Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 11318978342506189716 39 MOCHET the Magician (level 3, -1/27 HPs) Began as a Djinni Summoner on Dec 13, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:05:41 (672 turns). MOCHET the Magician (Djinni Summoner) Turns: 672, Time: 00:05:42 Health: -1/27 AC: 2 Str: 7 XL: 3 Next: 67% Gold: 43 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ h - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of willpower (left hand) Scrolls c - a scroll of identify {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} Potions b - a potion of haste {unknown} f - a potion of might {unknown} g - a potion of heal wounds {unknown} Skills: * Level 1.5 Fighting + Level 2.9 Dodging - Level 1.8 Stealth + Level 3.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 b - Call Imp Summ 30% N/A 5% 2 c - Call Canine Familiar Summ 15% N/A 11% 3 d - Summon Guardian Gole Hex/Summ 15% N/A 11% 3 e - Summon Lightning Spi Summ/Air 15% N/A 36% 4 f - Sting Tmut/Pois 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp barely misses the hobgoblin. The jackal bites your cerulean imp. Your cerulean imp closely misses the jackal. The jackal closely misses your cerulean imp. Your cerulean imp barely misses the jackal. Your cerulean imp hits the jackal but does no damage. The hobgoblin attacks as you move away! The hobgoblin barely misses you. The hobgoblin attacks as you move away! The hobgoblin closely misses you. Your cerulean imp closely misses the jackal. Your cerulean imp hits the jackal from afar with a -3 spear. The hobgoblin attacks as you move away! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal from afar with a -3 spear. The hobgoblin attacks as you move away! The hobgoblin barely misses you. Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The hobgoblin closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. Your cerulean imp hits the jackal but does no damage. The hobgoblin attacks as you move away! The hobgoblin barely misses you. The jackal barely misses you. Your cerulean imp hits the jackal with a -3 spear. The hobgoblin barely misses your cerulean imp. Your cerulean imp hits the jackal but does no damage. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Your cerulean imp hits the jackal with a -3 spear. The jackal attacks as you move away! The jackal closely misses you. Your cerulean imp misses the jackal. The jackal attacks as you move away! The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the hobgoblin but does no damage. The jackal bites you. You die... #######......................J#h ##.................#####......... #.......#..........## #.....h..# ..............5.J...# #..##..### .........#####.#.##.####......#.. .........# #.#.#............... .........#####g#.#...###.#..†.... .........#.....h......#......###. #...[......#...#@#.##...###..# ## .........##...##.#.#........## # ..>.........#.#....#...###..# .......................# #..# ...................#...# #..# ...................#..## #..## #.......#..........#### #...# ##.....##..........# #####.#.#### ########..........###.....#..... You could see an endoplasm, a jackal and a hobgoblin. Vanquished Creatures (collateral kills) 9 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 5 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MOCHET the Djinni Summoner began the quest for the Orb. 0 | D:1 | MOCHET set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Guardian Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 264 | D:1 | Reached skill level 1 in Fighting 264 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 264 | D:1 | Learned a level 1 spell: Sting 623 | D:1 | HP: 1/27 [hobgoblin (4)] 667 | D:1 | HP: 1/27 [jackal (2)] 672 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms, st_stairs_2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.9 Stealth | | 1.8 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Summon Small Mamm || 35 Call Imp || 11 Armour: Robe || 9 Dodge: Dodged || 56