Dungeon Crawl Stone Soup version 0.28-a0-565-g7719699fd9 (webtiles) character file. Game seed: 5994354889801866987 109 MacCMillion the Grave Robber (level 4, -7/36 HPs) Began as a Deep Dwarf Necromancer on Oct 1, 2021. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:10:16 (3016 turns). MacCMillion the Grave Robber (DDNe) Turns: 3016, Time: 00:10:17 Health: -7/36 AC: 3 Str: 12 XL: 4 Next: 60% Magic: 1/7 EV: 12 Int: 16 God: Gold: 62 SH: 0 Dex: 13 Spells: 3/7 levels left rFire . . . SeeInvis . f - +5 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-7 -> -7) A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons f - a +5 dagger of venom (weapon) i - a +0 dagger Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 3 scrolls of noise {unknown} e - 2 scrolls of fear {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of fog {unknown} k - 3 scrolls of identify {unknown} Potions d - a potion of brilliance {unknown} g - 2 potions of might {unknown} Skills: - Level 2.2 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 6.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 88% 1d8 1% 1 b - Vampiric Draining Necr 11% 2d7 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 44% N/A 1% 1 Summon Small Mammal Summ 4% N/A 21% 1 Call Canine Familiar Summ 1% N/A 52% 3 Summon Guardian Golem Hex/Summ 1% N/A 52% 3 Animate Dead Necr 11% N/A 14% 4 Agony Necr 22% N/A 38% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The orc priest is moderately wounded. The orc priest hits you with a +2 hand axe of venom. You are poisoned. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest completely misses you. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You hit the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You are too injured to fight recklessly! Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +2 hand axe of venom and wearing a +0 leather armour (moderately wounded) You draw life force from the orc priest. You feel life coursing into your body. The orc priest hits you with a +2 hand axe of venom! You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is moderately wounded. The orc priest misses you. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest misses you. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.####### #.....#[..... #.# #...........# ###.#########.....####### #...........##.#### # #...........##)# # #...........##.######## # ###....)............... . ###.................... . #.......@o..##........., #.#.#######.##......... #....<#.#.#.##......... ###.###...#.........### #.# #.#.#.........# #.# #.#.#........o# #.# #.#.#......o... #.###.#.####.##### * #.........<..# , You could see an orc priest (very poisoned). Vanquished Creatures Terence (D:2) 2 adders (D:3) A dart slug (D:2) 4 orcs (D:3) 2 ball pythons (D:3) 6 endoplasms A giant cockroach (D:2) 9 goblins 6 hobgoblins A jackal (D:1) A quokka (D:1) 7 bats 5 frilled lizards 6 kobolds 4 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MacCMillion the Deep Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 131 | D:1 | Found Xadweves's Weapon Shop. 296 | D:1 | Reached XP level 2. HP: 20/22 MP: 1/4 563 | D:1 | Reached skill level 5 in Necromancy 715 | D:1 | Found a faded altar of an unknown god. 1208 | D:2 | Reached XP level 3. HP: 26/28 MP: 2/5 1212 | D:2 | Learned a level 3 spell: Vampiric Draining 1787 | D:2 | Noticed Terence 1836 | D:2 | Killed Terence 1837 | D:2 | Reached skill level 6 in Necromancy 1892 | D:2 | Reached XP level 4. HP: 28/36 MP: 3/6 2655 | D:3 | Noticed Sigmund 3016 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, serial_shops, nicolae_shop_behind_doors, shapermc_ecumenical_altar_mp_vishouse, minmay_distorted D:2: layout_loops_ring, kennysheep_generic_room_10, uniq_robin, uniq_terence D:3: layout_basic, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Necromancy | 5 6 | 6.4 Spellcasting | 2 | 2.0 Dodging | | 2.2 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Short sword | 1 | || 1 Dagger | 5 | 25 || 30 Cast: Pain | 68 | 16 || 84 Vampiric Draining | | 12 || 12 Stab: Sleeping | 2 | || 2 Armor: Robe | 3 | 3 || 6 Dodge: Dodged | 10 | 19 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3013 | 2964 | 49 | 191 | 2208 | 3 | 1004.3 | Dungeon | 3013 | 2964 | 49 | 191 | 2208 | 3 | 1004.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1137 daAuts D:2: 1121 daAuts D:3: 755 daAuts