Madon Level 1 of the Dungeon [Shop] Deint's General Store a +0 leather armour (20 gold) a scroll of silence (95 gold) a potion of degeneration (10 gold) a potion of ambrosia (80 gold) a +2 helmet (165 gold) the +9 spear "Yrchi" {heavy, rElec rF+ Str-3} (651 gold) Str: It affects your strength (-3). rF: It protects you from fire. rElec: It insulates you from electricity. a +0 robe (7 gold) a potion of heal wounds (50 gold) 4 poisoned darts (24 gold) a scroll of enchant weapon (75 gold) (0, 0, D:1) a +0 hand axe (5, 4, D:1) a +1 heavy spear (6, 14, D:1) 3 stones (6, 15, D:1) a +0 animal skin (7, 11, D:1) a +0 ring mail (11, 35, D:1) a +0 leather armour (14, 30, D:1) a +0 scale mail (15, 50, D:1) a +0 ring mail (21, 30, D:1) 3 stones Level 2 of the Dungeon (1, 5, D:2) a +0 dagger (5, 5, D:2) a book of Geomancy (17, 16, D:2) a +0 plate armour (19, 38, D:2) a +0 club a +0 robe (24, 1, D:2) a +0 dagger (25, -8, D:2) a +0 scale mail (31, 27, D:2) a +0 sling (35, 15, D:2) the +1 robe of Boredom {Will+ Int+3} Int: It affects your intelligence (+3). Will: It increases your willpower. (35, 34, D:2) a +0 leather armour (39, 3, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) an orb of energy (0, 1, D:3) a +0 whip (1, 0, D:3) 7 stones (1, 1, D:3) a +0 dagger a +0 robe a +0 flail a +0 scale mail a +0 club (6, -6, D:3) a +0 halberd (7, -14, D:3) a +0 club a +0 hand axe a +0 dagger a +0 robe (7, -6, D:3) a +0 spear (8, -14, D:3) a +0 dagger a +0 robe (8, -6, D:3) a +0 spear (14, 19, D:3) a +0 short sword (27, -2, D:3) a +0 dagger (29, -13, D:3) a +0 club a +0 leather armour a +0 dagger 3 stones (30, 16, D:3) a +0 dagger (30, 17, D:3) a +0 club a +0 flail a +0 spear (32, 6, D:3) a +0 short sword a +0 club a +0 falchion (32, 7, D:3) a +0 war axe (52, -17, D:3) a +0 falchion (53, -29, D:3) a +0 sling (53, -24, D:3) a +0 dagger of draining (53, -19, D:3) a +0 sling (53, -17, D:3) a +0 sling (54, -24, D:3) a +0 club (56, -24, D:3) a +0 dagger a +0 sling a +0 club a +0 sling a +0 short sword 2 poisoned darts (63, -27, D:3) a +4 club a +0 chain mail (64, -17, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (10, 30, D:4) a +0 club (14, 15, D:4) 6 stones (16, 36, D:4) a book of Alchemy (20, 0, D:4) a +0 whip (26, 44, D:4) a +0 club a +0 plate armour (27, 11, D:4) a +0 dagger 2 stones (28, 7, D:4) a +0 cloak (33, 40, D:4) a +0 club a +0 chain mail (46, 8, D:4) a +0 short sword (46, 10, D:4) a +0 dagger 6 poisoned darts (47, 27, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (13, 20, D:5) a +0 club (15, -5, D:5) a +0 flail a +0 scale mail (17, -5, D:5) a +0 hand axe a +0 ring mail a +0 flail (24, 1, D:5) a +0 sling (30, 0, D:5) 7 stones (31, -26, D:5) a +0 falchion (34, -11, D:5) a +0 dagger a +0 leather armour (36, 5, D:5) +0 steam dragon scales (36, 9, D:5) a +0 ring mail (41, -16, D:5) 5 stones (45, -24, D:5) a +0 shortbow (54, 16, D:5) a scroll of amnesia (55, 13, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (1, 21, D:6) a +0 hand axe a +0 hand axe a +0 short sword a +0 leather armour (13, 4, D:6) a +0 flail a +0 robe (13, 5, D:6) a +5 long sword a +0 robe (16, 5, D:6) a +0 falchion a +0 robe (18, -8, D:6) a scroll of torment (18, 24, D:6) a +0 leather armour (21, 36, D:6) a +2 dagger of venom (30, -13, D:6) 4 large rocks (36, -15, D:6) a +1 helmet (57, 18, D:6) a +0 ring mail of willpower Level 7 of the Dungeon [Shop] Vibysyng's General Store a +0 cloak (67 gold) a potion of curing (45 gold) a +0 scale mail (60 gold) a scroll of noise (15 gold) a potion of flight (45 gold) a +0 long sword (52 gold) a +0 leather armour (30 gold) a +0 falchion (45 gold) a +0 falchion (45 gold) (0, 0, D:7) a +0 leather armour (5, -51, D:7) 4 stones (6, -22, D:7) a +0 trident a +0 leather armour (9, -34, D:7) a +0 falchion (9, -24, D:7) a +0 short sword a +0 short sword a +0 ring mail (23, -7, D:7) a +0 shortbow (23, -6, D:7) a +2 heavy quarterstaff a +0 sling a +0 leather armour (30, -44, D:7) a +0 robe (40, -38, D:7) a +0 hand axe (40, -37, D:7) a +0 hand axe a +0 hand axe a +0 hand axe (45, -25, D:7) a +0 short sword a +0 dagger a +0 dagger a +0 short sword 5 stones (46, -25, D:7) a +0 short sword 3 stones (52, -29, D:7) a +0 short sword a +0 scale mail a +0 club a +0 leather armour (52, -28, D:7) a +0 club a +0 leather armour (53, -30, D:7) a +0 flail a +0 scale mail (54, -10, D:7) a +1 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 trident (14, 15, D:8) 5 stones (15, 37, D:8) a +0 shortbow (16, 14, D:8) 4 stones (16, 15, D:8) a There-And-Back Book (17, 16, D:8) a +0 short sword a +0 cloak (19, 4, D:8) 3 poisoned darts (41, 35, D:8) a +0 hand axe (43, 8, D:8) a book of Changes (54, 33, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) 2 stones (2, -41, D:9) +0 steam dragon scales (5, -42, D:9) a +0 robe (5, -11, D:9) a +0 dagger a +0 robe of willpower (5, -10, D:9) a +0 club a +0 dagger a +0 leather armour (5, -9, D:9) a +0 war axe a +0 morningstar of protection (7, -42, D:9) a +0 falchion (7, -33, D:9) a +0 spear (20, -41, D:9) 4 boomerangs (21, -19, D:9) a potion of degeneration (22, -50, D:9) 4 stones (31, -32, D:9) a +0 short sword (32, -32, D:9) a +0 glaive a +0 plate armour (33, -33, D:9) a +0 dagger a +0 robe a +0 dagger a +0 flail a +0 leather armour (34, -33, D:9) a +0 club a +0 battleaxe a +0 chain mail (38, -33, D:9) a +0 halberd a +0 chain mail (38, -32, D:9) a +0 hand axe a +0 leather armour (39, -33, D:9) a +0 dagger a +0 robe (40, -33, D:9) a +0 glaive a +0 chain mail (41, -33, D:9) a +0 hand axe (42, -33, D:9) a +0 short sword a +0 chain mail a +0 flail (43, -45, D:9) a +0 leather armour (43, -17, D:9) a +0 robe a +0 dagger (43, -16, D:9) a +0 hand axe a +0 leather armour of fire resistance a +0 dagger a +0 whip (45, -39, D:9) a book of Spectacle (47, -48, D:9) a book of Air (51, -39, D:9) a +0 robe a +0 halberd (51, -38, D:9) a +0 robe a +0 long sword a +0 robe a +2 dagger (52, -46, D:9) a +0 hand axe (52, -38, D:9) a +0 