Dungeon Crawl Stone Soup version 0.18-a0-1654-ge73a678 (webtiles) character file. 3 Magnus the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Mar 30, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (125 turns). Magnus the Grave Robber (Mummy Necromancer) Turns: 125, Time: 00:00:52 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The goblin hits you with a club. You miss the goblin. The goblin is moderately wounded. The goblin splashes around in the water. You hit the goblin. The goblin is severely wounded. You hit the goblin. You kill the goblin! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a club; a goblin corpse There is a large open door here. You see here a goblin corpse. You start resting. Magic restored. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# .. #########.###.# ##..(..§.......### ..≈≈≈§≈≈≈≈≈≈.... #≈8≈§§≈≈≈8≈..# #≈§8≈≈≈≈8§≈..# #§≈≈####≈≈≈..# #≈§≈#.@†)≈≈..# #§≈≈#<.'≈§≈..# #≈≈≈####≈≈§..# #≈≈8≈≈≈≈8≈≈..# ..≈8≈≈≈≈≈≈8≈### .#.≈≈≈≈§≈≈≈≈≈# #...........# ........###... #######.# ### There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 goblins (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Magnus the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_boilingwater Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Pain || 3