MacCMillion the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 2, D) a +0 flail a +0 scale mail (61, 3, D) a +0 dagger a +0 robe (61, 4, D) a +0 flail an orc corpse (skeletalised by now) (61, 11, D) a +0 hand axe (61, 16, D) a staff of air (62, 3, D) a +0 flail a +0 ring mail (62, 9, D) a +2 vorpal falchion 6 potions of might (62, 11, D) a +0 dagger an orc corpse (62, 16, D) a +1 chain mail of poison resistance (62, 17, D) a piece from Xom's chessboard (15/15) (63, 10, D) a +0 hand axe (63, 11, D) a +0 hand axe a +0 ring mail (63, 16, D) a staff of death (63, 17, D) the Compendium of Moulding and Contamination Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Petrify Transmutation/Earth 4 no c - Irradiate Conjuration/Transmutation 5 no (64, 16, D) a +8 giant spiked club (64, 17, D) a +1 war axe of venom (67, 4, D) a ball python corpse (skeletalised by now) (68, 0, D) a +0 buckler a +0 scale mail the +3 pair of gloves of Manyq {rN+} rN: It protects you from negative energy. (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 4, D) a ball python corpse (skeletalised by now) (70, 8, D) a box of beasts (70, 9, D) a +3 hand crossbow (71, 8, D) a phantom mirror (71, 12, D) 3 large rocks a +0 giant club (71, 13, D) a +0 giant club a +0 giant club a +0 giant club (71, 26, D) a +2 antimagic dire flail (71, 27, D) a staff of cold (72, 12, D) a +0 giant club an ogre corpse (72, 17, D) a staff of poison (72, 20, D) a jackal corpse (72, 22, D) an iguana corpse (72, 26, D) a +1 scythe of flaming (72, 27, D) a +3 kite shield a +3 buckler a +0 rapier the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (73, 2, D) a +0 club (unseen) (73, 26, D) a staff of death (73, 30, D) a hell hound corpse (74, 2, D) a +0 whip