MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 0, D:1) a +0 club (14, -27, D:1) 4 stones (20, -27, D:1) a +0 short sword (21, 5, D:1) a +0 kite shield (22, 6, D:1) a +0 robe (22, 20, D:1) a +0 short sword (23, 11, D:1) a +0 dagger (24, -7, D:1) a +0 robe (24, -6, D:1) 5 stones (27, 11, D:1) a +0 club (27, 14, D:1) 6 stones (31, -18, D:1) a +0 quarterstaff (31, -11, D:1) a +0 dagger (36, -26, D:1) a +0 dagger (37, -7, D:1) a +0 dagger (38, -21, D:1) a +0 club (38, 2, D:1) a +0 dagger (49, 3, D:1) a +0 short sword (52, -14, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) the +4 dagger of Arrival {chaos, Will- Int+2 Dex+3} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). Will: It decreases your willpower. (0, 26, D:2) 5 stones (1, 0, D:2) a bat corpse (skeletalised by now) (6, 30, D:2) 5 stones (9, 8, D:2) a +0 dagger (15, 7, D:2) a +0 dagger (16, 4, D:2) a +0 whip (35, 19, D:2) a +0 dagger (37, 20, D:2) a +0 dagger a +0 sling (39, -2, D:2) a +0 chain mail (49, -7, D:2) a +0 hand axe (50, 10, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 9 stones (1, 10, D:3) a +0 heavy war axe (2, 9, D:3) 5 stones (12, -23, D:3) a +0 leather armour (18, -26, D:3) a +0 robe (26, -28, D:3) a +0 leather armour (28, -24, D:3) a jackal corpse (29, -24, D:3) a +0 dagger (31, 15, D:3) a +0 club (33, 5, D:3) 4 stones (35, -17, D:3) a giant cockroach corpse (39, -3, D:3) a +0 war axe