MackTheKnife Level 1 of the Dungeon (0, 0, D:1) 13 bolts (11, -20, D:1) 25 arrows (11, -1, D:1) a +0 club (12, -2, D:1) a +0 helmet (13, -11, D:1) 15 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (14, -11, D:2) 16 arrows (20, 5, D:2) a +0 dagger 2 stones (21, -12, D:2) a +0 pair of gloves (36, -10, D:2) a +0 scale mail (37, 12, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, -1, D:3) 8 javelins (10, 0, D:3) 8 stones (12, -18, D:3) 13 poisoned darts (16, -8, D:3) a +0 robe (16, -1, D:3) a +1 dagger a +0 short sword (18, -52, D:3) 3 large rocks {!d} (19, -41, D:3) a +0 club 3 poisoned darts (23, -41, D:3) a +0 robe (24, -10, D:3) a +0 chain mail (26, -49, D:3) 14 sling bullets (27, -22, D:3) 7 gold pieces (29, -7, D:3) 23 arrows (50, -12, D:3) a +0 dagger a +0 leather armour (52, -51, D:3) a +0 ring mail (68, 0, D:3) a +0 short sword (69, -1, D:3) 15 poisoned darts (73, 0, D:3) 13 stones Level 4 of the Dungeon [Shop] Ikhliul's Jewellery Shop the amulet of Liewogyt {Harm Rampage Regen+} (481 gold) [amulet of regeneration] It increases your rate of health regeneration. It increases damage dealt and taken. It bestows one free step when moving towards enemies. a ring of poison resistance (260 gold) a ring of ice (325 gold) a +4 ring of evasion (468 gold) a +6 ring of dexterity (760 gold) a ring of willpower (325 gold) a ring of fire (325 gold) a ring of willpower (325 gold) the amulet "Noanle" {RegenMP rC++ Dex+4 Slay-6 Stlth+} (526 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It greatly protects you from cold. It makes you more stealthy. a +4 ring of protection (468 gold) a ring of resist corrosion (260 gold) (0, 0, D:4) a +0 ring mail (14, -21, D:4) a +0 club a +0 chain mail (15, 2, D:4) 15 sling bullets (16, 31, D:4) 17 arrows (20, 25, D:4) 21 arrows (23, 0, D:4) 10 poisoned darts (34, -3, D:4) a +0 hunting sling (39, -20, D:4) a +0 short sword (44, 20, D:4) a +0 short sword of flaming a +0 robe (47, 10, D:4) a +0 giant club (55, 10, D:4) a +0 giant spiked club (65, -8, D:4) a +0 flail (66, 30, D:4) a +0 ring mail (70, -6, D:4) a +0 whip (71, -5, D:4) a +0 halberd Level 5 of the Dungeon (0, 0, D:5) 24 sling bullets (0, 22, D:5) 30 bolts (4, 20, D:5) a +0 scale mail (4, 22, D:5) 26 sling bullets (5, -17, D:5) a +0 falchion (5, 20, D:5) a +0 long sword a +0 falchion (5, 21, D:5) a +0 arbalest (8, -13, D:5) 27 arrows (9, 6, D:5) a +0 whip (9, 7, D:5) a +0 spear (9, 8, D:5) a +0 flail (10, -5, D:5) a +0 giant club (10, 0, D:5) a +0 dagger (10, 6, D:5) a +0 club a +0 robe (10, 8, D:5) a +0 flail (13, 16, D:5) a +0 mace a +0 leather armour (17, -9, D:5) a potion of heal wounds (17, 15, D:5) a +0 giant club (27, 17, D:5) a +0 shortbow (still there?) 