MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -29, D:1) a +0 short sword 5 stones (5, -30, D:1) a +0 spear (10, 9, D:1) a +0 whip a stone (11, -8, D:1) 4 stones (12, -6, D:1) a +0 dagger (12, 3, D:1) a +0 scale mail (20, -20, D:1) 7 stones (23, -18, D:1) a +0 short sword 3 stones a +0 dagger (32, -34, D:1) a +0 sling (40, -3, D:1) a +0 pair of gloves (43, -23, D:1) a +0 club (48, 5, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 2, D:2) a +1 vampiric whip 4 boomerangs (12, 10, D:2) a +0 cloak (13, 15, D:2) a +0 short sword (16, 10, D:2) a +1 dagger of electrocution a +0 club (16, 11, D:2) a +0 flail a +0 scale mail (18, 9, D:2) a +0 hand axe (21, -6, D:2) a +0 falchion (22, -6, D:2) a +0 whip (32, -11, D:2) a +0 falchion (51, 25, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, 11, D:3) a +0 club (8, 12, D:3) a +0 club a +0 dagger (9, 10, D:3) a +0 club a +0 club a +0 club a +0 club 4 stones (9, 11, D:3) a +0 club (9, 12, D:3) a +0 club (10, 11, D:3) a +0 club a +0 club (10, 12, D:3) a +0 club (13, 10, D:3) 5 stones (15, -36, D:3) a +0 club (21, 13, D:3) 5 stones a +0 chain mail (22, 10, D:3) a +0 club (22, 11, D:3) a +0 club (23, 13, D:3) a +0 scale mail (25, 15, D:3) a +0 club a +0 club (32, -7, D:3) a +0 club (35, 9, D:3) a +0 club (35, 10, D:3) a +0 club (35, 11, D:3) 5 stones (38, 2, D:3) a +0 club (40, -12, D:3) a potion of might (40, -11, D:3) a +2 whip of pain (unseen) (40, -5, D:3) 7 stones (41, 8, D:3) a +0 club (42, 1, D:3) 7 stones (43, -1, D:3) 3 stones (43, 1, D:3) 5 stones a +0 falchion (43, 15, D:3) a +0 club (43, 16, D:3) a +0 club (44, 0, D:3) 6 stones (44, 15, D:3) a +0 club (45, 8, D:3) a +0 club (46, -7, D:3) a +0 quarterstaff (48, -36, D:3) a staff of earth (49, -13, D:3) 2 scrolls of brand weapon (54, -12, D:3) a +0 ring mail (58, 13, D:3) 5 stones (59, 10, D:3) 3 stones (59, 11, D:3) 9 stones (59, 12, D:3) a +0 club (62, 11, D:3) a +0 club (62, 13, D:3) a +0 flail (63, 10, D:3) a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club (63, 14, D:3) a +0 short sword a +0 flail a +0 flail (64, 15, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 club a +0 club (3, 4, D:4) a +0 whip a +0 leather armour (11, 16, D:4) a +0 dagger (12, -18, D:4) a +0 robe a +0 dagger (13, -15, D:4) a +0 ring mail a +0 war axe (14, -18, D:4) a +0 robe a +0 dagger (14, -17, D:4) a +0 club (14, -15, D:4) a flux talisman (17, 13, D:4) a +0 club (21, 17, D:4) a +0 club (23, -15, D:4) 8 stones (23, -13, D:4) a +0 dagger (30, -17, D:4) 7 stones (34, 8, D:4) 5 stones (34, 15, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) a +0 flail (5, -5, D:5) a +0 robe (11, 4, D:5) a +0 club (16, 5, D:5) a +0 heavy war axe a +0 leather armour (21, -23, D:5) a +0 halberd (25, -23, D:5) a +0 spear (29, -30, D:5) a +0 club (29, 2, D:5) a +0 chain mail (40, -27, D:5) a +0 cloak Level 6 of the Dungeon [Shop] Myriwn's Self-Published Books Obrimos's Book of the Golden Key (962 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Fireball Conjuration/Fire 5 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Orb of Destruction Conjuration 7 f - Ozocubu's Refrigeration Ice 7 the Compendium of the Age of Ice (1144 gold) Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Hailstorm Conjuration/Ice 3 d - Ozocubu's Armour Ice 3 e - Freezing Cloud Conjuration/Ice/Air 5 f - Simulacrum Ice/Necromancy 6 g - Ozocubu's Refrigeration Ice 7 h - Polar Vortex Ice 9 Zin's Almanac of Unholiness (520 gold) Spells Type Level a - Call Imp Summoning 2 b - Malign Gateway Summoning/Translocation 7 c - Summon Horrible Things Summoning 8 the Catalogue of Aperture Sorcery (728 gold) Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Passage of Golubria Translocation 4 c - Malign Gateway Summoning/Translocation 7 d - Death's Door Necromancy 9 the Folio of the Nosferatu (702 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Cause Fear Hexes 4 f - Borgnjor's Revivification Necromancy 8 the Volume of Legendary Spells, Part XIV (1014 gold) Spells Type Level a - Tukima's Dance Hexes 3 b - Ozocubu's Armour Ice 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Passage of Golubria Translocation 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Alistair's Intoxication Transmutation/Poison 5 g - Maxwell's Capacitive Coupling Air 8 Vowkeobb's Precepts of Weird Science (1144 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Gell's Gravitas Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Vhi's Electric Charge Translocation/Air 4 e - Manifold Assault Translocation 4 f - Irradiate Conjuration/Transmutation 5 g - Plasma Beam Fire/Air 6 h - Maxwell's Capacitive Coupling Air 8 Gaweh's Almanac of Crowd Control (494 gold) Spells Type Level a - Gell's Gravitas Translocation 3 b - Arcjolt Conjuration/Air 5 c - Ignition Fire 8 Lam Rill's Octavo of Earth from Core to Peak (1144 gold) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Brom's Barrelling Boulder Conjuration/Earth 4 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 g - Lehudib's Crystal Spear Conjuration/Earth 8 h - Shatter Earth 9 (0, 0, D:6) 5 stones (3, 11, D:6) a +0 club (4, 11, D:6) a +0 short sword a +0 club (4, 12, D:6) a +0 dagger a stone (5, 6, D:6) a +0 short sword (5, 7, D:6) 2 stones (12, -13, D:6) 5 large rocks (15, 22, D:6) a +0 ring mail (17, -3, D:6) a +0 war axe a +1 leather armour of poison resistance (23, 2, D:6) a +0 club (23, 3, D:6) a +1 long sword of flaming a +0 leather armour (24, 3, D:6) a +0 dagger a +0 shortbow (31, 15, D:6) a +0 dagger (32, 8, D:6) a +0 dagger 3 boomerangs a +0 leather armour a +0 dagger a +0 club 9 stones a +0 whip (32, 9, D:6) a +0 dagger of protection (32, 10, D:6) a +0 club (33, -7, D:6) a +0 ring mail (33, -1, D:6) the +5 rapier of Moderation {freeze, rElec Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. (33, 9, D:6) a +0 spear (33, 14, D:6) a +0 leather armour (34, 9, D:6) a +0 whip (38, -11, D:6) 18 gold pieces (38, -3, D:6) 6 gold pieces (40, -9, D:6) a scroll of fear (40, -5, D:6) a scroll of amnesia Level 7 of the Dungeon [Shop] Ugonichu's Antique Weapon Boutique the +9 staff of Olgreb {rPois∞} (2600 gold) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Pois: It enhances your poison magic. rPois∞: It grants immunity to poison. the +7 spear "Gram" {freeze, Fly rPois} (1396 gold) rPois: It protects you from poison Fly: It grants you flight. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (2080 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 flail (91 gold) a +0 long sword (91 gold) a +1 heavy battleaxe (486 gold) the +4 quarterstaff of Syagad Igon {heavy, rF- Int+5} (980 gold) Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. a +8 mace of protection (1185 gold) a +0 club (26 gold) (0, 0, D:7) a +0 robe a +3 dagger (16, -8, D:7) 2 stones (17, -5, D:7) a +0 whip (22, 1, D:7) 16 gold pieces (28, 6, D:7) 4 stones (30, 36, D:7) a +0 dagger (31, -6, D:7) a +0 leather armour a +0 trident (31, 33, D:7) a +0 falchion a +1 dagger of holy wrath (31, 36, D:7) a +3 hand axe of flaming a +0 flail (32, -6, D:7) a +0 mace (32, 2, D:7) a +0 robe a +0 dagger (37, -6, D:7) a boomerang a +0 flail a +0 ring mail a +0 club (38, -6, D:7) a +0 whip (39, -7, D:7) a +0 mace (40, 35, D:7) a +0 trident (55, -5, D:7) a +0 flail (57, -4, D:7) a +0 hand axe (61, -4, D:7) a +0 mace a +0 scale mail (61, 6, D:7) a +0 short sword a +0 ring mail (61, 7, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (9, 10, D:8) a +0 war axe (10, 39, D:8) a +0 flail a boomerang a +0 dagger a +0 robe a +0 dagger a +0 robe (11, 39, D:8) a +0 flail a +0 leather armour (14, 15, D:8) a +0 robe a +0 dagger (14, 16, D:8) a +0 robe a +0 dagger (14, 17, D:8) a +0 chain mail a +0 hand axe a +0 scale mail a +0 club (14, 18, D:8) a +0 leather armour of fire resistance a +0 quarterstaff a +2 sling of flaming (14, 21, D:8) a +0 ring mail (30, -2, D:8) a +0 robe a +0 dire flail (36, 30, D:8) a +0 shortbow (38, 7, D:8) a +0 dagger (39, -2, D:8) a +0 robe a +4 falchion (39, 8, D:8) a +0 club a +0 short sword (39, 9, D:8) 5 stones a +0 dagger (40, 7, D:8) a +0 whip (43, -8, D:8) a +0 robe a +0 flail (43, -6, D:8) a +0 robe a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 spear a +0 ring mail a +0 buckler (4, 9, D:9) a +0 robe a +0 dagger (17, 15, D:9) a +0 glaive a +0 plate armour (28, -11, D:9) a +0 dagger (31, 24, D:9) a +0 scale mail (46, 2, D:9) a +0 shortbow of freezing (46, 19, D:9) a +0 war axe (47, -14, D:9) 8 stones (52, 8, D:9) a +0 animal skin a -1 glaive (52, 10, D:9) a +0 spear a +0 spear (54, 7, D:9) a +0 spear (54, 8, D:9) a +0 spear (55, 0, D:9) the +4 chain mail of Classification {Rampage} Rampage: It bestows one free step when moving towards enemies. Level 10 of the Dungeon (0, 0, D:10) 7 stones (1, 2, D:10) the +9 sling of the Firefly {freeze, *Corrode Fly rPois Will+} rPois: It protects you from poison Will+: It increases your willpower. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (3, -29, D:10) a +0 short sword a +0 chain mail (3, -28, D:10) a +0 dagger a +0 robe (4, -29, D:10) a +0 mace a +0 chain mail (4, -15, D:10) 6 stones (15, -2, D:10) 5 stones (17, -24, D:10) a +0 shortbow a +0 robe (23, -5, D:10) a +0 ring mail a +0 flail (23, -4, D:10) a +0 short sword a +0 scale mail a +0 short sword a +0 leather armour a +0 falchion (31, -40, D:10) a +0 leather armour a +0 hand axe (32, -40, D:10) a +0 hand axe (40, -22, D:10) a +0 giant club a +0 giant spiked club (40, -15, D:10) a +0 robe a +0 dagger (40, -14, D:10) a +0 leather armour a +0 club (41, -15, D:10) a +0 chain mail a +0 scimitar (41, -14, D:10) a +0 war axe a +0 scale mail a +0 whip (41, 5, D:10) a +0 dagger a +0 robe (41, 6, D:10) a +3 war axe a +0 chain mail (42, 5, D:10) a +0 dagger a +0 robe (44, -19, D:10) 5 stones (46, -4, D:10) a +0 battleaxe (57, -3, D:10) 8 stones Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (2, -7, D:11) a +0 short sword a +0 giant spiked club a +0 giant club (2, -6, D:11) a +0 whip a +0 whip 7 stones a +0 short sword a +0 short sword (2, -3, D:11) a +0 flail a +0 leather armour (2, -2, D:11) a +0 dagger (3, -5, D:11) a +0 whip 5 stones (3, -4, D:11) a +0 club a +0 trident a +0 leather armour (16, -15, D:11) 4 large rocks (16, 1, D:11) 6 stones (24, 18, D:11) 11 gold pieces (28, -11, D:11) an orb of guile (31, 9, D:11) a +0 leather armour (31, 15, D:11) 16 gold pieces a +0 shortbow (31, 19, D:11) a +0 trident (32, 18, D:11) the staff of the Shoals {rC+ Int+3 Dex+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (34, 29, D:11) a +0 orcbow a +0 club (34, 30, D:11) 6 large rocks