand crossbow of evasion (25, 1, D) a +3 quarterstaff (27, 1, D) a book of Changes (29, 1, D) an uncursed staff of power (36, 1, D) an uncursed staff of earth (37, 1, D) a +1 scale mail of fire resistance (38, 1, D) an uncursed staff of air (39, 1, D) a +1 leather armour of poison resistance (41, 1, D) an uncursed staff of cold (42, 1, D) a fan of gales (49, 1, D) a +0 ring mail of cold resistance (51, 1, D) the Volume of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Iron Shot Conjuration/Earth 6 d - Bolt of Fire Conjuration/Fire 6 (52, 1, D) a fan of gales (54, 1, D) an uncursed ring of poison resistance (55, 1, D) an uncursed staff of poison (62, 1, D) a +9 blowgun (63, 1, D) a cursed ring of loudness (67, 1, D) a crystal ball of energy (68, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword a +5 great sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a book of Enchantments (20, 2, D) the Handbook of Shifting Snow Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Condensation Shield Ice 4 d - Ice Form Ice/Transmutation 4 e - Simulacrum Ice/Necromancy 6 (22, 2, D) a crystal ball of energy (23, 2, D) a book of Cantrips (24, 2, D) a +3 dagger of draining (26, 2, D) an ornate deck of changes (28, 2, D) a +0 long sword (still there?) an uncursed staff of earth (still there?) (29, 2, D) a +3 morningstar of distortion (36, 2, D) a +2 trident of freezing (37, 2, D) Sif Muna's Papyrus of Dark Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Spectral Weapon Hexes/Charms 3 e - Control Undead Necromancy 4 f - Warp Weapon Charms/Translocation 5 (39, 2, D) a +2 shortbow of freezing (40, 2, D) a book of Callings (41, 2, D) a book of Frost (42, 2, D) a book of Enchantments (49, 2, D) a sack of spiders (50, 2, D) the +11 mace of Ywoecoirch {elec, rN+ Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from negative energy. (51, 2, D) a disc of storms (52, 2, D) a +1 ring mail of poison resistance (53, 2, D) an uncursed staff of cold (54, 2, D) a book of Ice (55, 2, D) a +1 broad axe of distortion (62, 2, D) a +0 trident of protection (73, 2, D) a sack of spiders (75, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (26, 3, D) a +0 scimitar (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (22, 4, D) a +0 long sword a +0 leather armour (24, 4, D) a +0 long sword (26, 4, D) a +0 long sword (40, 4, D) a +0 great mace (unseen) (67, 4, D) a +0 dagger a cursed +0 robe (68, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (20, 5, D) an uncursed staff of cold (unseen) (23, 5, D) a +0 long sword (unseen) (24, 5, D) a +0 longbow (unseen) (26, 5, D) a +0 long sword (unseen) (37, 5, D) a +0 antimagic great mace (unseen) (69, 5, D) a +0 dagger a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (21, 6, D) a +0 longbow (unseen) (23, 6, D) 3 arrows (24, 6, D) a +0 rapier (unseen) (36, 6, D) a +0 long sword (unseen) (37, 6, D) a +0 great mace a +0 chain mail (38, 6, D) a +2 whip of flaming (unseen) (39, 6, D) a +0 war axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (22, 7, D) a +0 short sword (unseen) (23, 7, D) 2 arrows a +1 dagger of draining a +0 leather armour a +0 long sword a +0 chain mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 7, D) a +0 rapier (unseen) (36, 7, D) 5 large rocks a +0 great sword a +0 plate armour (38, 7, D) a +0 battleaxe (unseen) (52, 7, D) a cursed -3 war axe a cursed +2 mace a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) 4 arrows (24, 8, D) a +0 rapier of venom (unseen) (36, 8, D) a +0 battleaxe (unseen) (38, 8, D) a +0 dire flail (unseen) (39, 8, D) a cursed +0 long sword (unseen) (61, 9, D) a +1 large shield of protection (62, 9, D) an uncursed staff of wizardry (63, 9, D) a plain deck of summoning (71, 9, D) the cursed -1 great sword of Calculation {drain, -Tele rPois