18 arrows (still there?) (32, 15, D:5) 20 arrows (36, 15, D:5) a +0 mace (43, -3, D:5) 2 potions of degeneration {!q} Level 6 of the Dungeon (8, 2, D:6) 17 arrows (14, -20, D:6) a +0 mace a +0 leather armour (15, -20, D:6) a +0 club (16, -22, D:6) a +0 club (16, -21, D:6) a +0 dagger a +0 chain mail (21, 4, D:6) a +0 leather armour (23, -11, D:6) a +0 robe (27, -11, D:6) 29 arrows (29, 11, D:6) a +0 scale mail (31, -22, D:6) a +0 long sword (32, -1, D:6) a +0 pair of boots (47, -22, D:6) 23 stones (49, 2, D:6) 16 arrows (51, -8, D:6) a +0 mace (51, 3, D:6) a +0 rapier (52, -7, D:6) a +0 dagger a +0 robe (53, -8, D:6) a +0 flail a +0 leather armour Level 7 of the Dungeon [Shop] Tain's Antique Weapon Emporium a +0 long sword (105 gold) a +4 dagger of venom (732 gold) a +2 glaive of freezing (711 gold) a +0 arbalest (135 gold) a +0 flail (105 gold) a +1 scimitar of flaming (426 gold) a +4 arbalest of freezing (903 gold) a +2 bardiche of freezing (846 gold) [Shop] Zin's Purification Station a potion of curing (90 gold) [Shop] Xulast Amett's Gadget Gallery a wand of polymorph (6) (120 gold) a wand of digging (3) (210 gold) a wand of iceblast (8) (180 gold) a wand of flame (12) (105 gold) a lightning rod (4/4) (450 gold) a wand of flame (19) (157 gold) a wand of charming (7) (135 gold) a wand of digging (5) (270 gold) (5, 13, D:7) a +0 plate armour (7, 17, D:7) a +0 leather armour (11, -16, D:7) 3 poisoned darts (22, -8, D:7) 23 arrows (26, 6, D:7) a +0 war axe (45, 18, D:7) 18 stones (64, -11, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 war axe 23 stones a +0 ring mail (2, -11, D:8) a +0 club a +0 dagger a +0 robe (3, -19, D:8) a +0 dagger (3, -10, D:8) a +0 hand axe a +0 ring mail a +0 trident a +0 leather armour (8, -20, D:8) 14 poisoned darts (35, -6, D:8) a +0 robe (41, -21, D:8) 22 stones (48, -18, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (12, -21, D:9) a +0 dagger (40, 20, D:9) a +0 short sword (42, 21, D:9) a +0 quarterstaff (44, 15, D:9) a +0 club (48, 28, D:9) a +0 spear of venom a +3 dagger of flaming Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (22, 1, D:10) a +0 troll leather armour {regen} (27, 2, D:10) 10 stones (41, -28, D:10) a +0 shortbow 12 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (43, -7, D:11) a +0 scale mail (48, 5, D:11) a scroll of noise Level 12 of the Dungeon (0, 0, D:12) a +1 rapier of holy wrath (2, -12, D:12) a +0 giant club a +0 dire flail (10, -10, D:12) 15 stones (10, -9, D:12) a +0 mace (11, 2, D:12) 4 gold pieces (11, 3, D:12) a potion of berserk rage (11, 4, D:12) 17 gold pieces (12, 2, D:12) a +0 leather armour (12, 4, D:12) 9 gold pieces (13, 2, D:12) 18 gold pieces (13, 3, D:12) 9 gold pieces (13, 4, D:12) 11 gold pieces (23, -40, D:12) a +0 leather armour a +0 hand axe a +0 dagger a +0 chain mail a +0 long sword (39, -24, D:12) 18 stones (44, 2, D:12) a scroll of teleportation (45, -19, D:12) a +0 flail (46, -20, D:12) a +0 giant spiked club a +5 dire flail of holy wrath a +0 whip a +0 whip a +0 ring mail a +0 trident (47, 0, D:12) a +3 rapier of venom (47, 1, D:12) 2 potions of invisibility (47, 2, D:12) a staff of conjuration (48, -1, D:12) a +0 vorpal long sword (55, -1, D:12) 4 large rocks {!d} Level 13 of the Dungeon (0, 0, D:13) an ugly thing corpse (skeletalised by now) (4, 16, D:13) a +0 great sword (8, 21, D:13) a +0 short sword a +0 leather armour (12, 26, D:13) 28 arrows a +0 shortbow (18, 25, D:13) a potion of degeneration (31, 14, D:13) 17 stones (34, 15, D:13) a +0 robe (35, 9, D:13) a +0 chain mail (43, 24, D:13) 3 large rocks the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 whip (2, 10, Orc:1) a +0 club (3, 11, Orc:1) a +0 scimitar a +0 plate armour (3, 12, Orc:1) a +2 short sword of electrocution a +0 hand axe a +0 scale mail (5, 55, Orc:1) a +0 giant spiked club (5, 56, Orc:1) the +0 ring mail of Wasted Space {-Tele rElec Str+4 Stlth+} It affects your strength (+4). