Magnus Level 1 of the Dungeon (0, 0, D:1) 12 arrows (7, 40, D:1) 9 stones (17, 17, D:1) 20 arrows of flame (18, 12, D:1) a +0 club (28, 28, D:1) a +0 club (41, 22, D:1) a +0 ring mail (46, 43, D:1) a stone (48, 34, D:1) a +0 club (53, 43, D:1) a cursed +0 whip 2 stones (57, 2, D:1) a +0 dagger (63, -4, D:1) a +0 dagger (66, 40, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (7, -5, D:2) a +0 robe (11, -14, D:2) 3 stones (14, -14, D:2) 2 stones (18, 22, D:2) 14 stones (27, -19, D:2) a +0 club (28, -11, D:2) a +0 club (28, -9, D:2) a +0 dagger (29, 17, D:2) a +0 whip (30, 13, D:2) a +0 scimitar (34, -26, D:2) 28 stones (35, 5, D:2) a +0 club (37, -23, D:2) 6 sling bullets (39, -10, D:2) a +0 robe 6 arrows (43, -12, D:2) a +0 chain mail (44, -17, D:2) a +0 dagger (47, -5, D:2) a +0 ring mail (55, -12, D:2) a +0 ring mail Level 3 of the Dungeon (6, 18, D:3) a +0 club a +0 scale mail (6, 33, D:3) 19 stones (39, 11, D:3) a +0 short sword (40, 10, D:3) a +0 club (45, 23, D:3) a +0 whip 5 stones (55, 9, D:3) a +0 leather armour (58, 9, D:3) a +0 hand axe a +0 club a +0 leather armour Level 4 of the Dungeon [Shop] Riwoer's Antique Armour Shop the +1 leather armour "Omeutuj" {rF++ rC+ MR- Dex+4} (768 gold) It affects your dexterity (+4). It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +0 chain mail (81 gold) a +0 scale mail (72 gold) a +0 leather armour (36 gold) a +2 chain mail of poison resistance (333 gold) a +0 robe (12 gold) a +0 ring mail (72 gold) a +3 plate armour of fire resistance (810 gold) the +5 scale mail of Qazlal's Pride {Dex+4 Stlth+} (849 gold) It affects your dexterity (+4). It makes you more stealthy. a +0 ring mail (72 gold) (0, 0, D:4) 32 stones (1, -24, D:4) a +0 spear (7, -28, D:4) a +0 club (17, -24, D:4) 19 stones (23, 16, D:4) a +0 spear (33, -19, D:4) a +0 giant spiked club (35, -2, D:4) a +0 robe Level 5 of the Dungeon [Shop] Lusut's Armour Boutique a cursed +0 pair of gloves (18 gold) a +0 ring mail (48 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (154 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 leather armour (24 gold) a +0 helmet (54 gold) the +1 robe of the Evening {rN+ Stlth+} (236 gold) It protects you from negative energy. It makes you more stealthy. a +0 centaur barding (276 gold) a +0 ring mail (48 gold) a +0 plate armour (276 gold) (0, 0, D:5) a +0 whip (0, 14, D:5) a +0 giant spiked club (6, -9, D:5) a +0 morningstar a +0 ring mail a +0 hand axe (6, -8, D:5) a +0 robe a +0 dagger (6, 15, D:5) a +0 leather armour (7, -10, D:5) 2 arrows (8, -9, D:5) a +0 hand axe a +0 morningstar (8, -8, D:5) 21 arrows a cursed -3 shortbow (8, -6, D:5) a +0 club (9, -10, D:5) a stone a cursed +0 trident a +0 ring mail (9, -4, D:5) a +0 war axe a +0 scale mail (10, 0, D:5) a +0 dagger a +0 robe (11, 2, D:5) a tomahawk (12, 2, D:5) a +0 hand axe (12, 19, D:5) a +0 hand axe (13, 19, D:5) a +0 dagger (14, -5, D:5) a +0 club (15, -10, D:5) a +0 hand axe (15, 2, D:5) a +0 leather armour a +0 club a +0 leather armour a +0 whip (15, 12, D:5) an uncursed staff of cold a +0 ring mail a +0 robe (16, -10, D:5) a +0 short sword 38 stones a +0 ring mail (16, 2, D:5) a tomahawk (18, 2, D:5) 2 tomahawks (24, 0, D:5) a +0 whip (25, -4, D:5) a +0 hand axe (47, 2, D:5) a +0 flail a +0 ring mail a +0 mace a +0 scale mail a +0 flail a +0 ring mail (49, 0, D:5) a +0 mace a +0 leather armour (59, -7, D:5) a +0 dagger a +0 robe an orc skeleton (59, 2, D:5) a +0 robe (59, 10, D:5) a +0 club (59, 12, D:5) a +0 leather armour (60, 25, D:5) 24 sling bullets the Ecumenical Temple