MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -49, D:1) a +0 club (30, -24, D:1) a +0 short sword (32, -42, D:1) 17 stones (47, -40, D:1) 4 stones a +0 whip (47, -23, D:1) a +0 dagger (54, 2, D:1) a +0 short sword (58, -36, D:1) a +0 short sword Level 2 of the Dungeon (4, 3, D:2) a +0 hunting sling a +0 club 18 stones (20, 5, D:2) a +0 whip a stone (27, 5, D:2) a +0 dagger a +1 animal skin a +0 helmet (30, 5, D:2) a +0 dagger (32, 5, D:2) a +0 club (33, 5, D:2) a +0 dagger (33, 32, D:2) a +0 club (37, 29, D:2) a +0 flail a +0 scale mail (39, 29, D:2) the +2 leather armour of Joy {Harm rPois rC+++ MP-9} rC: It renders you almost immune to cold. rPois: It protects you from poison. MP: It affects your magic capacity (-9). Harm: It increases damage dealt and taken. (39, 54, D:2) a +0 club (40, 20, D:2) a +0 short sword (47, 28, D:2) a +0 club (54, 36, D:2) 29 stones (55, 21, D:2) a +0 club (55, 41, D:2) a +0 plate armour (67, 54, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 6 sling bullets (2, 0, D:3) a +0 club (5, 27, D:3) 21 stones (10, 5, D:3) a +0 leather armour (12, 17, D:3) 6 stones (12, 34, D:3) 18 arrows (14, 21, D:3) a +0 short sword (28, 38, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (1, 31, D:4) 23 stones (16, 41, D:4) 24 arrows (26, 32, D:4) a +0 short sword 3 stones (28, -2, D:4) a +0 dagger (28, 30, D:4) a +0 hand axe (32, 32, D:4) a +0 dagger a +0 ring mail (35, -2, D:4) a +0 dagger (36, 32, D:4) a +0 short sword a stone (47, 7, D:4) a +0 leather armour (52, -12, D:4) a +0 club (59, 40, D:4) 5 boomerangs Level 5 of the Dungeon (0, 0, D:5) 18 stones (1, -3, D:5) 24 arrows a +0 shortbow (7, -37, D:5) a +0 dagger (7, -26, D:5) 15 stones (8, 1, D:5) a +0 giant spiked club (12, -27, D:5) a +0 scale mail (18, 2, D:5) 2 poisoned darts (20, -9, D:5) a +0 long sword (27, -21, D:5) a +0 leather armour (38, -7, D:5) 17 arrows (40, -21, D:5) a +0 war axe a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (17, 20, D:6) a +0 club (23, 28, D:6) a +0 flail (38, -9, D:6) a +0 robe a +0 dagger (39, -9, D:6) a +0 morningstar (41, 19, D:6) a +0 dagger a +0 robe (43, 13, D:6) a +0 club a +0 ring mail (49, -2, D:6) 13 arrows a +0 shortbow (49, 2, D:6) 17 stones (50, 0, D:6) a +0 leather armour a +0 trident (50, 24, D:6) 32 stones (52, -10, D:6) 15 sling bullets (54, -11, D:6) a +0 ring mail a +0 club Level 7 of the Dungeon (3, -15, D:7) a +0 whip a +0 halberd (4, -14, D:7) a +0 whip a +0 robe (4, -12, D:7) a +0 club (10, -3, D:7) a +0 long sword (11, -13, D:7) 19 stones (13, 10, D:7) a +0 battleaxe (13, 13, D:7) a +0 rapier (25, -21, D:7) a +0 leather armour (27, -15, D:7) 15 sling bullets (28, -15, D:7) a +0 leather armour (30, -15, D:7) a +0 leather armour (32, -12, D:7) a +0 ring mail a +0 morningstar (34, -1, D:7) a +0 robe (35, -7, D:7) a +0 robe a +0 great sword (36, -10, D:7) a +0 dagger (still there?) a +0 robe (still there?) (36, -1, D:7) a +0 short sword (38, -10, D:7) a +0 whip a +0 leather armour (39, -2, D:7) 8 sling bullets (39, 16, D:7) a +0 plate armour (43, 5, D:7) a +0 whip (45, 5, D:7) a +0 robe a +1 scimitar Level 8 of the Dungeon (0, 0, D:8) 18 stones (15, -15, D:8) 19 stones (17, 0, D:8) an amulet of the acrobat (17, 4, D:8) 22 bolts (18, 3, D:8) the +1 helmet of Sloth {Rampage Fly Str-4 Int+9} Str: It affects your strength (-4). Int: It affects your intelligence (+9). Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. (18, 4, D:8) a potion of magic (19, 4, D:8) 15 gold pieces (26, 17, D:8) a +4 dagger of chaos a +0 robe (32, -4, D:8) a +0 club (40, 2, D:8) a +0 long sword (44, 13, D:8) a staff of cold Level 9 of the Dungeon (0, 0, D:9) a +0 whip 2 boomerangs an orc corpse (skeletalised by now) (1, 0, D:9) a +0 robe a +0 dagger 23 arrows a +0 shortbow (2, 0, D:9) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (2, 2, D:9) 19 stones (2, 6, D:9) a +0 dire flail a +0 robe a +0 great sword a +0 robe (2, 7, D:9) a hornet corpse (2, 8, D:9) a +4 hand axe of freezing a +0 robe (2, 11, D:9) a +0 halberd a +0 robe (3, 9, D:9) a +3 mace a +0 robe