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (19, -4, Orc:1) a +1 short sword of electrocution a +0 plate armour (19, -3, Orc:1) a +0 dagger a +0 robe a +0 troll leather armour {regen} (20, -3, Orc:1) a +0 short sword (20, -2, Orc:1) a +4 dagger (24, 34, Orc:1) a stone (26, 33, Orc:1) a stone (26, 34, Orc:1) a stone (27, 32, Orc:1) a stone (27, 33, Orc:1) a stone (27, 34, Orc:1) a stone (29, 34, Orc:1) a large rock (29, 36, Orc:1) a large rock (30, 3, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Gaosieka's Assorted Antiques a potion of cancellation (216 gold) a ring of flight (472 gold) a scroll of enchant armour (202 gold) a +0 fustibalus (405 gold) a piece from Xom's chessboard (15/15) (540 gold) a +0 dire flail (108 gold) a potion of resistance (270 gold) a +0 chain mail (121 gold) a potion of heal wounds (135 gold) a scroll of identify (54 gold) a +3 leather armour of cold resistance (648 gold) [Shop] Jeunku's Weapon Boutique 25 stones (35 gold) a +3 vorpal battleaxe (373 gold) a +0 club (14 gold) a +0 hand axe (42 gold) a +0 dagger (28 gold) 17 arrows (47 gold) a +0 war axe (49 gold) a +3 giant spiked club (264 gold) a +0 quarterstaff (56 gold) a +3 dagger of freezing (288 gold) 20 bolts (56 gold) [Shop] Synim's Antique Weapon Boutique a +0 morningstar (112 gold) a +5 lajatang of electrocution (1806 gold) a +6 giant club (943 gold) a +0 short sword (84 gold) the +8 dire flail of Decaying Guilt {antimagic, +Rage Int+4} (1985 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It lets you go berserk. the +0 battleaxe of Quantum Leap {vorpal, *Noise rC+ rN+ Dex+2} (800 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It may make noises in combat. a +0 whip of venom (140 gold) a +0 scimitar (112 gold) a +0 arbalest (126 gold) [Shop] Hinocaikk's Antique Armour Shop a +0 ring mail (124 gold) a +0 scale mail (124 gold) a +0 chain mail (139 gold) a scarf of shadows (372 gold) a +0 ring mail (124 gold) a +1 ring mail of fire resistance (496 gold) a +0 robe (21 gold) a +0 ring mail (124 gold) (0, 0, Orc:2) a +0 hand axe a +0 chain mail a +2 dagger of protection (1, 2, Orc:2) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 trident (still there?) a +0 ring mail (still there?) (6, 18, Orc:2) a +0 robe a +1 dagger of venom (9, 1, Orc:2) a +0 club (10, 0, Orc:2) a +0 trident (still there?) a +0 chain mail (still there?) (18, -11, Orc:2) a +0 flail a +0 plate armour (19, -10, Orc:2) a +0 dagger a +0 robe a +0 falchion (26, 16, Orc:2) a +0 leather armour (still there?) a +0 short sword (still there?) (28, 17, Orc:2) a +0 chain mail (still there?) a +0 scimitar (still there?) (33, -11, Orc:2) a +0 war axe a +0 plate armour (33, -9, Orc:2) a +0 ring mail a +0 short sword a +0 