Str+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (72, 9, D) a book of Flames (62, 10, D) a +0 short sword of flaming (70, 10, D) a +2 ring mail of magic resistance (72, 10, D) a fan of gales (62, 12, D) (unseen) (49, 13, D) the +0 helmet "Woosyggo" {MR++ Str-4 Int+4} It affects your strength (-4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (51, 13, D) an uncursed staff of air (52, 13, D) a +0 vampiric morningstar (53, 13, D) an uncursed staff of energy (54, 13, D) a book of Summonings (55, 13, D) a +1 hand crossbow of freezing (36, 14, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (50, 14, D) a +0 antimagic quarterstaff (52, 14, D) an uncursed staff of death (54, 14, D) the +6 hunting sling of the Sky {freeze, rPois Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from poison. (55, 14, D) a +0 flail (36, 15, D) a +1 scimitar of protection (37, 15, D) an uncursed ring of fire (38, 15, D) a +0 rapier (39, 15, D) an uncursed staff of wizardry (40, 15, D) an uncursed ring of ice (41, 15, D) a plain deck of summoning (42, 15, D) a Grand Grimoire (43, 15, D) the Guide on the Traveller and Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Portal Projectile Translocation 3 c - Control Teleport Charms/Translocation 4 d - Silence Hexes/Air 5 e - Summon Forest Summoning/Translocation 5 (36, 16, D) a +0 robe (37, 16, D) a +0 trident (38, 16, D) a +1 trident of flaming (39, 16, D) an uncursed staff of air (40, 16, D) a +0 spear (42, 16, D) a Grand Grimoire (43, 16, D) a +1 mace of protection (50, 16, D) a +0 hand axe a +0 animal skin (52, 16, D) a +0 antimagic war axe (unseen) (54, 16, D) a +1 trident of flaming (unseen) (52, 17, D) a +5 vampiric broad axe (unseen) (61, 17, D) a +2 vampiric spear (62, 17, D) an uncursed staff of cold (63, 17, D) a lantern of shadows (64, 17, D) a plain deck of wonders (71, 17, D) a Young Poisoner's Handbook (73, 17, D) an uncursed ring of protection from magic (21, 18, D) a +0 dagger (22, 18, D) the amulet of Vudu Twyar {Gourm rElec rPois MR+ Int-5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (23, 18, D) a +0 long sword (52, 18, D) an uncursed staff of fire a +0 robe (62, 18, D) a +3 ring of intelligence (63, 18, D) a lantern of shadows (64, 18, D) a +3 chain mail of poison resistance (71, 18, D) a sack of spiders (72, 18, D) an uncursed staff of wizardry (23, 19, D) a phial of floods (24, 19, D) a +0 short sword (25, 19, D) a book of Power (21, 20, D) a +3 quarterstaff of holy wrath (still there?) the +3 spear of the Many Runes {distort, +Blink Str+5 Int-3 Dex+4} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+5). It affects your intelligence (-3). It affects your dexterity (+4). It lets you blink. (22, 20, D) a +2 rod of the swarm (5/10) (unseen) (51, 20, D) a +3 demon whip of draining (unseen) (52, 20, D) a +0 flail a +0 animal skin a +1 antimagic spear (37, 21, D) a +1 trident of piercing a +0 leather armour (52, 21, D) a +0 antimagic quarterstaff a +0 animal skin (22, 22, D) a +3 war axe of chopping (37, 22, D) a +4 rapier of venom a +0 robe (23, 23, D) a +0 rapier (unseen) (37, 23, D) a +0 spear a +2 robe of magic resistance (38, 23, D) 11 javelins a +0 leather armour (39, 23, D) a +4 demon trident of venom a +0 robe a +0 spear 15 javelins a +0 leather armour (37, 24, D) a +0 spear (39, 24, D) a large rock (22, 25, D) a +0 rapier (unseen) (23, 25, D) a +1 long sword of slicing (unseen) (34, 25, D) a +2 halberd of venom (35, 25, D) a javelin (36, 25, D) a +5 morningstar of protection a +0 robe 3 javelins (37, 25, D) a large rock a javelin (38, 25, D) 2 large rocks (49, 25, D) a +1 spear of piercing (51, 25, D) the Compendium of Talismans Spells Type Level a - Infusion Charms 1 b - Sure Blade Hexes/Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (52, 25, D) a +4 halberd of chopping (53, 25, D) the +7 plate armour of Leapfrog {Dex+4} It affects your dexterity (+4). (54, 25, D) a +4 giant spiked club (55, 25, D) a plain deck of defence (22, 26, D) 9 arrows (35, 26, D) a +2 vampiric trident (unseen) (43, 26, D) 2 large rocks (50, 26, D) the +4 scale mail of Liberty {-Cast rPois rC+} It protects you from cold. It protects you from poison. It prevents spellcasting. (52, 26, D) a plain deck of summoning (53, 26, D) a +3 scimitar of holy wrath (61, 27, D) a +3 great mace of protection (62, 27, D) a +1 rapier of venom (63, 27, D) the Papyrus of Evil Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Control Undead Necromancy 4 (64, 27, D) the +2 falchion of Vysehare {holy, +Rage rElec MP+9 Str-4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It insulates you from electricity. It affects your magic capacity (+9). It enhances your eyesight. It lets you go berserk. (65, 27, D) the +2 falchion "Khatao" {holy, +Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. (71, 27, D) a box of beasts (72, 27, D) an uncursed ring of see invisible (73, 27, D) a cursed -3 ring of strength (62, 28, D) a plain deck of summoning (63, 28, D) a +3 ring of dexterity (64, 28, D) a plain deck of wonders (71, 28, D) a phantom mirror (72, 28, D) a book of Ice (73, 28, D) a +2 buckler of reflection (35, 29, D) a plain deck of changes (36, 29, D) a +0 rapier of venom (37, 29, D) a phantom mirror (38, 29, D) the +3 buckler "Thosh" {+Blink Str+3 Int-4} It affects your strength (+3). It affects your intelligence (-4). It lets you blink. (39, 29, D) a manual of Conjurations a manual of Staves a manual of Crossbows the -4 robe "Ikaxotas" {rPois Regen+ Int-2} It affects your intelligence (-2). It protects you from poison. It increases your rate of regeneration. (40, 29, D) Pnicvux's Tome of Mutagenic Intoxication Spells Type Level a - Cure Poison Poison 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 (41, 29, D) an ornate deck of defence (42, 29, D) a +2 great mace of holy wrath (43, 29, D) a crystal ball of energy (35, 30, D) an uncursed staff of wizardry (36, 30, D) a +3 trident of protection (37, 30, D) an uncursed staff of fire (38, 30, D) an uncursed staff of earth (39, 30, D) an uncursed staff of air (41, 30, D) a plain deck of summoning (42, 30, D) a +1 mace of draining (43, 30, D) a lamp of fire (63, 31, D) a cursed +3 halberd a +0 robe (71, 32, D) 2 large rocks (unseen) (69, 33, D) a +0 giant club (unseen) (71, 33, D) a +0 giant club (72, 33, D) 2 large rocks (70, 34, D) 3 large rocks (unseen) (71, 34, D) a +0 giant club a +0 giant club 6 large rocks (72, 34, D) 2 large rocks (49, 37, D) an uncursed staff of power (51, 37, D) a book of the Sky (52, 37, D) a +1 scimitar of draining (53, 37, D) a book of Spatial Translocations (54, 37, D) a +0 halberd of pain (59, 37, D) an uncursed ring of see invisible (60, 37, D) an uncursed staff of conjuration (61, 37, D) a book of Enchantments (62, 37, D) the +4 pearl dragon armour of Ru's Generosity {rN+ Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It protects you from negative energy. (69, 37, D) a plain deck of changes (70, 37, D) an uncursed staff of power (71, 37, D) a book of Callings (72, 37, D) a book of Changes (73, 37, D) a legendary deck of defence (49, 38, D) a legendary deck of summoning (51, 38, D) an ornate deck of defence (52, 38, D) an uncursed staff of cold (59, 38, D) a +2 fire dragon armour (60, 38, D) a book of Hinderance (62, 38, D) a plain deck of changes (63, 38, D) a plain deck of defence (70, 38, D) the Incunabulum of Cold and Battle Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Condensation Shield Ice 4 e - Freezing Cloud Conjuration/Ice/Air 6 (71, 38, D) an uncursed staff of poison (72, 38, D) a +1 glaive of freezing (61, 41, D) a +1 antimagic spear (71, 41, D) a +0 dire flail