Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 5896851862600986755 192 MacCMillion the Magician (level 6, 0/40 HPs) Began as a Djinni Conjurer on Jan 6, 2023. Slain by a hell rat (3 damage) ... in a sewer. The game lasted 00:06:35 (2981 turns). MacCMillion the Magician (Djinni Conjurer) Turns: 2981, Time: 00:06:35 Health: 0/40 AC: 4 Str: 6 XL: 6 Next: 2% Gold: 89 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . m - +2 whip (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . h - +1 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 89 gold pieces. Inventory: Hand Weapons e - a +0 dagger m - a +2 whip of electrocution (weapon) Missiles c - 4 poisoned darts i - 4 curare-tipped darts Armour a - a +0 robe (worn) h - a +1 cloak (worn) Jewellery g - a ring of wizardry Scrolls d - a scroll of fear {unknown} f - a scroll of identify Potions j - a potion of curing {unknown} k - 2 potions of degeneration {unknown} l - 2 potions of ambrosia {unknown} Skills: - Level 2.2 Dodging - Level 1.6 Stealth + Level 5.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Dazzling Flash Conj/Hex 54% N/A 3% 3 d - Fulminant Prism Conj/Hex 13% 3d9 12% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 12% 4 f - Sting Tmut/Pois 100% 1d8 1% 1 g - Wereblood Tmut 27% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hell rat (79% to hit) The searing ray hits the hell rat. The hell rat is lightly wounded. (Press . to maintain the ray.) The searing ray hits the hell rat. The hell rat is heavily wounded. The searing ray hits the hell rat. The hell rat is heavily wounded. The hell rat closely misses you. The searing ray misses the hell rat. You finish channelling your searing ray. The hell rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hell rat bites you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 79% to hit) The searing ray hits the hell rat but does no damage. The hell rat is heavily wounded. (Press . to maintain the ray.) The hell rat bites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the hell rat. * * * LOW HITPOINT WARNING * * * The hell rat misses you. The hell rat barely misses you. Unknown command. Okay, then. The searing ray misses the hell rat. * * * LOW HITPOINT WARNING * * * The hell rat bites you. You die... ######### ###~..†.~.### ###..~.~@..~~.### #~.~†~##r##.~~~~# ##~~.###.~.###~~.## #.~~## ~~~~~ ##~~~# #~†.# ~~~~~~~ #..~# #~.~##.$!!?!.##.÷.# ##~~~###(∩?###~.~## #.~.~.#####~~.~~# ###~~~~.∩~..~.### You could see a hell rat. Vanquished Creatures A jelly (D:2) 7 adders 3 river rats (Sewer) A worm (D:2) 2 dart slugs An endoplasm (D:2) 4 giant cockroaches 2 hobgoblins 2 kobolds 4 quokkas 8 ball pythons 5 bats 2 frilled lizards 14 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MacCMillion the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | MacCMillion set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 371 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1285 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1285 | D:2 | Learned a level 1 spell: Sting 1402 | D:2 | Reached skill level 4 in Spellcasting 1617 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1731 | D:2 | Reached XP level 5. HP: 18/35 MP: 0/0 1731 | D:2 | Learned a level 2 spell: Wereblood 1890 | D:2 | Found a faded altar of an unknown god. 2439 | D:2 | Reached skill level 5 in Spellcasting 2605 | D:3 | Found Aklenan's Antique Armour Boutique. 2730 | D:3 | Found a glowing drain. 2734 | Sewer | Entered a sewer 2948 | Sewer | Reached XP level 6. HP: 38/40 MP: 0/0 2981 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_inner_sanctum D:3: layout_loops_ring, serial_shops, nicolae_shop_waterfront, nicolae_shop_crystal, nicolae_diamond_shop, shop, shop, gup_sewer_entry_bowl Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.2 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 43 | 53 || 96 Searing Ray | 4 | 7 || 11 Sting | 1 | 3 || 4 Use: Scroll | | 2 || 2 Armor: Robe | 3 | 4 || 7 Dodge: Dodged | 1 | 8 || 9