MajorAdolf Level 1 of the Dungeon (0, 0, D:1) 21 bolts (0, 1, D:1) a cursed -1 hand axe (8, 25, D:1) a +0 club (12, 5, D:1) a +0 hand axe (19, -7, D:1) a +0 plate armour (19, -3, D:1) a +0 leather armour (21, 18, D:1) a +0 whip of electrocution (25, -7, D:1) 23 stones (27, 21, D:1) a +0 leather armour (35, 10, D:1) a +0 club (35, 38, D:1) a +0 club (44, -6, D:1) a +0 robe (45, 3, D:1) a +0 club (49, -15, D:1) 21 arrows (52, 32, D:1) a +0 club (57, -8, D:1) 11 bolts (57, -5, D:1) a +0 dagger (57, 24, D:1) 9 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 26, D:2) a +0 dagger (18, 4, D:2) 20 bolts (18, 22, D:2) a +0 club (20, 9, D:2) a +0 great sword (28, 16, D:2) a cursed -1 hand axe (30, 28, D:2) a cursed -1 dagger (30, 30, D:2) a +0 dagger (31, 11, D:2) a +0 club (32, 26, D:2) a +0 quarterstaff (35, 24, D:2) a +0 club (37, 9, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 11 stones (8, -6, D:3) a +0 hand crossbow (8, 0, D:3) a +0 dagger (unseen) (9, -2, D:3) a +0 dagger (unseen) (12, -1, D:3) an uncursed staff of wizardry (12, 9, D:3) 19 sling bullets (13, 9, D:3) 18 gold pieces (15, 9, D:3) the ring of Coqikkytob {rCorr rF+ Int+4 Dex+4} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire.