Maka Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-27, 2, D:1) a +0 club (-6, 11, D:1) a +0 pair of boots (18, 11, D:1) a +0 hunting sling (18, 14, D:1) a cursed -2 club (-30, 18, D:1) 13 arrows (-10, 20, D:1) 27 stones (-9, 31, D:1) 7 needles of confusion (15, 38, D:1) a +0 spear (-29, 44, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (-7, 3, D:2) a +3 dagger a stone (-5, 5, D:2) a stone (30, 16, D:2) a +0 club a +0 spear a +0 animal skin a +0 helmet (31, 16, D:2) a +2 dagger of electrocution (32, 16, D:2) a +0 club a +0 dagger of freezing (32, 18, D:2) a +0 club a +0 club a +0 club (-6, 19, D:2) a +3 spear (-18, 20, D:2) 20 stones (10, 20, D:2) a +0 short sword (4, 22, D:2) 24 bolts (7, 25, D:2) 23 stones (25, 30, D:2) a +0 robe (18, 31, D:2) a +0 short sword (6, 41, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 15 stones (6, 1, D:3) 8 bolts (6, 3, D:3) a cursed -2 club (-6, 4, D:3) a +0 club (-1, 6, D:3) a +0 war axe (44, 12, D:3) 5 needles of frenzy (-14, 15, D:3) a +0 mace (15, 37, D:3) a +0 scale mail (13, 39, D:3) 24 sling bullets Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (4, 5, D:4) a +0 club the +9 plate armour of a wizard's laboratory {Int+10 Dex+4} It affects your intelligence (+10). It affects your dexterity (+4). a +0 buckler (-3, 10, D:4) a +0 robe a +0 broad axe (-6, 11, D:4) a +0 pair of boots (14, 16, D:4) a +0 robe (1, 22, D:4) a +0 spear of chaos (-22, 27, D:4) a cursed +0 helmet