MaCx Level 1 of the Dungeon (8, 22, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (10, 9, D:1) a +0 dagger (11, 28, D:1) a +0 club (12, 9, D:1) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) (12, 28, D:1) a +0 short sword (29, 38, D:1) a hobgoblin corpse (skeletalised by now) (31, 12, D:1) a +0 short sword a kobold skeleton (33, 0, D:1) a bat corpse (skeletalised by now) (34, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 20, D:1) a +0 dagger (38, 32, D:1) a rat corpse (skeletalised by now) (42, 43, D:1) a frilled lizard corpse (skeletalised by now) (45, 36, D:1) a +0 club Level 2 of the Dungeon (14, -1, D:2) a +0 robe (19, 27, D:2) a +0 robe (20, 1, D:2) a ball python corpse (skeletalised by now) (33, 18, D:2) a +0 dagger (36, 14, D:2) a +0 leather armour (48, 11, D:2) a +0 dagger (48, 20, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (unseen) (8, 0, D:3) a +0 flail a bat corpse (9, 0, D:3) a +0 halberd a gnoll corpse (14, -3, D:3) a +0 whip (19, -17, D:3) a +0 club an orc corpse (24, -32, D:3) a +0 leather armour