MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -30, D:1) a +0 leather armour (10, -34, D:1) 5 stones (12, -23, D:1) 2 atropa-tipped darts (28, -22, D:1) a +0 short sword (33, -10, D:1) a +0 club 5 stones (36, -1, D:1) 5 stones (51, -2, D:1) a +0 dagger (58, -31, D:1) a +0 club (63, -26, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) 2 stones (3, 11, D:2) 5 stones (6, 9, D:2) a +0 mace (8, 20, D:2) a +0 sling (11, 33, D:2) a +0 dagger (12, 23, D:2) a +0 club (23, 35, D:2) the +3 leather armour "Qolupruf" {rElec rC+++ Str-2 Dex-4} Str: It affects your strength (-2). Dex: It affects your dexterity (-4). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. (25, -2, D:2) a +0 scale mail (38, -9, D:2) 5 stones (42, 17, D:2) a +0 dagger (44, 10, D:2) 5 poisoned darts (46, -8, D:2) a +2 spear of flaming Level 3 of the Dungeon (0, 0, D:3) 2 stones (9, 15, D:3) a +0 club (15, 1, D:3) 5 stones (15, 6, D:3) 6 poisoned darts (19, -12, D:3) a +0 club (20, -8, D:3) a +0 dagger (22, 15, D:3) a +0 ring mail (25, -26, D:3) a +0 barding (27, 3, D:3) a +0 club (27, 10, D:3) a +0 robe (29, -7, D:3) the +0 helmet of Filth {Harm rElec rCorr Str-3} Str: It affects your strength (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (31, -8, D:3) 6 poisoned darts (35, 0, D:3) a +1 dagger of venom a +0 robe (39, -19, D:3) a +0 leather armour (42, 10, D:3) a +0 robe a +0 dagger (42, 11, D:3) a +0 club a +0 leather armour a +0 flail (42, 12, D:3) a +0 ring mail a +0 club a +0 robe a +0 dagger (49, -1, D:3) a +0 mace (53, -13, D:3) a +0 club (53, 13, D:3) a +0 short sword (55, 11, D:3) a +0 short sword of draining Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (2, -17, D:4) a +0 whip (4, -17, D:4) a +0 club (6, -17, D:4) a +0 club a +0 ring mail (10, 4, D:4) a +0 leather armour (10, 16, D:4) 4 stones (11, -24, D:4) a +0 dagger (11, -13, D:4) a +0 whip (12, 14, D:4) a +0 war axe a +0 robe (14, -15, D:4) a +0 dagger a +0 robe (17, -27, D:4) a +0 sling a +0 club (22, -15, D:4) a +0 sling a +2 dagger of venom (23, 18, D:4) 2 stones (27, -9, D:4) a +0 dagger (28, -15, D:4) a +0 club (41, -10, D:4) a +0 giant spiked club (44, -17, D:4) a +0 club 5 poisoned darts Level 5 of the Dungeon (0, 0, D:5) 5 stones (4, 0, D:5) a +0 ring mail a +0 war axe (12, -5, D:5) a +0 scale mail (13, 8, D:5) a +0 ring mail (19, -25, D:5) a +0 robe (21, -3, D:5) a +0 short sword 3 boomerangs (27, -40, D:5) a potion of attraction (27, -10, D:5) a +0 whip (31, -26, D:5) a +0 flail (34, -26, D:5) a +0 chain mail a +0 mace (35, -26, D:5) a +0 dagger a +0 hand axe a +0 robe a +0 dagger (38, -28, D:5) 3 stones (40, -29, D:5) a +0 leather armour (48, -16, D:5) a +0 barding (53, -20, D:5) 2 javelins Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, -12, D:6) a +1 short sword of distortion (2, 24, D:6) a +0 dagger (6, 17, D:6) 4 atropa-tipped darts (6, 22, D:6) a +0 flail a +0 leather armour a +0 whip (6, 24, D:6) a +0 club (7, 21, D:6) a +0 club a +0 chain mail (8, 15, D:6) an amulet of faith (10, 16, D:6) a +0 spear (12, 43, D:6) a +0 whip (14, 8, D:6) a +0 club (19, -6, D:6) 3 boomerangs a +0 flail (47, -8, D:6) a +0 hand axe (47, 40, D:6) a +0 club (53, 16, D:6) a +0 short sword (55, 16, D:6) a +0 hand axe 3 boomerangs a +0 club Level 7 of the Dungeon (3, -3, D:7) a +0 ring mail (4, -25, D:7) 19 gold pieces (4, -23, D:7) a +0 shortbow (7, -11, D:7) 6 stones (8, -11, D:7) 12 gold pieces (44, 7, D:7) a +0 hand axe (45, 7, D:7) a +0 hand axe (46, 7, D:7) 2 boomerangs (46, 8, D:7) 2 boomerangs a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour (1, -6, Bailey) a boomerang (1, 0, Bailey) a +0 war axe a +0 scale mail (1, 5, Bailey) a +0 hand axe a +0 leather armour (2, 0, Bailey) a +0 hand axe a +0 leather armour (6, -8, Bailey) a +0 war axe a +0 ring mail (7, -9, Bailey) a +0 battleaxe a +0 plate armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (8, -10, Bailey) a +0 hand axe a +0 leather armour (13, -9, Bailey) a boomerang (14, -9, Bailey) 2 boomerangs (14, -6, Bailey) the ring of the Hare {EV+10} [ring of evasion] EV: It affects your evasion (+10). (unseen) (14, -5, Bailey) a potion of might (14, 2, Bailey) a +2 dagger of speed (unseen) (14, 5, Bailey) a boomerang (15, -9, Bailey) a +0 hand axe a +0 ring mail 2 boomerangs (15, 5, Bailey) 2 boomerangs (16, -9, Bailey) a +0 hand axe a +0 leather armour (16, -8, Bailey) a boomerang (17, -9, Bailey) a +0 hand axe a +0 leather armour (18, -6, Bailey) a +0 hand axe a +0 leather armour (19, 0, Bailey) a +0 hand axe a +0 leather armour (19, 1, Bailey) a +0 hand axe a +0 ring mail a +0 war axe a +0 ring mail (20, -4, Bailey) a +0 hand axe a +0 leather armour (20, 1, Bailey) 2 boomerangs