Maize Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, 0, D:1) 25 stones (9, 12, D:1) a +0 short sword (13, 12, D:1) a stone (14, 12, D:1) a stone (15, -33, D:1) 19 stones (15, -15, D:1) a +0 ring mail (16, -21, D:1) a +0 short sword 4 stones (29, -14, D:1) a +0 leather armour (33, -18, D:1) a +0 club (37, -6, D:1) a +0 hunting sling (42, -26, D:1) a cursed -3 dagger (43, 0, D:1) a +0 shield (51, -22, D:1) a +0 whip Level 2 of the Dungeon (4, -32, D:2) 17 poisoned needles (14, -1, D:2) a +0 short sword (30, -38, D:2) a +0 club (38, 9, D:2) a +0 dagger (38, 11, D:2) a +0 club (41, -37, D:2) a +0 short sword (53, -27, D:2) a +0 club (53, -26, D:2) 32 stones Level 3 of the Dungeon (1, -27, D:3) a +0 dagger (3, -9, D:3) a +0 leather armour (4, -10, D:3) a +0 club (8, -9, D:3) a +0 leather armour (11, -28, D:3) a +1 dagger of freezing (13, -41, D:3) a +0 whip (18, -42, D:3) a stone (33, -25, D:3) 15 stones (36, -27, D:3) 15 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (0, 4, D:4) 18 sling bullets (17, -11, D:4) 14 stones (19, -28, D:4) a +0 chain mail (32, -21, D:4) an uncursed ring of wizardry (32, 12, D:4) a +0 scale mail (47, -13, D:4) a +0 trident a +0 ring mail (47, -12, D:4) a +0 club a +0 ring mail a +0 dagger a +0 robe (48, -12, D:4) a cursed -2 mace a +0 leather armour (52, -15, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) a +1 trident of protection a +0 robe (4, 1, D:5) the +0 robe "Hapobent" {Int+4 Slay-3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (6, 18, D:5) a +0 ring mail (14, -11, D:5) 15 stones (19, 4, D:5) a +0 mace a +0 scale mail (20, 4, D:5) a +0 morningstar (21, 2, D:5) a +0 short sword (21, 3, D:5) a +0 trident (21, 7, D:5) a +0 scale mail (22, 11, D:5) a +0 dagger (24, 2, D:5) 8 javelins (49, -20, D:5) 21 stones (56, -3, D:5) a +2 centaur barding Level 6 of the Dungeon (0, 0, D:6) 10 sling bullets (27, 38, D:6) 18 bolts (39, 18, D:6) a +0 flail (44, -8, D:6) a +0 dagger a +0 robe (46, -8, D:6) a +0 dagger a cursed +0 robe (46, -7, D:6) a +0 dagger a +0 robe (54, -2, D:6) 5 stones (63, -16, D:6) a +3 dagger a cursed -3 club a +0 mace (63, -15, D:6) a +0 flail a +0 leather armour (65, 6, D:6) a +0 robe Level 7 of the Dungeon (2, 1, D:7) a +0 giant club a throwing net (2, 2, D:7) a +0 short sword (11, -13, D:7) a +0 halberd (11, -11, D:7) a +0 halberd (12, -13, D:7) a +0 club a cursed +0 leather armour (13, -2, D:7) an uncursed staff of earth (18, -30, D:7) a +0 giant club (21, -43, D:7) a +0 ring mail (21, -41, D:7) a +0 whip (23, -14, D:7) a +0 rapier a +0 shortbow 7 arrows (24, -12, D:7) an arrow (27, -33, D:7) a cursed -1 flail (27, -8, D:7) a +0 giant club (35, -40, D:7) a +0 rapier Level 8 of the Dungeon (0, 0, D:8) 19 stones (3, -1, D:8) a +0 mace a +0 chain mail (5, 1, D:8) a +0 robe a +0 dagger a +0 chain mail a +0 hand axe (13, -9, D:8) 17 bolts (14, -38, D:8) 26 stones (18, -40, D:8) a +0 ring mail (29, -9, D:8) a +0 dagger (30, -9, D:8) a +0 blowgun 21 poisoned needles a +0 short sword a +0 blowgun 5 curare-tipped needles (31, -9, D:8) a +0 short sword (32, -29, D:8) 19 stones (32, -9, D:8) a curare-tipped needle (33, -12, D:8) the +8 dagger of the Traitor {flame, rElec Int-3 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+6). It insulates you from electricity. (34, -12, D:8) a cursed -1 club (35, -9, D:8) a +0 whip (40, -16, D:8) a +1 hunting sling of velocity (50, -23, D:8) a +0 ring mail (51, -20, D:8) 27 bolts Level 9 of the Dungeon (4, -24, D:9) a +0 mace (4, -5, D:9) a +0 giant club (5, -26, D:9) a stone (5, -24, D:9) a +0 mace (5, -22, D:9) 4 javelins (6, -25, D:9) a stone (6, -24, D:9) a cursed +0 flail (6, -21, D:9) 19 arrows (6, 8, D:9) a +0 hand axe a +0 ring mail a +1 dagger of electrocution (7, 2, D:9) a +0 pair of gloves (8, 6, D:9) a +0 short sword (15, -13, D:9) a +0 spear a +0 ring mail a +0 giant club a +0 halberd (16, -17, D:9) a +0 short sword (17, -16, D:9) a +0 hand axe a +0 chain mail (17, -12, D:9) a +0 giant club a +3 dagger a +2 robe of magic resistance a +0 chain mail (18, -13, D:9) a +0 hand axe a cursed -1 club a +0 ring mail a +0 giant spiked club (18, -9, D:9) a +0 whip (21, -12, D:9) a +0 ring mail a cursed -2 spear (21, -11, D:9) a +0 flail a +0 shield a +0 ring mail a +3 trident of protection (21, -7, D:9) a +0 ring mail a +0 hand axe (21, -4, D:9) a potion of magic (21, -3, D:9) a +0 ring mail a +0 spear (33, -21, D:9) 10 bolts (33, -11, D:9) a +0 dire flail (33, -3, D:9) a +0 ring mail a +0 hand axe (34, -14, D:9) a +0 mace (34, -5, D:9) a +0 leather armour a +0 scale mail (34, -3, D:9) a +0 quarterstaff (34, -1, D:9) 23 arrows (36, -7, D:9) a +0 robe a +0 dagger (37, -21, D:9) a +0 morningstar 24 stones (39, -12, D:9) a cursed +0 leather armour (42, 0, D:9) a +0 centaur barding Level 10 of the Dungeon (0, 0, D:10) a cursed -3 short sword a +0 plate armour (1, 0, D:10) a tomahawk a +0 hand axe (1, 1, D:10) 4 tomahawks (7, -23, D:10) the +2 robe "Rizxott" {rC+ Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It protects you from cold. (13, -4, D:10) 19 stones (15, -7, D:10) a +0 giant club (18, -20, D:10) a +0 leather armour (19, -20, D:10) a +0 dagger a +0 trident a +0 leather armour (20, -20, D:10) a +0 club a +0 leather armour (20, -11, D:10) a +0 rapier (23, 20, D:10) a cursed -2 falchion (23, 26, D:10) a +0 great sword (26, 0, D:10) 13 sling bullets (29, -3, D:10) a +1 war axe a +0 battleaxe (30, -4, D:10) a +0 robe a +5 hand axe a cursed +0 robe a +0 great sword a +0 robe a +0 giant spiked club (30, 13, D:10) 12 stones (34, 9, D:10) a cursed +0 robe (35, -2, D:10) a +0 dagger (41, 6, D:10) a +0 long sword (48, 7, D:10) a +0 flail (49, 0, D:10) 2 scrolls of noise Level 11 of the Dungeon (0, 0, D:11) 20 stones (9, -7, D:11) 6 tomahawks (11, -52, D:11) 4 large rocks (25, -43, D:11) a +0 club a +0 robe (25, -10, D:11) a cursed -3 giant club (26, -40, D:11) a +0 giant spiked club (27, -42, D:11) a +0 giant spiked club a +0 giant spiked club (27, -40, D:11) 3 stones (28, -42, D:11) a +0 giant club a +0 dire flail a +0 giant club a +0 giant spiked club (28, -40, D:11) a stone (28, -14, D:11) a +0 hand axe a +0 leather armour (30, -32, D:11) a +0 hunting sling (32, -37, D:11) a stone (35, -4, D:11) a +0 quarterstaff (36, -42, D:11) the +2 robe of the Equator {+Fly rPois Int+4 Slay+3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It lets you fly. a +0 cloak a +0 short sword (40, -39, D:11) 26 stones (43, -53, D:11) a +4 dagger of venom (46, -40, D:11) a +0 short sword a +0 short sword (46, -39, D:11) a +0 club (48, -39, D:11) a stone (50, -11, D:11) a +0 scale mail (51, -40, D:11) a stone (54, -40, D:11) a stone (56, -53, D:11) 17 arrows (56, -44, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (0, 0, D:12) a +0 flail a +0 leather armour of positive energy a +0 dagger a cursed -2 club a +0 flail (3, 14, D:12) a +0 leather armour (14, 0, D:12) a +0 troll leather armour (15, 13, D:12) a +0 flail (21, 17, D:12) 13 stones (25, 9, D:12) a sky beast corpse (25, 23, D:12) a scroll of noise (25, 38, D:12) 22 sling bullets (29, 22, D:12) a +0 war axe the Ecumenical Temple