MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 3, D:1) a +0 mace (7, 17, D:1) a +0 ring mail (15, -8, D:1) a +0 leather armour (17, -10, D:1) a +0 whip (24, 1, D:1) a staff of cold (25, -8, D:1) a +0 dagger (25, 1, D:1) a +0 dagger (30, 7, D:1) a +0 ring mail (31, -10, D:1) a +0 ring mail (36, -5, D:1) a +0 dagger (38, 5, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -24, D:2) a +0 club (13, -23, D:2) a +0 short sword (24, -29, D:2) 6 stones (27, 11, D:2) a +0 club (39, -33, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, 34, D:3) 4 stones (4, 5, D:3) a +0 ring mail (9, -15, D:3) a rat corpse (skeletalised by now) (10, -15, D:3) a +0 flail a +0 ring mail the human corpse of Terence (skeletalised by now) (10, -8, D:3) the +4 chain mail of Budy {Contam rC+ rN++ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (10, 34, D:3) a +0 club (15, -1, D:3) a bat corpse (skeletalised by now) (16, 24, D:3) a ball python corpse (17, -13, D:3) a +0 dagger a +0 robe a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (18, -11, D:3) a +0 whip (19, -10, D:3) a +0 dagger a +0 club an orc corpse (skeletalised by now) (21, 15, D:3) a +0 falchion (25, 15, D:3) a +0 leather armour (35, 14, D:3) a rat corpse (35, 36, D:3) a +0 leather armour (43, 33, D:3) 3 gold pieces (49, 32, D:3) a +0 dagger of draining (unseen) (51, 35, D:3) a book of Debilitation (55, -1, D:3) 7 stones