Dungeon Crawl Stone Soup version 0.18-a0-1727-g7ae74ef (webtiles) character file. 0 MackTheKnife the Skirmisher (level 1, 16/16 HPs) Began as a Formicid Wanderer on Apr 10, 2016. Got out of the dungeon alive. The game lasted 00:00:13 (4 turns). MackTheKnife the Skirmisher (Formicid Wanderer) Turns: 4, Time: 00:00:14 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 8 SH: 0 Dex: 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + a - +2 hand crossbow rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) Missiles b - 29 bolts (quivered) Armour e - a +0 robe (worn) Potions d - a potion of curing Books c - Zydec's Papyrus of Earth Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 Comestibles f - a bread ration {@e1} Skills: + Level 2.1 Fighting + Level 2.0 Crossbows + Level 1.0 Throwing + Level 1.1 Armour + Level 1.1 Spellcasting Level 1.2 Hexes Level 1.0 Fire Magic Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Welcome, MackTheKnife the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Found 8 gold pieces. Found a staircase leading out of the dungeon. You now have 8 gold pieces. Okay, then. Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! { ###### #....# +....# #....# #....# +...@# #....# #....# +....# #....# ###### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | MackTheKnife the Formicid Wanderer began the quest for the Orb. 0 | D:1 | MackTheKnife set off with: a +2 hand crossbow, 29 bolts, Zydec's Papyrus of Earth, a potion of curing, a +0 robe, a bread ration {@e1} 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 2 | D:1 | Identified Zydec's Papyrus of Earth 4 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lemuel_arrival_behind_the_door_small Vault maps used: D:1: lemuel_arrival_behind_the_door_small Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 8.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 8.0 +-------+-------+-------+-------+-------+----------------------