Majang the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (50, 25, D) a +3 chain mail of fire resistance (50, 37, D) the +3 rapier "Ihiug" {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. (50, 41, D) a +2 vorpal spear (51, 25, D) a +4 shortbow of flaming (51, 37, D) a +1 dagger of protection (52, 25, D) a +1 pair of gloves of dexterity (52, 36, D) a phantom mirror (52, 37, D) an uncursed staff of air (53, 25, D) a scroll of brand weapon (53, 36, D) a +6 rapier of draining (53, 37, D) a +0 vorpal falchion (54, 25, D) a +2 flail of holy wrath (54, 36, D) a book of Transfigurations (59, 37, D) a lightning rod (4/4) (60, 37, D) a +2 chain mail of poison resistance (60, 42, D) the +10 scimitar "Bohood" {pain, Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). (61, 0, D) a +1 vorpal spear (61, 8, D) a +3 shortbow of freezing (61, 16, D) Casting for Beginners Spells Type Level Known a - Infusion Charms 1 no b - Corona Hexes 1 no c - Freeze Ice 1 no d - Apportation Translocation 1 no e - Sting Transmutation/Poison 1 no (61, 19, D) a +4 hand axe of freezing (61, 26, D) an uncursed staff of conjuration (61, 36, D) a +5 flail a +0 war axe (61, 44, D) a lightning rod (4/4) (62, 1, D) a +2 vampiric halberd (62, 9, D) a +4 hand axe of distortion (62, 16, D) an uncursed staff of death (62, 17, D) a +3 buckler a +0 leather armour (62, 26, D) the +9 flail "Rimp" {vorpal, *Corrode rElec rF+ rN++} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. It may corrode you when you take damage. (62, 27, D) an uncursed staff of conjuration (62, 36, D) the Volume of Weightlessness and Combat Magic Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Iron Shot Conjuration/Earth 6 no (62, 37, D) a phantom mirror (63, 0, D) a +3 plate armour of cold resistance (63, 8, D) a +2 chain mail of fire resistance (63, 16, D) an uncursed staff of wizardry (63, 17, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight +1 fire dragon scales (63, 20, D) a +0 long sword (63, 26, D) a +2 great sword of holy wrath (63, 36, D) an uncursed staff of summoning (63, 37, D) a lightning rod (4/4) (63, 39, D) a +0 trident (64, 17, D) the Reference Book on Bewitching Poisoning Spells Type Level Known a - Confusing Touch Hexes 3 no b - Portal Projectile Hexes/Translocation 3 no c - Spider Form Transmutation/Poison 3 no d - Fulminant Prism Conjuration/Hexes 4 no (64, 19, D) a +0 long sword a +0 short sword a +0 shortbow 16 arrows a cursed +0 leather armour (64, 26, D) a +2 vorpal fustibalus (64, 27, D) Tunior's Incunabulum of Creation Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Aura of Abjuration Summoning 5 no c - Summon Forest Summoning/Translocation 5 no d - Summon Hydra Summoning 7 no (64, 29, D) a +3 flail of venom (65, 26, D) an uncursed staff of fire (67, 0, D) an uncursed staff of air (69, 0, D) a +2 ring mail of positive energy (69, 4, D) a +0 mace a +0 robe (69, 36, D) the +7 hunting sling of Lineedaq {freeze, Fragile rPois rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. (70, 9, D) a +4 short sword of draining (70, 36, D) a +3 chain mail of fire resistance (70, 41, D) a polar bear skeleton (71, 7, D) the cursed +0 pair of boots of the Cricket {*Corrode +Fly Str+3} It affects your strength (+3). It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (71, 16, D) a book of Debilitation (71, 26, D) a +0 glaive of venom (71, 27, D) a +0 spear (71, 30, D) the +8 long sword "Gogum" {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. (unseen) (71, 31, D) a black bear corpse (skeletalised by now) (71, 37, D) a +2 falchion of holy wrath (72, 26, D) a book of Frost (72, 27, D) an uncursed staff of death (72, 36, D) a book of Geomancy (72, 37, D) an uncursed staff of earth (73, 1, D) an uncursed staff of fire (73, 17, D) a +1 plate armour of positive energy (73, 21, D) a +0 mace (73, 26, D) a lightning rod (4/4) (73, 27, D) the +0 scale mail of Hudu {-Cast *Slow +Blink rCorr} It lets you blink. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (73, 36, D) a +0 bardiche of flaming (73, 37, D) the +5 shortbow of Coxobo {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). (75, 1, D) the Incunabulum of the Voyage and Poisoning Spells Type Level Known a - Apportation Translocation 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Portal Projectile Hexes/Translocation 3 no e - Controlled Blink Translocation 8 no