Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 7272019472717313003 84 Majang the Poker (level 4, 0/35 HPs) Began as a Merfolk Gladiator on Aug 12, 2019. Slain by a gnoll (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:36 (1288 turns). Majang the Poker (Merfolk Gladiator) Turns: 1288, Time: 00:06:37 Health: 0/35 AC: 4 Str: 15 XL: 4 Next: 45% Magic: 13/13 EV: 14 Int: 7 God: Gold: 62 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn h - ring of magical power MPRegen 0.13/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets e - 7 boomerangs (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) m - a +0 plate armour n - a +0 chain mail Jewellery h - a ring of magical power (left hand) q - an uncursed ring of magical power Scrolls i - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} p - a scroll of fog {unknown} r - 2 scrolls of blinking {unknown} t - a scroll of random uselessness {unknown} u - a scroll of identify {unknown} Potions g - a potion of heal wounds {unknown} j - a potion of might {unknown} o - a potion of brilliance {unknown} s - 2 potions of lignification {unknown} Comestibles f - 4 rations k - a chunk of flesh Skills: + Level 3.0 Fighting * Level 5.8 Polearms - Level 2.0 Throwing + Level 1.0 Armour + Level 4.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The gnoll barely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead) You reach to attack! You hit the gnoll. You kill the gnoll! Your Fighting skill increases to level 3! Attack whom? Press: ? - help, Dir - move target cursor, f - gnoll Aim: a gnoll You reach to attack! You barely miss the gnoll. You barely miss the gnoll. The gnoll closely misses you. You puncture the gnoll! The gnoll is heavily wounded. The gnoll hits you. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll hits you! You die... .####...#.#>######## ##.###.## #....รท# #####.# #.######## #......... ##.######## #...######## #.#.@g)..... #...######## ##### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 worms (D:2) 5 goblins 4 hobgoblins 5 jackals 5 kobolds 3 bats (D:1) 3 frilled lizards (D:2) 10 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Majang the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 245 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 539 | D:1 | Reached skill level 5 in Polearms 796 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1271 | D:2 | Reached skill level 1 in Armour 1271 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1288 | D:2 | Slain by a gnoll Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_rooms, feat_on_display D:2: layout_loops_ring, xom_butterflies Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 | 5.8 Armour | 1 | 1.0 Fighting | 3 | 3.0 Throwing | | 2.0 Dodging | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 140 | 17 || 157 Throw: Boomerang | 5 | || 5 Eat: Chunk | 1 | || 1 Armor: Leather armour | 40 | || 40 Dodge: Dodged | 79 | 8 || 87 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 120 | 0 | 0.0 | 41 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 87 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+-------