Majang Level 1 of the Dungeon (0, 0, D:1) 16 stones (17, -9, D:1) a +0 dagger 2 stones (23, -32, D:1) a +0 dagger 4 stones (24, 1, D:1) a +0 leather armour (25, -18, D:1) 16 sling bullets (26, -27, D:1) a +0 club (29, -37, D:1) a +0 club (36, -15, D:1) a +0 dagger 3 stones (40, -11, D:1) a +0 short sword (43, -39, D:1) a +0 pair of boots Level 2 of the Dungeon (5, -19, D:2) a +0 dagger (11, 36, D:2) 23 sling bullets (15, 38, D:2) a +0 spear (16, 14, D:2) a +0 falchion (26, 33, D:2) 11 stones (46, 33, D:2) a +0 whip (47, 34, D:2) a +0 whip Level 3 of the Dungeon (6, -9, D:3) a +0 club a +0 hunting sling 18 stones (7, -43, D:3) 3 stones a +0 club (11, -31, D:3) a +0 dagger (16, -25, D:3) a +0 dagger (18, -33, D:3) a +0 ring mail (18, -30, D:3) a +0 dagger a +0 short sword (21, -40, D:3) 2 stones a +0 short sword (24, -21, D:3) a +0 short sword (25, -16, D:3) a +0 dagger (32, -34, D:3) a +0 flail (33, 4, D:3) a +0 dagger (40, -37, D:3) a +0 dagger (40, -36, D:3) a +0 ring mail a +0 trident (43, -34, D:3) a +0 short sword (44, -45, D:3) a +0 club (44, -33, D:3) a +0 leather armour a +0 flail (46, -45, D:3) a +0 ring mail (56, -43, D:3) a +0 halberd Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, -1, D:4) 14 stones (4, -6, D:4) a scroll of noise (8, -15, D:4) a +0 club (12, -17, D:4) a +0 ring mail (27, -13, D:4) a +0 dagger a +0 mace a +0 short sword a +0 leather armour a +0 short sword 27 stones a +0 leather armour a +0 war axe a +0 ring mail (29, -14, D:4) a +0 falchion (31, 7, D:4) 20 bolts (35, -11, D:4) a +0 short sword (44, 22, D:4) a +0 club (52, 8, D:4) a +0 ring mail (55, 8, D:4) a +0 club (59, -24, D:4) a +0 dagger (61, 25, D:4) a +0 ring mail (62, 25, D:4) a +0 scale mail (65, -14, D:4) a +0 quarterstaff (67, -23, D:4) a staff of air (69, 10, D:4) a +0 quarterstaff Level 5 of the Dungeon [Shop] Keachil's Antique Weapon Shoppe a +0 flail (94 gold) a +0 hunting sling (40 gold) the +8 hunting sling "Buimoxt" {flame, rPois rN+ Dex-2 Stlth+} (1530 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. a +0 quarterstaff (108 gold) a +0 fustibalus (405 gold) a +1 war axe of flaming (359 gold) the +7 great mace "Firestarter" {inner flame, rF++} (1922 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +3 great mace of protection (669 gold) a +0 dire flail (108 gold) a +0 mace (81 gold) a +0 trident (94 gold) (0, 0, D:5) a +0 dagger (4, -5, D:5) a +0 leather armour (4, -4, D:5) a +0 falchion a +0 dagger a +0 short sword (5, -4, D:5) a +0 hand axe of freezing (10, -7, D:5) 21 stones (19, -6, D:5) 13 stones (27, -8, D:5) a +0 whip (40, -5, D:5) a +0 leather armour (54, -10, D:5) a +0 dagger a +0 robe (55, -10, D:5) 20 sling bullets (60, -15, D:5) a +0 war axe (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) (61, -15, D:5) 2 large rocks (61, -5, D:5) a hound corpse (skeletalised by now) (65, -15, D:5) a large rock (still there?) a +0 club (still there?) (67, -13, D:5) a +0 dagger a +0 robe an orc skeleton (69, -10, D:5) a +0 club a +0 scale mail (70, -11, D:5) a +0 club a +0 whip (70, -10, D:5) an orc corpse (skeletalised by now) (70, -9, D:5) a +0 dagger a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now)