MacCMillion Level 1 of the Dungeon [Shop] Emaklur's Armour Boutique a +0 leather armour (22 gold) a +1 leather armour of fire resistance (154 gold) a +2 cloak (181 gold) a +0 scale mail (44 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) the +0 plate armour of the Lion {Harm +Inv rN+ rCorr} (514 gold) rN: It protects you from negative energy. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (0, 0, D:1) a +0 dagger (0, 26, D:1) 6 stones (1, 40, D:1) a +0 dagger (6, 20, D:1) a +0 leather armour (9, -4, D:1) 4 boomerangs (9, -1, D:1) a +0 dagger a stone (10, -9, D:1) a +0 short sword (12, 19, D:1) a +0 short sword (17, 3, D:1) a +0 ring mail (23, 8, D:1) 7 stones (25, -18, D:1) 6 boomerangs (33, 29, D:1) a +0 short sword 2 stones (40, 0, D:1) a +0 dagger (41, 16, D:1) a +0 ring mail (42, 37, D:1) 12 poisoned darts (52, 5, D:1) a +0 dagger (54, 31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace a +0 ring mail (3, 9, D:2) a +0 ring mail (5, 14, D:2) 6 stones (18, 33, D:2) a +0 ring mail of cold resistance (24, 16, D:2) a +0 sling (37, 39, D:2) a +0 leather armour (39, 24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a stone (25, 4, D:3) a +0 robe (25, 16, D:3) a +0 dagger (28, 13, D:3) a +0 ring mail (29, 20, D:3) a +0 ring mail (37, 29, D:3) a +0 scale mail a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 dagger a +0 chain mail (0, 1, D:4) a +0 whip a +0 leather armour (1, 1, D:4) a +0 short sword a +0 leather armour (21, 10, D:4) 3 stones (28, -6, D:4) an orb of energy (40, 9, D:4) a +0 flail (40, 10, D:4) a +0 whip a +0 short sword a +0 dagger a +0 hand axe (45, 26, D:4) a +0 chain mail a +4 hand axe (46, -10, D:4) 5 stones (47, 26, D:4) a +0 leather armour a +0 dagger (49, 14, D:4) 3 stones (51, -12, D:4) a +0 giant spiked club (53, 1, D:4) a +0 mace (53, 2, D:4) a +0 mace a +0 dagger a +0 falchion (53, 3, D:4) a +0 mace (58, -19, D:4) 4 stones (60, -12, D:4) a +0 club (60, 6, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow a +0 whip a +0 flail (1, -1, D:5) a +0 spear (2, -2, D:5) a +0 falchion (3, -3, D:5) a +0 mace (13, -21, D:5) a +0 ring mail a +0 whip (13, -20, D:5) a +0 robe a +0 dagger (13, -19, D:5) a +0 dagger (15, -20, D:5) a +0 hand axe (24, 3, D:5) a +0 trident (27, -23, D:5) a +0 club (28, 7, D:5) 5 stones (31, -25, D:5) a +0 spear (31, -20, D:5) a +0 dagger (31, -19, D:5) a +0 short sword (31, -4, D:5) a +0 dagger (32, -22, D:5) a +0 trident a +0 robe (32, -10, D:5) a +0 pair of boots (33, -6, D:5) a +0 long sword (40, -6, D:5) 6 stones (40, -2, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (2, -19, D:6) a +3 short sword a +0 robe (6, -22, D:6) a +0 war axe a +0 robe (12, -27, D:6) a +0 halberd a +0 robe (21, -24, D:6) 9 stones (22, -33, D:6) a +0 mace a +0 dagger (22, -31, D:6) a +0 hand axe a +0 falchion a +0 ring mail (22, -30, D:6) a +0 falchion (23, -22, D:6) a +1 spear of venom (25, 11, D:6) 6 stones (36, 1, D:6) a stone (36, 9, D:6) a +0 flail (36, 10, D:6) a +0 flail a +0 ring mail a +5 heavy spear (40, 0, D:6) a staff of death (43, -8, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 flail the +5 scale mail "Jezarph" {rElec MP+9 Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (3, 6, D:7) a +0 morningstar a +0 robe a +4 whip of flaming a +0 leather armour (7, -18, D:7) a +0 leather armour (10, -14, D:7) a +0 morningstar (10, 3, D:7) a +0 ring mail (13, -18, D:7) 4 stones (13, -14, D:7) a +5 halberd a +0 robe (13, -10, D:7) a +0 club (15, -14, D:7) a +0 leather armour the +3 long sword "Worm's Wrath" {antimagic, Int+3} Int: It affects your intelligence (+3). (18, -6, D:7) the +5 sling "Apevihyru" {antimagic, *Slow rF+ rN++ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (18, -5, D:7) the staff of cold "Vuidy" {rElec rC+ Str+3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rC: It protects you from cold. