MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 robe (11, -12, D:1) a +0 leather armour (13, -29, D:1) 2 poisoned darts (20, -17, D:1) a +0 whip (21, -11, D:1) a +0 dagger (26, -19, D:1) a +0 mace (30, -27, D:1) 2 stones (32, -27, D:1) a +0 club (41, -11, D:1) a +0 dagger (43, -38, D:1) a +0 dagger (44, -38, D:1) a +0 dagger (46, -9, D:1) a +0 robe (47, -39, D:1) a +0 helmet (48, -43, D:1) a +0 spear (49, -18, D:1) a staff of poison (50, -43, D:1) a +0 club 6 gold pieces (53, -14, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 sling (15, -11, D:2) a +0 mace (17, -8, D:2) a bat skeleton (18, -22, D:2) a +0 spear (21, 20, D:2) a +0 hammer (22, -22, D:2) 5 stones (23, 11, D:2) a bat skeleton (31, -3, D:2) a +0 mace (46, -2, D:2) the +1 robe of Defiance {rElec rC+ Int-3 Dex+3} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). rC: It protects you from cold. rElec: It insulates you from electricity.