MDvedh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a book of Conjurations (36, 1, D) a plain deck of summoning (37, 1, D) a manual of Polearms (38, 1, D) the +7 shortbow of Klublirph {freeze, -Cast +Inv rPois Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It lets you turn invisible. It prevents spellcasting. (49, 1, D) a book of Alchemy (50, 1, D) a +4 plate armour of magic resistance (51, 1, D) a bolt a box of beasts (52, 1, D) an arrow a book of Fire (53, 1, D) a +1 spear of flaming (62, 1, D) the +5 battleaxe "Phoima" {chop, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (68, 1, D) a +2 plate armour of magic resistance (69, 1, D) a disc of storms (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) an uncursed staff of energy (37, 2, D) a lantern of shadows (38, 2, D) a +1 arbalest of evasion (39, 2, D) an uncursed ring of teleport control (49, 2, D) a +0 shortbow of flaming (51, 2, D) a phantom mirror (52, 2, D) a +0 spear (55, 2, D) an uncursed staff of earth (62, 2, D) the +11 blowgun "Danouxt" {evade, Str+4} It affects your evasion (+5 to EV). It affects your strength (+4). (73, 2, D) a +5 shortbow of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (48, 3, D) an arrow (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (48, 4, D) a silver javelin (57, 4, D) an arrow (67, 4, D) a +0 short sword (68, 4, D) a +0 short sword (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (48, 5, D) 2 poisoned javelins (56, 5, D) a +0 spear (unseen) (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (50, 7, D) a poisoned javelin (still there?) a large rock (still there?) (51, 7, D) a +0 longbow (still there?) an arrow (still there?) (52, 7, D) a +0 arbalest (unseen) (55, 7, D) a +0 shortbow (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (50, 8, D) 3 large rocks (52, 8, D) 2 silver javelins (unseen) (53, 8, D) 2 large rocks (54, 8, D) 2 poisoned javelins (55, 8, D) a +0 shortbow (unseen) (51, 9, D) a +0 arbalest (unseen) (52, 9, D) a +2 shortbow of freezing (unseen) (53, 9, D) the +7 quarterstaff of Untruth {drain, +Blink rPois rC+ Str+2 Int-4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-4). It protects you from cold. It protects you from poison. It lets you blink. an uncursed staff of fire (still there?) a +0 shortbow (still there?) 25 arrows (still there?) (61, 9, D) a +4 dagger of speed (62, 9, D) the cursed +1 spear "Bythrumul" {pierce, +Inv rElec MR+ Int-3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (63, 9, D) a +2 ring of intelligence (70, 9, D) an uncursed staff of energy (52, 10, D) a poisoned javelin (still there?) a silver javelin (still there?) 3 arrows (still there?) (53, 10, D) 2 silver javelins 3 arrows (70, 10, D) a +2 short sword of draining (72, 10, D) an uncursed staff of poison (49, 13, D) an uncursed staff of summoning (51, 13, D) a +0 dagger (54, 13, D) a +0 dagger (50, 14, D) a +5 hunting sling of flaming (51, 14, D) an uncursed staff of cold (unseen) (52, 14, D) a plain deck of changes (53, 14, D) a +1 quarterstaff of protection a crystal ball of energy a goblin corpse (skeletalised by now) (50, 15, D) a +0 ring mail (unseen) (51, 15, D) 4 large rocks (unseen) (52, 15, D) an uncursed staff of death (53, 15, D) the +4 short sword of the Shoals {pierce, Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+4). an orc corpse (skeletalised by now) (52, 16, D) a +0 flail (unseen) (53, 16, D) a +0 club (unseen) (52, 17, D) a +0 battleaxe (unseen) (61, 17, D) an uncursed staff of wizardry (71, 17, D) a lamp of fire (72, 17, D) a +2 falchion of draining (73, 17, D) a +2 robe of fire resistance (61, 18, D) a +0 dagger (unseen) (62, 18, D) a +0 hand axe (still there?) an uncursed staff of power (still there?) (63, 18, D) an uncursed staff of air (64, 18, D) a box of beasts (72, 18, D) the cursed -5 troll leather armour "Omicoipi" {+Fly rN+ Regen+ Int-2 Dex+3 SInv} It affects