MacCMillion Level 1 of the Dungeon (0, 6, D:1) a +0 club (8, 18, D:1) a +0 dagger (22, 1, D:1) 28 stones (22, 13, D:1) 27 sling bullets (23, 5, D:1) a +0 whip 2 stones (23, 26, D:1) a +0 leather armour (25, -1, D:1) a +0 dagger (25, 29, D:1) 25 stones (26, 7, D:1) a +0 dagger (28, 15, D:1) a +0 dagger (29, 4, D:1) 21 bolts (33, 4, D:1) 19 sling bullets (35, 5, D:1) a +0 robe (39, 46, D:1) a +0 whip (43, 12, D:1) 15 stones (43, 35, D:1) 28 sling bullets Level 2 of the Dungeon [Shop] Sefaphasi's Antique Weapon Shoppe a +0 short sword (78 gold) the +10 dagger "Herinare" {flame, rC+ rN+ Int+6} (2194 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). rC: It protects you from cold. rN: It protects you from negative energy. a +5 hunting sling (741 gold) a +0 long sword (91 gold) a +0 whip (65 gold) the +6 flail of the Owl {freeze, Contam rCorr Stlth+} (1198 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +5 vampiric hand axe (936 gold) (6, -21, D:2) a +0 leather armour (17, -19, D:2) a +0 dagger (24, 2, D:2) 21 bolts (25, -23, D:2) 11 stones (28, -15, D:2) 19 stones (38, -13, D:2) 25 stones (41, -34, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword