MacCMillion Level 1 of the Dungeon (6, -16, D:1) 17 stones (8, -2, D:1) a +0 club 5 stones (15, 19, D:1) a +0 club (18, -4, D:1) a +0 dagger (20, -20, D:1) a +0 club (24, 15, D:1) 20 arrows (36, -12, D:1) 3 large rocks (44, -27, D:1) a +0 whip (45, 10, D:1) a +0 hunting sling (53, -8, D:1) a +0 scale mail (53, 9, D:1) 20 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, 20, D:2) a +0 club a +0 robe (19, 6, D:2) a +0 dagger (32, 17, D:2) a +0 hand axe (39, -15, D:2) 12 arrows (40, -17, D:2) 13 sling bullets (48, -3, D:2) 17 stones (50, 24, D:2) 17 stones (52, -5, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Miurghiu's Jewellery Boutique an amulet of guardian spirit (330 gold) a ring of protection from cold (275 gold) an amulet of regeneration (330 gold) the ring of Noon {rElec rF+ Int+4 Dex+6} (966 gold) [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rF: It protects you from fire. rElec: It insulates you from electricity. a +6 ring of dexterity (643 gold) the ring "Kaiss" {Drain rF++ rN+ Will+ Stlth+} (520 gold) [ring of positive energy] rF: It greatly protects you from fire. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. (0, 0, D:3) a +0 hunting sling (12, -12, D:3) a +0 short sword (21, 17, D:3) a +0 ring mail (22, -13, D:3) 3 poisoned darts (31, 26, D:3) a +0 hunting sling (48, 5, D:3) a +0 robe (51, 31, D:3) a +0 short sword a +0 leather armour (57, -14, D:3) 26 stones (57, 25, D:3) a +0 short sword (58, 6, D:3) a +0 club (63, -19, D:3) 20 stones (65, 2, D:3) 26 stones Level 4 of the Dungeon (4, -46, D:4) a +1 flail of protection (5, -47, D:4) a +0 dagger a +0 ring mail a +0 dagger (6, -47, D:4) a +0 trident (11, -35, D:4) a +2 leather armour of cold resistance (still there?) a +0 club (still there?) a +0 trident (still there?) (12, -38, D:4) a +0 hand axe (12, -35, D:4) a +0 leather armour (still there?) a +0 short sword (still there?) (13, -43, D:4) 19 stones (13, -6, D:4) a +0 robe 15 stones a +0 whip (13, 8, D:4) a +2 vampiric dagger a +0 leather armour a +0 trident a +0 scale mail (20, -29, D:4) a +0 club (38, -32, D:4) 40 stones (38, -21, D:4) a +0 dagger (43, 3, D:4) the +6 short sword of Desertification {antimagic, rC+ rCorr Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (46, -25, D:4) a +2 vorpal flail (46, -24, D:4) a +0 flail a +0 hand axe 3 boomerangs (46, 7, D:4) a +0 hand axe a +0 robe a +0 dagger (46, 8, D:4) a +0 leather armour a +0 short sword (46, 9, D:4) a +0 club (46, 10, D:4) a +0 whip (50, -21, D:4) a +0 short sword (55, -21, D:4) 17 stones (58, -31, D:4) 3 poisoned darts Level 5 of the Dungeon (0, 0, D:5) 20 arrows (5, -36, D:5) a scroll of identify (5, -7, D:5) a +0 club (5, -4, D:5) a +0 ring mail (5, 6, D:5) 15 gold pieces (9, 3, D:5) a +0 rapier (14, 1, D:5) a +0 dagger (15, 3, D:5) a +0 robe (still there?) a +0 dagger (still there?) (27, -25, D:5) 4 atropa-tipped darts (33, -18, D:5) 29 stones (36, -20, D:5) a +0 short sword the Ecumenical Temple