your intelligence (-2). It affects your dexterity (+3). It protects you from negative energy. It enhances your eyesight. It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (73, 18, D) a +0 scale mail of magic resistance (50, 19, D) a +0 club (unseen) (62, 19, D) a +0 whip (64, 19, D) a +0 morningstar a +0 leather armour (52, 20, D) a +0 hand axe (unseen) (63, 20, D) a +0 short sword (52, 21, D) a tomahawk (62, 23, D) a tomahawk (63, 24, D) a tomahawk (50, 25, D) a book of Ice (52, 25, D) a +0 robe (53, 25, D) a +0 dagger (54, 25, D) a Necronomicon (55, 25, D) a scroll of brand weapon (51, 26, D) a +4 triple crossbow of evasion (52, 26, D) a +2 chain mail of poison resistance (53, 26, D) Kavuc's Incunabulum of Flamy Conjuration Spells Type Level a - Static Discharge Conjuration/Air 3 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 (61, 27, D) a +6 battleaxe of freezing (62, 27, D) a +1 leather armour of cold resistance (64, 27, D) the Incunabulum of Flying Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Demon Summoning 5 (66, 27, D) an uncursed ring of fire (71, 27, D) a disc of storms (72, 27, D) a +3 shortbow of freezing (62, 28, D) an uncursed amulet of stasis (64, 28, D) the cursed -5 chain mail "Ilibrynn" {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 28, D) an uncursed staff of conjuration (73, 28, D) the cursed -1 arbalest of Watchfulness {venom, rC+ rN+ Str+4 Int+3} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (51, 29, D) a +0 robe (54, 30, D) a +5 shadow dragon armour 5 potions of might a +0 robe (52, 31, D) a +0 robe (53, 31, D) a +0 dagger a +3 leather armour of magic resistance a +0 robe a +0 buckler of protection a potion of blood (53, 32, D) a +0 glaive a +1 plate armour of magic resistance a +0 dagger a +0 robe an uncursed staff of wizardry (49, 37, D) a +2 plate armour of magic resistance (50, 37, D) an uncursed staff of summoning (51, 37, D) an uncursed staff of earth (52, 37, D) a +0 whip of venom (54, 37, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (59, 37, D) a +2 shortbow of velocity (60, 37, D) a book of Ice (61, 37, D) an uncursed staff of conjuration (62, 37, D) a plain deck of changes (63, 37, D) a +0 fire dragon armour (69, 37, D) an uncursed staff of fire (70, 37, D) a +0 short sword (71, 37, D) a +0 short sword (72, 37, D) a +0 long sword (73, 37, D) a +2 plate armour of poison resistance (49, 38, D) a +1 robe (50, 38, D) an uncursed staff of earth (51, 38, D) a +2 battleaxe of freezing (52, 38, D) a +2 ring mail of cold resistance (53, 38, D) an uncursed staff of air (59, 38, D) the cursed -5 robe of Daffodils {MR- Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 38, D) an uncursed ring of flight (61, 38, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (62, 38, D) a sack of spiders (63, 38, D) a +1 trident of venom (70, 38, D) a cursed amulet of inaccuracy (71, 38, D) a +2 ring mail of cold resistance (72, 38, D) the cursed -2 quarterstaff of the Jolly Cities {crush, rF- rC+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. An Early Guide to Casting Spells Type Level a - Airstrike Air 4 b - Control Teleport Charms/Translocation 4 c - Summon Guardian Golem Hexes/Summoning 4 d - Enslavement Hexes 4 e - Ice Form Ice/Transmutation 4 f - Olgreb's Toxic Radiance Poison 4 (73, 38, D) a book of Debilitation (71, 39, D) the +7 long sword of Tietiwn {freeze, -Tele +Rage +Fly rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you fly. It lets you go berserk. It prevents most forms of teleportation. a +0 leather armour a +0 long sword a +0 leather armour (72, 39, D) a cursed -2 short sword (unseen) (73, 39, D) the +9 dagger "Pnacice" {venom, rN+ MP+9 Dex-3} It poisons the flesh of those it strikes. It affects your dexterity (-3). It protects you from negative energy. It affects your magic capacity (+9). (unseen) (71, 41, D) a +0 long sword (73, 41, D) a +0 dagger