MacCMillion Level 1 of the Dungeon (0, 8, D:1) a +0 dagger (3, -13, D:1) 9 stones (10, 16, D:1) a +0 whip (11, -6, D:1) a +0 quarterstaff (15, 8, D:1) a +0 short sword (21, 8, D:1) a +0 club (32, 16, D:1) a +0 short sword (37, -9, D:1) a +0 dagger (38, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 7 stones (9, -10, D:2) 8 stones (14, 11, D:2) a +0 flail a +0 scale mail (17, 9, D:2) a +0 hand axe of freezing a +0 ring mail a +0 club a +0 dagger (35, 15, D:2) a +0 leather armour (44, 2, D:2) 4 stones (46, 1, D:2) a staff of earth (49, 7, D:2) a +0 club (58, -20, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (21, 15, D:3) a +0 short sword (34, 26, D:3) 4 stones (36, -12, D:3) 6 stones (36, 26, D:3) a +0 club (36, 27, D:3) a +0 dagger a +0 robe (37, 26, D:3) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (41, 27, D:3) a +0 dagger (41, 29, D:3) a +0 short sword (42, 29, D:3) a +0 dagger a +0 robe (44, -2, D:3) a +0 short sword 5 stones (45, -2, D:3) a +0 hand axe a +0 leather armour a +0 dagger (46, -2, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe (46, -1, D:3) a +0 flail (46, 12, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a hound corpse (skeletalised by now) (10, -29, D:4) a +0 club (21, -6, D:4) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a hound corpse (4, -11, D:6) 8 gold pieces (7, -9, D:6) a potion of degeneration (13, -8, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a howler monkey corpse (9, 5, D:7) a +0 leather armour (11, -3, D:7) 3 boomerangs