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (18, -4, D:7) the staff of poison "Nixaz" {rElec rPois MP-9 Stlth+} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (19, -17, D:7) a +0 robe a +4 long sword (19, -6, D:7) a +0 robe (19, -4, D:7) a staff of conjuration (20, -6, D:7) a +0 dagger (20, -5, D:7) a +0 trident (20, -4, D:7) a +0 long sword (24, 14, D:7) a +0 troll leather armour a +0 shortbow (24, 15, D:7) a +0 shortbow (25, 12, D:7) a +0 whip (25, 13, D:7) a +0 flail (25, 14, D:7) a +0 robe a +1 dagger of draining a +0 plate armour a +0 mace (27, -9, D:7) a +0 plate armour a +0 war axe (30, 11, D:7) a +0 robe a +1 dire flail of draining (32, 10, D:7) +0 steam dragon scales (35, -15, D:7) a +0 leather armour a +0 hand axe (35, 5, D:7) a +0 dagger a +0 robe (37, 7, D:7) 3 large rocks (40, -5, D:7) a +0 flail (48, 11, D:7) a +0 whip (51, 2, D:7) a +0 flail (54, 3, D:7) a +0 robe (55, 15, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 flail (1, 6, D:8) a +0 flail a +0 robe (2, 0, D:8) a +0 club (2, 6, D:8) a +1 dagger of protection a +0 robe a +0 battleaxe a +0 robe a +1 hand axe of freezing a +0 robe (3, -22, D:8) a +0 club (3, -5, D:8) a +0 club a +0 flail a +0 whip a +0 leather armour a +0 flail (3, 0, D:8) a +0 flail (4, 0, D:8) a +1 flail of protection (7, -33, D:8) a +0 short sword (8, -30, D:8) a +0 dagger (9, -23, D:8) a +3 broad axe of flaming (unseen) (18, -35, D:8) 3 stones (18, -18, D:8) a +0 robe (19, -34, D:8) a ring of resist corrosion (21, -26, D:8) a +0 whip (21, -25, D:8) a +0 whip a +0 club a +0 flail a +0 ring mail a +0 trident (21, -24, D:8) a +0 whip (23, -51, D:8) a +0 dagger a +0 robe (38, -33, D:8) a +0 giant club a +0 giant spiked club (38, -31, D:8) a +0 dagger a +0 robe (38, -30, D:8) a +0 long sword a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 club (1, 25, D:9) a +0 shortbow (4, -19, D:9) a +0 robe (6, 9, D:9) a +0 hand axe a +0 glaive (6, 14, D:9) a +0 mace (13, -19, D:9) 5 stones (23, -6, D:9) a +0 club (24, -6, D:9) a +0 dagger a +0 robe (25, -6, D:9) a +0 hand axe a +0 dagger a +0 hand axe a +0 dagger a +0 vampiric dagger a +0 robe a +2 hand axe of flaming a +0 chain mail a +0 dagger of venom a +0 robe a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 mace (1, -19, D:10) a +0 chain mail (1, 18, D:10) a +0 leather armour (2, -20, D:10) a +2 heavy shortbow (unseen) (2, -17, D:10) a +0 leather armour (14, -18, D:10) a +0 halberd (18, -5, D:10) a +1 short sword of draining a +0 dagger a +0 scale mail a +0 dagger a +0 robe (18, -3, D:10) a +0 whip 9 stones (19, -9, D:10) a +0 club (19, 8, D:10) a +0 whip (19, 9, D:10) a +0 short sword (19, 12, D:10) a +0 whip (20, 10, D:10) a +0 dagger (20, 11, D:10) 2 stones a +0 short sword of flaming (20, 13, D:10) a +0 short sword (21, 12, D:10) a +0 falchion a +0 robe a +0 dagger (26, 18, D:10) 5 stones (31, 19, D:10) a +0 mace (38, -13, D:10) a +0 war axe (45, 6, D:10) a +0 robe (48, -8, D:10) a +0 giant club a +0 giant club (52, 5, D:10) 5 stones Level 11 of the Dungeon (0, 0, D:11) +0 acid dragon scales (0, 1, D:11) a +0 dire flail a +0 giant club (0, 12, D:11) 4 large rocks (0, 13, D:11) a +2 dagger of speed a +0 robe (2, 29, D:11) a +0 scale mail (3, 9, D:11) a +0 dagger (4, 12, D:11) a +0 giant spiked club a +0 giant club (9, 13, D:11) a +0 giant spiked club a +0 giant club (14, -1, D:11) a +2 falchion of holy wrath (14, 11, D:11) the +8 shortbow "Vurupn" {antimagic, rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. (14, 22, D:11) a +0 shortbow a +0 shortbow (15, 22, D:11) a +0 shortbow (16, 2, D:11) a +0 mace a +0 robe (16, 22, D:11) a +0 shortbow (25, 49, D:11) a +0 pair of boots (26, 42, D:11) a +0 giant spiked club a +0 giant spiked club (32, 14, D:11) a +0 glaive (34, 4, D:11) a +0 sling (34, 25, D:11) a +0 war axe (44, 4, D:11) a +0 leather armour (60, 10, D:11) the +7 chain mail "Hecets" {rC++ Regen+ MP+9 Int-2} Int: It affects your intelligence (-2). rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. (62, 30, D:11) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (0, 23, Lair:1) a +0 chain mail (11, 49, Lair:1) a +0 plate armour (16, 15, Lair:1) a +0 plate armour (23, 29, Lair:1) a phial of floods (28, 21, Lair:1) a +0 chain mail (29, 34, Lair:1) a +2 heavy great mace (30, 34, Lair:1) +0 steam dragon scales (44, 32, Lair:1) a +0 hand axe (56, 1, Lair:1) a +0 dagger (57, 39, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (16, -11, Lair:2) 9 gold pieces (18, -12, Lair:2) Sif Muna's Secrets of the Charged Crevasse Spells Type Level a - Swiftness Air 3 b - Airstrike Air 4 c - Metabolic Englaciation Hexes/Ice 5 d - Maxwell's Capacitive Coupling Air 8 (unseen) (19, -12, Lair:2) 8 stones