MacCMillion Level 1 of the Dungeon (0, 0, D:1) 3 poisoned darts (12, 31, D:1) a +0 dagger (15, 28, D:1) a +0 short sword (22, -6, D:1) 8 stones (24, 22, D:1) a +0 dagger (40, 16, D:1) a +0 dagger (41, 10, D:1) 4 stones (48, 37, D:1) a +0 club (52, -13, D:1) a +0 dagger (66, 10, D:1) a +0 ring mail Level 2 of the Dungeon (9, -4, D:2) a +0 dagger 5 stones (14, -2, D:2) 4 stones (18, 14, D:2) 7 stones (22, -14, D:2) a +0 sling a +0 club (22, 40, D:2) 7 stones (25, -14, D:2) a +0 leather armour (39, 27, D:2) a +0 whip 5 stones (45, 10, D:2) a +0 dagger (47, 24, D:2) 2 poisoned darts (50, -9, D:2) a +0 short sword a stone (67, 33, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 6, D:3) a stone (6, -5, D:3) a +0 hand axe (15, 2, D:3) a +0 spear (16, 5, D:3) 5 stones (17, 1, D:3) 6 stones (17, 3, D:3) 5 stones (23, -13, D:3) 4 stones (23, -9, D:3) 3 stones (24, -8, D:3) 4 stones (24, -4, D:3) 5 stones (25, -10, D:3) 6 stones (25, -6, D:3) 5 stones (26, -3, D:3) 5 stones (27, 19, D:3) a +0 hand axe (29, -8, D:3) 8 stones (35, 38, D:3) 5 stones (36, 39, D:3) a +0 club (37, 15, D:3) 8 stones Level 4 of the Dungeon [Shop] Loine's Self-Published Books the Almanac of Weird Science (968 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Gell's Gravitas Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Vhi's Electric Charge Translocation/Air 4 e - Manifold Assault Translocation 4 f - Irradiate Conjuration/Transmutation 5 g - Plasma Beam Fire/Air 6 h - Maxwell's Capacitive Coupling Air 8 Wifarr's Parchment of Basic Undead Handling (220 gold) Spells Type Level a - Animate Dead Necromancy 4 b - Dispel Undead Necromancy 4 Acanthus's Compilation of the Lunargent Thorn (726 gold) Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Anguish Hexes/Necromancy 4 d - Summon Forest Summoning/Translocation 5 e - Summon Cactus Giant Summoning 6 f - Dragon's Call Summoning 9 the Tome of Elemental Confusion (418 gold) Spells Type Level a - Maxwell's Capacitive Coupling Air 8 b - Polar Vortex Ice 9 Ashenzari's Folio of Beguiling (484 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Dazzling Flash Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 e - Dimensional Bullseye Hexes/Translocation 4 the Catalogue of Gerundive Groundings (484 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Vampiric Draining Necromancy 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Maxwell's Capacitive Coupling Air 8 Vehumet's Papyrus of Unconjured Destruction (880 gold) Spells Type Level a - Scorch Fire 2 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Volatile Blastmotes Fire/Translocation 3 e - Frozen Ramparts Ice 3 f - Lee's Rapid Deconstruction Earth 5 g - Plasma Beam Fire/Air 6 h - Ignition Fire 8 the Directory of Scholastic Tactics (264 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 Leigot's Papyrus of the Full Count (594 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Airstrike Air 4 c - Fireball Conjuration/Fire 5 d - Iskenderun's Battlesphere Conjuration 5 e - Conjure Ball Lightning Conjuration/Air 6 (0, 0, D:4) a +0 pair of gloves (5, -1, D:4) a +0 buckler (6, 29, D:4) a +0 dagger (8, -8, D:4) a +0 sling (12, 28, D:4) 8 stones (12, 31, D:4) a +0 hand axe (15, 12, D:4) a +0 mace a +0 scale mail (19, 5, D:4) a +0 dagger 5 boomerangs (20, -13, D:4) 4 poisoned darts (25, -4, D:4) a +0 dagger a +0 robe (27, -18, D:4) a +0 ring mail (30, 4, D:4) 5 stones (44, 37, D:4) a +0 dagger (48, 9, D:4) 5 stones (50, -1, D:4) a +0 sling (51, 37, D:4) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (54, 7, D:4) a +0 dagger (57, 24, D:4) the +0 robe of Filth {rPois rN+ Regen+} rPois: It protects you from poison rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, -4, D:5) a scroll of identify (1, -3, D:5) 12 gold pieces (2, 1, D:5) a +0 hand axe a +0 leather armour an orc corpse (4, 22, D:5) a +0 dagger a +0 robe a +0 flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, 23, D:5) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (6, 11, D:5) a +0 club a gnoll corpse (13, 6, D:5) a +0 spear a gnoll corpse (skeletalised by now) (14, 6, D:5) a +0 whip (15, 6, D:5) a +0 halberd (16, 19, D:5) a +0 leather armour (17, 27, D:5) an adder corpse (skeletalised by now) (17, 32, D:5) 16 gold pieces (21, 3, D:5) a +0 club a gnoll corpse (skeletalised by now) (24, 6, D:5) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (24, 28, D:5) a +0 whip (26, 21, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe an orc corpse