MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +4 war axe (2, 4, D:1) a +0 whip (19, -4, D:1) a +0 club a +0 short sword a +0 dagger (25, 26, D:1) a +0 club (31, 23, D:1) a +0 dagger 4 stones a +0 chain mail (40, 27, D:1) a +0 robe (43, 29, D:1) a +0 robe (46, -8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (4, 0, D:2) a +0 leather armour (5, 19, D:2) a +0 club (7, -1, D:2) a +0 scythe a +0 robe (11, 28, D:2) a +0 dagger (14, 27, D:2) 2 stones (22, -4, D:2) a +0 dagger (26, 24, D:2) the +5 whip of Grace {venom, rElec rC+ Int-4} It poisons the flesh of those it strikes. Int: It affects your intelligence (-4). rC: It protects you from cold. rElec: It insulates you from electricity. (26, 36, D:2) a +0 robe (32, 1, D:2) a +0 chain mail (33, 2, D:2) 2 stones (40, 21, D:2) a +0 robe (41, 23, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, -5, D:3) a +0 short sword (10, 21, D:3) a +0 club (11, 9, D:3) a +0 whip (13, -6, D:3) a +0 flail (13, 7, D:3) a +1 whip of flaming (14, 2, D:3) 4 stones (27, 6, D:3) 5 stones (45, -6, D:3) a +0 trident a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a potion of heal wounds (2, -1, D:4) a poisoned dart (3, -7, D:4) a +0 robe (7, -4, D:4) a poisoned dart (still there?) a +2 whip of freezing (still there?) an orc corpse (still there?) a giant cockroach corpse (still there?) (21, -4, D:4) a +0 hand axe a +0 flail a +0 leather armour (22, -4, D:4) a +0 dagger a +0 robe (23, -3, D:4) a +0 robe (25, -3, D:4) a +0 robe (36, 41, D:4) 6 stones