plate armour a +0 war axe (34, -12, Orc:2) a +1 vampiric war axe {!w} a +0 chain mail a +0 dagger a +0 robe a +0 whip a +0 scale mail (34, -9, Orc:2) a +0 scale mail a +0 flail (36, -13, Orc:2) a +0 club (37, -13, Orc:2) a +0 flail a +0 ring mail (41, 19, Orc:2) a +0 short sword (41, 20, Orc:2) a +0 robe a +0 dagger (42, 19, Orc:2) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 stones (0, 10, Lair:1) a +4 ring of protection (4, 37, Lair:1) a +0 pair of gloves (11, -7, Lair:1) 7 poisoned darts (12, 17, Lair:1) 9 arrows (27, 31, Lair:1) a +4 ring of protection (28, 26, Lair:1) a ring of fire {rF+, rC-} (29, 27, Lair:1) 3 javelins (30, 25, Lair:1) 28 arrows (34, 20, Lair:1) a +4 dagger (35, 25, Lair:1) a ring of protection from fire {rF+, !d} (37, 2, Lair:1) 13 arrows (39, 40, Lair:1) a +0 great mace (41, 21, Lair:1) 27 bolts (45, 7, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dire flail (0, 13, Lair:2) a scroll of torment {!r} (2, -3, Lair:2) a +0 short sword (3, 21, Lair:2) a +0 glaive a +0 robe (6, 30, Lair:2) a +0 flail (7, 1, Lair:2) a +0 chain mail (8, 16, Lair:2) a phantom mirror (11, 28, Lair:2) a +1 robe a +6 ring of intelligence (16, 25, Lair:2) a +0 chain mail (28, 38, Lair:2) a +1 pair of boots (36, 29, Lair:2) 16 arrows (37, 13, Lair:2) 9 poisoned darts (37, 45, Lair:2) a +0 trident (38, 32, Lair:2) a +0 cloak (38, 45, Lair:2) a +0 trident (39, 45, Lair:2) a +0 trident (39, 46, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) a ring of wizardry {Wiz+, !d} a +0 cloak of poison resistance the +8 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a staff of death {rN+} a staff of conjuration {!a} a staff of poison {rPois} 5 potions of attraction {!q} (1, -1, Lair:3) a +1 chain mail of willpower (3, -1, Lair:3) 12 bolts (6, 17, Lair:3) a +2 hat (24, 4, Lair:3) a +0 cloak (26, 4, Lair:3) 17 stones (36, 44, Lair:3) a +0 chain mail (53, 42, Lair:3) 16 poisoned darts Level 4 of the Lair of Beasts (0, 27, Lair:4) 11 stones (5, 11, Lair:4) a ring of protection from cold {rC+, !d} (10, 19, Lair:4) a +0 ring mail (28, 45, Lair:4) a scroll of torment (28, 52, Lair:4) a +0 dagger (32, 42, Lair:4) 10 arrows (37, 20, Lair:4) a +0 pair of boots Level 5 of the Lair of Beasts (6, 32, Lair:5) 10 poisoned darts (10, 12, Lair:5) a +0 chain mail (18, 9, Lair:5) 7 curare-tipped darts (19, 8, Lair:5) a scarf of repulsion (19, 9, Lair:5) a +0 scale mail (20, 8, Lair:5) a staff of conjuration Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 5 of the Pits of Slime (2, 11, Slime:5) the +6 arbalest "Damnation" {damnation} (3, 12, Slime:5) the +7 trident "Misixt" {vamp, rElec rPois rC++ Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (7, 11, Slime:5) the +7 war axe of Duty {freeze, rF+ Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It increases your willpower. (9, 10, Slime:5) the +5 glaive of the Stoat {antimagic, Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). (9, 17, Slime:5) the +1 robe "Coof" {Str+3} It affects your strength (+3). (9, 19, Slime:5) the +0 whip of Sunlight {elec, rElec rC+ Dex-2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity.