Majang Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (4, -5, D:1) a +0 hand axe (9, 20, D:1) a +0 hand axe (16, 24, D:1) a +0 leather armour (19, 33, D:1) a +0 club (38, 24, D:1) a +0 club (40, 12, D:1) a +0 mace (40, 24, D:1) a +0 dagger (44, -4, D:1) 8 stones (51, -7, D:1) a +0 dagger (55, -7, D:1) a +0 dagger of draining Level 2 of the Dungeon (0, 0, D:2) 2 potions of berserk rage (2, -5, D:2) a stone a +0 short sword (8, -3, D:2) a +0 club (9, 35, D:2) a +0 falchion (15, 31, D:2) a +0 short sword (16, -2, D:2) a +0 dagger (16, 2, D:2) 14 stones (16, 16, D:2) a scroll of noise (40, 11, D:2) 10 bolts Level 3 of the Dungeon (9, -15, D:3) a +0 hand axe (11, -24, D:3) a +0 dagger (26, -15, D:3) a scroll of noise (26, -9, D:3) 12 stones (30, -4, D:3) a +0 whip (31, 13, D:3) a +0 club (32, 10, D:3) a +0 short sword (56, -4, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 16 stones (0, 2, D:4) a +0 giant spiked club (10, 28, D:4) 15 arrows (12, 20, D:4) 22 arrows (20, 10, D:4) a +0 dagger (21, 11, D:4) a +0 giant club (21, 17, D:4) a +0 robe (25, 6, D:4) a +0 vampiric trident (29, 19, D:4) a +0 trident the +9 whip "Mutu" {protect, Str+3 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). Dex: It affects your dexterity (+3). (30, 45, D:4) a potion of mutation (37, 8, D:4) a +0 falchion (37, 17, D:4) 30 sling bullets (39, 10, D:4) a +0 spear (41, 12, D:4) a +0 spear (44, 23, D:4) a +0 club (44, 26, D:4) 27 stones (44, 32, D:4) a +0 flail (45, 5, D:4) a +0 halberd (45, 49, D:4) 15 arrows (47, 0, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 club (still there?) a +0 scale mail (still there?) a +0 flail (still there?) an orc corpse (still there?) an orc corpse (still there?)