Majang Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 7, D:1) a +0 hand axe (16, 12, D:1) a +0 dagger (22, -14, D:1) 28 stones (22, -1, D:1) a +0 whip (23, 12, D:1) a +0 leather armour (29, 5, D:1) 11 sling bullets (36, 27, D:1) a +0 club (37, -24, D:1) a +0 club (37, -19, D:1) 11 stones (37, -2, D:1) 17 bolts (43, -23, D:1) a +0 dagger (48, 9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 spear (1, 0, D:2) a +0 spear (2, 20, D:2) a +0 dagger (16, -4, D:2) a +0 club (16, 3, D:2) a +3 whip (16, 5, D:2) a +0 club (17, -8, D:2) a +0 short sword (18, -21, D:2) 19 bolts (26, 28, D:2) a +0 mace (40, 28, D:2) a cursed -3 club (41, 27, D:2) a +0 short sword (50, 1, D:2) a +0 dagger (52, 1, D:2) a +0 club (53, 23, D:2) a cursed +0 halberd (54, 12, D:2) a +0 robe (58, -11, D:2) a +0 club (59, -11, D:2) a +0 club (60, -10, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour (2, 17, D:3) a +0 robe (16, 11, D:3) 29 stones (16, 13, D:3) 20 stones a +0 club (17, -1, D:3) a +0 mace (17, 1, D:3) a cursed +0 robe a +0 dagger (18, 0, D:3) a +0 hand axe a cursed +0 scale mail (19, 14, D:3) a +0 club (20, 15, D:3) 4 stones (21, 14, D:3) a +0 dagger of freezing (21, 16, D:3) a stone (21, 21, D:3) a cursed -1 quarterstaff (25, 5, D:3) a +0 scale mail a +0 flail a +0 hand axe a +0 mace a +0 club a +0 short sword (42, -9, D:3) a +0 dagger (49, -3, D:3) 11 stones (49, 0, D:3) a +0 spear (59, 8, D:3) 20 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail a +0 club (2, -14, D:4) a +0 spear (3, 2, D:4) a +0 chain mail a +0 short sword (7, -1, D:4) the +5 rapier of Glory {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. (8, -24, D:4) 16 bolts (10, -25, D:4) a +0 pair of boots (12, -3, D:4) 21 stones (16, -8, D:4) a +0 quarterstaff (25, -2, D:4) the +5 ring mail of Sunesoo {-Cast rN++ Str+5} It affects your strength (+5). It greatly protects you from negative energy. It prevents spellcasting. Level 5 of the Dungeon (5, -6, D:5) a cursed -2 robe (12, 20, D:5) a +0 club (34, 37, D:5) 2 tomahawks (38, 31, D:5) a +0 trident (48, 13, D:5) a +0 dagger (49, 21, D:5) 5 javelins (56, -9, D:5) a +0 hand axe (56, -7, D:5) a +0 dagger (58, -11, D:5) a +0 dagger a +0 leather armour (59, -12, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) 4 curare-tipped needles (3, -43, D:6) a cursed -2 shortbow (7, -47, D:6) a +0 ring mail (10, -28, D:6) 17 stones (25, -51, D:6) a +0 shortbow (26, -58, D:6) 21 stones (36, -44, D:6) a +0 ring mail (43, -41, D:6) a +0 ring mail (47, -45, D:6) a +0 short sword (48, -24, D:6) a +0 scale mail Level 7 of the Dungeon (5, -38, D:7) 28 sling bullets (9, 0, D:7) a +0 whip (12, -24, D:7) an uncursed ring of wizardry a scroll of noise (25, -16, D:7) a +0 shortbow (25, -15, D:7) a +0 war axe (38, 6, D:7) a +0 flail (51, -39, D:7) a +0 pair of boots (53, -17, D:7) 26 stones (57, -7, D:7) a +0 robe (64, -37, D:7) a +0 rapier the Ecumenical Temple