Dungeon Crawl Stone Soup version 0.31-a0-1068-g5939ac1fb6 (webtiles) character file. Game seed: 13385160692768796793 43 MacCMillion the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Nov 23, 2023. Slain by an orc ... wielding a +0 flail of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1913 turns). MacCMillion the Conjurer (Deep Elf Conjurer) Turns: 1913, Time: 00:02:45 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 37% Magic: 0/10 EV: 12 Int: 24 God: Gold: 83 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - +4 dagger (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons i - a +0 dagger j - a +4 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fear {unknown} h - 2 scrolls of identify {unknown} k - a scroll of noise {unknown} l - a scroll of torment {unknown} Potions b - a potion of magic d - a potion of might {unknown} f - 2 potions of curing {unknown} g - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging + Level 3.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail of protection, wearing a +0 plate armour and quivering stones (87% to hit) The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The searing ray hits the orc. The orc is lightly wounded. The searing ray hits the orc but does no damage. The orc is lightly wounded. The orc hits you with a +0 flail of protection! The searing ray hits the orc but does no damage. The orc is lightly wounded. You finish channelling your searing ray. The orc hits you with a +0 flail of protection. You barely miss the orc. The orc is lightly wounded. The orc misses you. You hit the orc but do no damage. The orc is lightly wounded. The orc hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail of protection, wearing a +0 plate armour and quivering stones (lightly wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is lightly wounded. The orc misses you. You hit the orc but do no damage. The orc is lightly wounded. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 flail of protection! You die... ## .# ..#.# #.#.# ######.#.# # ... #.#.# ####. ###.#.##.#.# ......##...#....#.#### )$......o#####....#.. #.##..##@..#....###.# #r ###.#.##.###[# .. #.)..#.....# .# ##o#.####..# # #....####..# .o..#.......# ?.............# ......#.#.####.## .##..#...## #.# You could see an orc. Vanquished Creatures A dart slug (D:2) 2 orcs (D:2) 4 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins (D:2) 3 hobgoblins 3 jackals (D:1) 2 quokkas 2 ball pythons (D:2) 5 frilled lizards (D:1) 5 kobolds (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MacCMillion the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 303 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 472 | D:1 | Learned a level 2 spell: Searing Ray 1419 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1707 | D:2 | Found Enijije's Antique Armour Boutique. 1913 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic D:2: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 6 Cast: Magic Dart || 59 Searing Ray || 6 Armour: Robe || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1912 | 1843 | 69 | 448 | 1211 | 2 | 956.0 | Dungeon | 1912 | 1843 | 69 | 448 | 1211 | 2 | 956.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1508 daAuts D:2: 404 daAuts