MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (3, -11, D:1) 16 arrows (5, -43, D:1) 12 sling bullets (5, -26, D:1) a +0 club (12, -10, D:1) a +0 whip 2 stones (30, 1, D:1) a +0 dagger (unseen) (32, 1, D:1) a +0 short sword (still there?) a +0 animal skin (still there?) a +0 helmet (still there?) a potion of brilliance (still there?) (34, -30, D:1) a +0 whip (50, 7, D:1) a +0 club (62, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 16 stones (7, 9, D:2) 4 stones a +0 short sword of protection (9, 54, D:2) a +0 dagger a +0 dagger (10, 32, D:2) a +0 hand axe (10, 51, D:2) a +0 dagger (10, 52, D:2) a +0 club (12, 11, D:2) a +0 club (22, 14, D:2) a +0 broad axe (27, 27, D:2) a +0 flail a +0 ring mail a +0 club (35, 15, D:2) a +0 short sword a +0 club a +0 ring mail (35, 21, D:2) a +0 hand axe (35, 22, D:2) a +0 mace (38, 11, D:2) a +0 whip (38, 39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, -23, D:3) a +0 whip (7, 1, D:3) a +0 club (10, 6, D:3) 17 arrows (15, 12, D:3) 18 bolts (24, -25, D:3) 23 stones (36, 5, D:3) a +0 short sword (37, 23, D:3) a +0 robe (45, -4, D:3) a +0 club (45, 6, D:3) a +0 club (46, 9, D:3) a +0 short sword a +0 scale mail (48, 13, D:3) a +0 hand axe a +3 scale mail (49, 6, D:3) a +0 club (49, 14, D:3) a +0 dagger a +0 dagger (50, 12, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 21 arrows (10, 18, D:4) a +0 dagger (11, 20, D:4) a +0 leather armour (12, 17, D:4) a +0 dagger (12, 18, D:4) a +0 whip (13, 3, D:4) 23 arrows (13, 13, D:4) a +0 dagger a +0 giant club (21, 23, D:4) a +0 dagger a +0 scale mail (22, 23, D:4) a +2 short sword of freezing a +0 robe (28, 30, D:4) a +0 robe (30, 27, D:4) 21 stones (32, 28, D:4) 10 bolts (43, -6, D:4) 27 bolts (45, 0, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (11, -5, D:5) a +0 dagger (12, -15, D:5) a +0 whip a +0 whip a +0 club a +0 hand axe a +0 robe a +0 dagger (12, -4, D:5) a +0 dagger (12, 7, D:5) 17 arrows (14, 10, D:5) 16 bolts (24, 9, D:5) 2 boomerangs a +0 mace a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (25, -5, D:5) a +0 club (25, 9, D:5) a +0 flail (26, -5, D:5) a boomerang a +0 flail (26, 9, D:5) 16 arrows a +0 shortbow (28, -5, D:5) a +0 leather armour a +0 mace a +0 hand axe a +0 leather armour a +0 war axe a +0 short sword (29, -5, D:5) a +0 leather armour a +0 dagger (45, -15, D:5) 6 poisoned darts (55, -4, D:5) a +0 long sword of holy wrath a +0 shortbow 27 arrows (62, -18, D:5) a staff of death Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (18, 25, D:6) 5 arrows (19, -3, D:6) a +0 leather armour (19, 21, D:6) 19 gold pieces (25, 20, D:6) a +0 spear a +0 scale mail (33, -15, D:6) 22 stones (33, -11, D:6) a +0 whip (34, 4, D:6) 18 gold pieces (34, 22, D:6) a +0 leather armour a +0 short sword (38, 16, D:6) a +0 flail (40, 18, D:6) 23 stones (42, 5, D:6) a +0 flail (42, 10, D:6) a +0 robe a +0 dagger (47, 24, D:6) a +0 ring mail (47, 27, D:6) a +0 robe (51, 22, D:6) a +0 hand axe (53, 14, D:6) a +2 robe of positive energy a +0 dagger (53, 16, D:6) a +0 chain mail a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (4, 12, D:7) the +5 falchion of Ricygism {protect, +Blink Dex+3 SInv Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. +Blink: It lets you blink. Stlth: It makes you more stealthy. (20, 18, D:7) 15 arrows (22, 0, D:7) a +0 ring mail (22, 9, D:7) 17 stones (24, 23, D:7) a +0 plate armour (25, 12, D:7) a +0 flail (29, 1, D:7) a +0 giant club (29, 29, D:7) a +0 ring mail (32, 23, D:7) 18 arrows (34, 25, D:7) a +0 hand axe (39, 14, D:7) 18 stones (43, 10, D:7) a +0 spear (47, 11, D:7) 17 sling bullets (50, 26, D:7) a +0 chain mail a +0 scale mail (54, 18, D:7) a +0 scale mail (56, -7, D:7) a +0 battleaxe (still there?) a +0 chain mail (still there?) Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, -5, D:8) 20 sling bullets (1, -4, D:8) a staff of fire (4, -13, D:8) a +0 whip (4, -6, D:8) a +0 spear (4, -1, D:8) a +0 leather armour a +0 club (5, -1, D:8) a +0 ring mail a +0 club (6, -1, D:8) a staff of conjuration (6, 2, D:8) a +0 robe a +0 dagger (7, -22, D:8) a +0 ring mail (8, -7, D:8) a +0 robe a +0 dagger (10, 16, D:8) a +0 leather armour a +2 falchion of holy wrath (11, 11, D:8) a +0 chain mail a +0 hand axe (16, 21, D:8) a +0 robe a +0 chain mail a +0 war axe a +0 dagger (18, -1, D:8) 23 arrows (19, -13, D:8) 23 stones (19, 19, D:8) a +0 short sword (19, 23, D:8) a +0 hand axe (20, -11, D:8) 27 arrows (22, -11, D:8) 24 bolts (22, 27, D:8) 16 stones (23, 25, D:8) a +0 scale mail (26, -6, D:8) 11 stones (28, -6, D:8) a +0 ring mail (32, -9, D:8) a +0 hand axe a +0 chain mail of cold resistance (32, -7, D:8) a +0 morningstar a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 club (1, 5, D:9) a +0 flail a +0 dagger a +0 robe a +0 dagger (5, 30, D:9) a +0 long sword (7, 36, D:9) a +0 dagger (20, 20, D:9) 20 stones (22, 3, D:9) the +8 hand axe of Incongruity {venom, rElec rF- Dex+5 Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (28, -17, D:9) a +0 rapier (32, -13, D:9) a +0 robe a +2 halberd of freezing (33, -7, D:9) a +0 spear (33, 18, D:9) 18 stones (34, -12, D:9) a +0 spear (34, 29, D:9) a +2 spear of venom a +0 scale mail (35, -13, D:9) a +0 leather armour a +2 whip of electrocution a +0 robe a +2 dagger a +0 robe a +3 great sword (35, -12, D:9) a +0 flail (37, 26, D:9) a +0 helmet (41, 10, D:9) a +0 rapier (46, 11, D:9) a +0 club (46, 12, D:9) a +0 flail (46, 13, D:9) a +0 whip (47, 5, D:9) 22 arrows Level 10 of the Dungeon (4, 21, D:10) a +1 dagger of electrocution a +0 robe a +0 falchion a +0 leather armour (5, 22, D:10) a +0 dagger a +0 chain mail (6, 29, D:10) a +0 long sword (12, 28, D:10) a +0 spear (13, 29, D:10) 3 curare-tipped darts (14, -9, D:10) a +0 plate armour (15, 31, D:10) a +0 chain mail (25, 0, D:10) 19 arrows (30, 9, D:10) a +0 ring mail (45, -4, D:10) a +0 falchion the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hand axe (4, 1, Lair:1) 33 arrows (9, -14, Lair:1) a staff of death (10, -20, Lair:1) the -3 pair of gloves of the Moneychanger {rPois rC+ rCorr Int+4} Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (18, -19, Lair:1) a potion of invisibility (21, -25, Lair:1) a scroll of blinking (21, -24, Lair:1) a +0 hunting sling (27, -7, Lair:1) 15 arrows (34, 0, Lair:1) a +0 whip (39, 0, Lair:1) a staff of fire (40, -25, Lair:1) 22 stones (46, -13, Lair:1) 21 stones Level 2 of the Lair of Beasts (5, 10, Lair:2) a +1 trident of venom (16, 20, Lair:2) a +0 spear (27, -10, Lair:2) a +0 leather armour (37, 12, Lair:2) 13 gold pieces (40, 18, Lair:2) the ring of Otunyepu {Fire rN+ Will+ Int+3 SInv} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. Level 3 of the Lair of Beasts (0, 0, Lair:3) 11 stones (3, 20, Lair:3) 17 stones (9, 20, Lair:3) a +0 dagger (16, 35, Lair:3) 20 stones (19, 30, Lair:3) a +0 great sword (26, 14, Lair:3) 26 stones (27, 20, Lair:3) a potion of attraction (30, 21, Lair:3) 20 stones (33, -1, Lair:3) a +1 mace of protection a +0 long sword (33, 32, Lair:3) 14 stones (34, 29, Lair:3) 14 stones (34, 32, Lair:3) 12 stones (35, 30, Lair:3) 13 stones (35, 32, Lair:3) 17 stones (44, 32, Lair:3) a +0 robe (56, 18, Lair:3) a +0 pair of boots Level 4 of the Lair of Beasts (0, 0, Lair:4) 26 sling bullets (4, 0, Lair:4) a scroll of enchant weapon (7, -1, Lair:4) a +0 quarterstaff (33, -7, Lair:4) a +0 ring mail (33, 7, Lair:4) 14 arrows