Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 10266645479372162319 222 Madon the Magician (level 6, -2/45 HPs) Began as a Djinni Conjurer on Sept 29, 2023. Slain by a gnoll bouda ... wielding a +0 whip (9 damage) ... on level 3 of the Dungeon. The game lasted 00:09:24 (3034 turns). Madon the Magician (Djinni Conjurer) Turns: 3034, Time: 00:09:25 Health: -2/45 AC: 3 Str: 6 XL: 6 Next: 19% Gold: 181 EV: 13 Int: 21 God: SH: 0 Dex: 12 rFire + + + h - staff of cold "Juseim" {rPois rF+ rC+ MP+9} rCold . . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: weakened, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 181 gold pieces. Inventory: Missiles g - 2 curare-tipped darts Armour a - a +1 robe (worn) Magical Staves h - the staff of cold "Juseim" (weapon) {rPois rF+ rC+ MP+9} (You found it on level 2 of the Dungeon) [staff of cold] Your inability to study Ice Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). It falls into the 'Staves' category. It is a one-handed weapon. Scrolls e - 3 scrolls of teleportation Potions b - 2 potions of curing c - a potion of lignification d - 2 potions of flight {unknown} f - a potion of resistance {unknown} i - a potion of haste {unknown} Skills: + Level 2.4 Fighting + Level 3.7 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Foxfire Conj/Fire 92% 2x1d8 1% 1 g - Scorch Fire 46% 2d7 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Shops: D:1 ([ D:4 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 81% to hit) The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 81% to hit) The searing ray misses the gnoll bouda. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 81% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip! You die... ##### #...# #...# #####...########## ................@# .###############g## .# #...........# .# #.########..# .######.# #..# .)......# #..# ........# #..####### .......## #........# ######## #..#####.# You could see a gnoll bouda. Vanquished Creatures An iguana (D:4) An orc wizard (D:4) 2 gnolls 3 adders (D:2) 2 white imps (D:4) 4 dart slugs 2 worms 5 orcs 9 endoplasms 2 giant cockroaches 11 goblins 3 hobgoblins 9 jackals 6 kobolds 3 quokkas (D:2) 11 ball pythons 6 bats 6 frilled lizards 3 rats 89 creatures vanquished. Vanquished Creatures (others) 2 foxfires 2 creatures vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Madon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Madon set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 13 | D:1 | Found a faded altar of an unknown god. 86 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 175 | D:1 | Found Dequd's Armour Boutique. 225 | D:1 | Found Qeonorgh's Antique Weapon Boutique. 285 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 285 | D:1 | Learned a level 1 spell: Foxfire 388 | D:1 | Reached skill level 4 in Spellcasting 944 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1052 | D:2 | Reached skill level 1 in Fighting 1425 | D:2 | Identified the staff of cold "Juseim" {rPois rF+ rC+ MP+9} 1625 | D:2 | Reached XP level 5. HP: 34/37 MP: 0/0 1625 | D:2 | Learned a level 2 spell: Scorch 2747 | D:4 | Found Onelapnoomo's Fire Supplies. 2817 | D:4 | Found a shadowy altar of Dithmenos. 2865 | D:4 | Reached XP level 6. HP: 14/44 MP: 0/0 3034 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, basic_ecumenical_altar, serial_shops, nicolae_shop_stone, shop D:2: wad_river_or_something, layout_loops_ring, hex_medium D:3: layout_basic, nicolae_elevator_lobby_asterisk D:4: layout_rooms, nicolae_dithmenos_through_a_glass_darkly, gammafunk_ghost_necromancy, serial_demonic, serial_demonic_a, serial_demonic_g, serial_demonic_b, serial_demonic_c, minivault_19, nicolae_shop_fire_sale [nicolae_sub_dead_trees], uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.5 Fighting | 1 2 | 2.4 Dodging | 3 | 3.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 122 || 191 Searing Ray | 3 | 12 || 15 Scorch | | 13 || 13 Foxfire | | 2 || 2 Use: Scroll | | 7 || 7 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 13 | 18 || 31