Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 4226158122471996702 17 MOCHET the Magician (level 2, -2/23 HPs) Began as a Djinni Necromancer on Apr 20, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:17 (1082 turns). MOCHET the Magician (Djinni Necromancer) Turns: 1082, Time: 00:06:18 Health: -2/23 AC: 2 Str: 7 XL: 2 Next: 80% Gold: 83 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of torment {unknown} g - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions d - a potion of cancellation {unknown} f - a potion of heal wounds {unknown} i - a potion of curing {unknown} Skills: * Level 1.6 Fighting - Level 2.2 Dodging - Level 1.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 36% 4 e - Curse of Agony Necr 14% N/A 73% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll misses you. The gnoll moves out of view. Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (chance to affect: 55%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. Your soul wisp touches the gnoll. The gnoll closely misses you. Your soul wisp closely misses the gnoll. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits something with a +0 flail! The gnoll is no longer weakened. Unknown command. Unknown command. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to affect: 55%) The gnoll resists with significant effort. The gnoll hits you from afar with a +0 spear! The gnoll hits you from afar with a +0 spear! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to affect: 55%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. * * * LOW HITPOINT WARNING * * * Something hits your soul wisp. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the gnoll. Your soul wisp touches the gnoll. The gnoll is no longer weakened. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... ##### ##g..## ####.###.# ### #..@g# #.# ##.###.##.###.# ##...##.###...## #####......#.###g## ..........###.##.# #######.##.#.###.######## #.# #........g..... #.# ##.###.#gg..... ##'## #.# #.#g...... You could see 3 gnolls. Vanquished Creatures A ball python (D:1) 2 goblins A kobold (D:1) A quokka (D:2) 2 bats (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) 2 goblins 2 hobgoblins (D:1) 2 ball pythons (D:1) 7 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MOCHET the Djinni Necromancer began the quest for the Orb. 0 | D:1 | MOCHET set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 157 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 253 | D:1 | Reached skill level 1 in Fighting 1082 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: minmay_spotlight, layout_loops_corners, shapermc_ecumenical_altar_acropolis Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.2 Stealth | | 1.6 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 24 Cast: Soul Splinter || 27 Grave Claw || 2 Armour: Robe || 28 Dodge: Dodged || 24