robe a +1 dagger (52, -36, D:9) a +0 robe a +2 dire flail of freezing (55, -33, D:9) a +0 robe (57, -41, D:9) a book of Cantrips Level 10 of the Dungeon [Shop] Nacir's Antique Weapon Shoppe a +0 hand axe (90 gold) the +0 trident "Hioschom" {flame, rElec rN+} (735 gold) rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 sling (45 gold) a +0 lajatang (450 gold) a +1 trident of protection (336 gold) a +0 heavy triple crossbow (600 gold) a +0 great mace (195 gold) [Shop] Sedif's Antique Weapon Shoppe a +0 whip (85 gold) a +0 scimitar (136 gold) a +0 mace (102 gold) a +0 spear (102 gold) a +2 battleaxe of venom (673 gold) a +0 rapier (136 gold) a +0 scimitar (136 gold) a +0 dire flail (136 gold) a +0 hand axe (102 gold) [Shop] Tuugumag's Distillery a potion of curing (39 gold) a potion of might (52 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) a potion of curing (39 gold) a potion of flight (39 gold) a potion of curing (39 gold) a potion of heal wounds (65 gold) (0, 0, D:10) a book of Geomancy (11, 14, D:10) 5 stones (12, 50, D:10) a +0 hand axe of draining a +1 war axe (22, 9, D:10) a book of Cantrips (28, 44, D:10) a potion of degeneration (36, 31, D:10) a +0 leather armour (54, 18, D:10) 5 poisoned darts (55, 35, D:10) a +0 shortbow (56, 24, D:10) a -1 spear a +0 animal skin (58, 39, D:10) 4 stones (60, 17, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) the +1 leather armour "Mewauq" {rC- Regen+ rCorr} rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (5, -5, D:11) a +1 hat (6, -31, D:11) a +0 giant club a +0 giant spiked club (10, 3, D:11) a +0 halberd (12, -14, D:11) 3 stones (12, -5, D:11) 5 stones (16, -39, D:11) a +0 trident (16, -38, D:11) a +0 falchion a +0 leather armour (17, -39, D:11) a +1 flail of protection (17, -38, D:11) a +0 hand axe (17, -37, D:11) a +0 flail (17, -16, D:11) +0 acid dragon scales (18, -39, D:11) a +0 giant club (18, -38, D:11) a +0 trident a +0 plate armour a +0 dagger (18, -37, D:11) a +0 war axe a +0 scale mail a +0 trident (19, -39, D:11) a +0 giant spiked club a +0 war axe a +0 chain mail a +0 mace (19, -38, D:11) a +0 club a +0 club a +0 ring mail (19, -37, D:11) a +0 trident a +0 plate armour (20, -39, D:11) a +0 short sword (21, -39, D:11) a +0 club a +0 club a +0 leather armour (22, -38, D:11) a +0 mace (31, -32, D:11) a +0 shortbow (36, -39, D:11) the +6 quarterstaff of the Blowfly {holy, rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. Level 12 of the Dungeon Level 1 of the Lair of Beasts (0, 0, Lair:1) a death yak corpse (1, -1, Lair:1) a death yak corpse a death yak corpse (2, 2, Lair:1) a scroll of magic mapping (7, -10, Lair:1) a water moccasin corpse (28, -4, Lair:1) 4 stones (36, 12, Lair:1) 5 stones (36, 24, Lair:1) a basilisk corpse (skeletalised by now) (38, 22, Lair:1) an elephant corpse (skeletalised by now) (38, 24, Lair:1) an elephant corpse (skeletalised by now) (48, 14, Lair:1) an electric eel corpse (51, 39, Lair:1) a +0 quarterstaff