MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of venom (1, 0, D:1) a +0 chain mail (4, -18, D:1) a +0 robe (6, -26, D:1) a +0 club (10, 24, D:1) 9 stones (15, -32, D:1) a +0 dagger a +0 club (16, -37, D:1) 5 stones (16, -23, D:1) 7 stones (21, -6, D:1) a +0 war axe (24, 18, D:1) 3 stones (27, -14, D:1) 6 curare-tipped darts (31, -13, D:1) a +0 dagger (32, -3, D:1) a +0 short sword 3 stones (32, -2, D:1) a +0 dagger (33, -7, D:1) 2 stones (38, -5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (14, 24, D:2) a +0 club (17, 26, D:2) a +0 dagger (26, 26, D:2) a +0 dagger (42, 11, D:2) a +0 dagger (46, 33, D:2) a +0 mace (60, 24, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (10, -2, D:3) a +0 leather armour (27, -20, D:3) a +0 dagger 3 stones (29, 14, D:3) a +0 flail (42, 2, D:3) a +0 ring mail (45, -3, D:3) 5 stones (52, -19, D:3) a +0 falchion a +0 whip a +0 falchion a +0 ring mail (52, -18, D:3) a +0 dagger a +0 short sword 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 17, D:4) a +1 dagger of draining (4, -25, D:4) a +0 club (9, -23, D:4) a +0 dagger (11, -21, D:4) a +0 scale mail a +0 hand axe (18, 20, D:4) a +0 club (26, -33, D:4) a +0 war axe (30, -32, D:4) a +0 dagger (32, -26, D:4) 5 javelins (36, -13, D:4) 5 stones a +0 club (37, -9, D:4) a +0 halberd a +0 spear (37, -8, D:4) a +0 whip (38, -8, D:4) a +0 club a +0 flail (39, -24, D:4) a +0 leather armour a +0 club (40, -26, D:4) 5 stones (41, -26, D:4) a +0 flail (46, -23, D:4) 5 stones a +0 short sword (46, -21, D:4) a +0 robe a +0 dagger (46, -20, D:4) a +0 mace (46, -18, D:4) a +0 club a +0 robe (47, -25, D:4) 3 stones a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 war axe a +0 scale mail (4, 5, D:5) 2 stones (10, 11, D:5) a +0 cloak (14, -10, D:5) a +0 ring mail (15, 8, D:5) a +0 club (23, 30, D:5) a +0 dagger (26, -9, D:5) a staff of cold (30, -3, D:5) a +0 short sword (30, 23, D:5) a +0 giant club (33, 24, D:5) a +0 robe (37, -4, D:5) a +0 ring mail (42, 7, D:5) a +0 hand axe (45, 18, D:5) a +0 leather armour (47, 17, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (8, 9, D:6) a +0 giant spiked club (10, 13, D:6) a +0 leather armour (14, -19, D:6) a +0 dagger 5 stones a +0 whip of electrocution a curare-tipped dart (14, -18, D:6) a +0 short sword a +0 club a +0 dagger a +0 whip a stone (16, -15, D:6) a +0 short sword 6 poisoned darts (19, -8, D:6) a +0 leather armour (23, -23, D:6) a +1 heavy falchion (24, -8, D:6) 6 stones (24, 4, D:6) a granite talisman (28, -19, D:6) 6 stones (30, -5, D:6) 4 stones (39, -12, D:6) a +0 dagger (39, -2, D:6) a +0 trident (40, -11, D:6) a +0 hand axe of flaming (41, -13, D:6) a +0 leather armour a +0 dagger (58, -17, D:6) a +0 scimitar of flaming Level 7 of the Dungeon (5, 14, D:7) a +0 ring mail (8, 34, D:7) a +0 falchion (31, 33, D:7) a +0 dagger of electrocution (37, 3, D:7) a +0 spear (38, 37, D:7) a +3 war axe a +0 robe (41, 35, D:7) a +0 flail a +0 robe (41, 37, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) 6 stones (3, 8, D:8) a +0 mace (4, -7, D:8) a +0 hand axe (5, 8, D:8) a +0 dagger a +0 robe a +0 dagger (5, 9, D:8) a +0 dagger a +0 robe (6, -7, D:8) a +0 dagger a +0 robe (7, -7, D:8) a +0 dagger a +0 robe (7, 38, D:8) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (8, -7, D:8) a +0 dagger a +0 scimitar a +0 chain mail (9, 25, D:8) 8 stones (14, -9, D:8) a +0 leather armour (14, -4, D:8) a +0 chain mail (26, 16, D:8) a +0 orcbow (35, -6, D:8) a +0 spear a +0 robe a +1 flail a +0 robe a +3 short sword a +0 robe (36, -7, D:8) a +3 long sword a +0 robe a +0 dire flail a +0 robe (41, 10, D:8) a +0 leather armour (48, 24, D:8) a +0 dagger a +0 robe (50, 20, D:8) a +1 hat (54, -5, D:8) a +0 ring mail Level 9 of the Dungeon (21, 30, D:9) a +0 flail a +0 scale mail (21, 31, D:9) a +0 whip (22, 27, D:9) a +0 club a +0 leather armour (22, 34, D:9) a +0 war axe a +0 chain mail (25, 25, D:9) a +0 dagger a +0 robe (28, 15, D:9) a +0 shortbow (35, 11, D:9) a +0 chain mail (35, 14, D:9) 5 poisoned darts (36, 19, D:9) 7 stones (40, 2, D:9) a +0 whip (40, 19, D:9) a +0 robe (40, 20, D:9) a scroll of acquirement (40, 21, D:9) 2 poisoned darts (42, -5, D:9) a +0 club (44, -5, D:9) a +0 spear (45, 16, D:9) 5 stones (47, -6, D:9) a +0 whip a +0 leather armour (50, -3, D:9) a +0 flail (51, -7, D:9) a +0 giant spiked club a +0 giant club (51, -3, D:9) a +0 club (51, -2, D:9) a +0 flail (62, -1, D:9) a +0 scimitar Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (2, 19, D:10) a +3 dagger a +0 robe (2, 21, D:10) a +2 long sword a +0 robe (3, 20, D:10) a +0 halberd a +0 robe (3, 24, D:10) a +1 mace a +0 robe (10, -13, D:10) a +0 leather armour (10, -9, D:10) a +0 giant club a +0 giant club a +0 robe a +2 battleaxe (10, -5, D:10) a +2 morningstar a +0 robe (11, -13, D:10) a +0 robe (13, -13, D:10) a +0 robe a +0 spear (14, -13, D:10) a +0 robe a +5 spear of freezing a +0 robe a +4 scimitar (22, 8, D:10) a +0 club a curare-tipped dart (24, 13, D:10) a +0 leather armour (30, 6, D:10) a +0 quarterstaff (30, 11, D:10) a +1 trident of protection a +0 ring mail (30, 17, D:10) a +0 battleaxe a +0 chain mail (31, 18, D:10) a +0 ring mail (50, -9, D:10) a +0 leather armour a +0 hand axe (50, -8, D:10) a +0 scale mail a +0 dagger a +0 robe a +0 dagger of protection (50, -7, D:10) a +0 robe a +0 dagger (50, -6, D:10) a +0 morningstar Level 11 of the Dungeon [Shop] Ecrosu's Weapon Shoppe a +0 mace (36 gold) the +10 orcbow of Moeduek {drain, Drain Fragile rCorr Dex+8} (894 gold) Dex+8: It affects your dexterity (+8). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Fragile: It will be destroyed if unequipped. a +0 rapier (48 gold) 5 stones (6 gold) a +0 great sword (78 gold) 3 stones (3 gold) the +2 sling "Mohushreull" {freeze, rElec rC+} (404 gold) rC+: It protects you from cold. rElec: It insulates you from electricity. a +0 mace (36 gold) 4 boomerangs (96 gold) (0, 0, D:11) a +0 shortbow (7, 2, D:11) a +2 dagger of electrocution a +0 chain mail (8, 0, D:11) 4 large rocks (8, 3, D:11) a +0 short sword a +0 chain mail (8, 33, D:11) 5 stones (10, 29, D:11) a +2 trident of protection (10, 33, D:11) a +0 falchion (12, 0, D:11) a +0 dagger a +0 robe (13, 0, D:11) a +0 club 2 stones (16, -1, D:11) a +0 club a +0 ring mail (16, 14, D:11) a +0 trident (17, 4, D:11) a +0 hand axe a +0 buckler (19, 4, D:11) a +0 hand axe (23, 0, D:11) a +0 club a +0 ring mail (24, 4, D:11) a +0 war axe (34, 11, D:11) a +0 hand axe a +0 leather armour (34, 13, D:11) a +0 giant spiked club a +0 giant club (45, 28, D:11) a +0 scale mail (48, 19, D:11) 5 stones (49, 20, D:11) 3 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (7, 25, Lair:1) a polar bear corpse (11, 11, Lair:1) a wyvern corpse (skeletalised by now) (11, 13, Lair:1) a blink frog corpse (skeletalised by now) (12, 9, Lair:1) a cane toad corpse (skeletalised by now) (13, 4, Lair:1) an electric eel corpse (skeletalised by now) (13, 6, Lair:1) a blink frog corpse (13, 9, Lair:1) 4 poisoned darts