MakMorn Level 1 of the Dungeon (0, 0, D:1) 14 bolts (3, -12, D:1) 16 arrows (18, 14, D:1) a +0 club (20, 26, D:1) a +0 robe (22, -7, D:1) a +0 club (36, 18, D:1) a +0 dagger (37, -6, D:1) a +0 dagger (41, 12, D:1) a +0 dagger (42, -2, D:1) a +0 short sword (55, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -5, D:2) a hobgoblin corpse (skeletalised by now) (6, -4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 19, D:2) a +0 club (10, 16, D:2) a +0 dagger (12, 11, D:2) a potion of ambrosia (14, 16, D:2) a scroll of identify (42, 0, D:2) a hobgoblin corpse (42, 8, D:2) a bat corpse (42, 9, D:2) a +0 club (43, -4, D:2) a +0 club a goblin skeleton (55, 5, D:2) a rat corpse