Maksi666 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (2, 0, D:1) a +0 short sword (2, 1, D:1) 142 arrows (14, 1, D:1) 110 stones (16, -10, D:1) a stone (25, -16, D:1) a +0 club (30, 0, D:1) a +0 ring mail (31, -10, D:1) 145 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 36, D:2) 68 arrows (12, 35, D:2) a +0 dagger (20, 22, D:2) a +0 club a cursed +0 robe (23, 20, D:2) 19 gold pieces (26, 32, D:2) a +0 quarterstaff (36, 19, D:2) 82 stones (41, -3, D:2) a +0 club a +0 club (45, -2, D:2) 145 arrows Level 3 of the Dungeon (5, 26, D:3) a +0 dagger (11, 33, D:3) a +0 cloak (17, 13, D:3) a +0 leather armour (19, 16, D:3) a cursed +1 short sword a +1 robe of positive energy (28, 24, D:3) a +0 long sword (36, -6, D:3) a +0 flail (36, 16, D:3) a +0 short sword (39, -8, D:3) a +0 cloak (47, 9, D:3) a +0 club a +0 animal skin a +0 helmet a +0 club (49, 10, D:3) a +0 dagger a +0 dagger a +0 hunting sling a +0 club a +0 hunting sling (49, 11, D:3) a +0 club a +0 club a +0 club (49, 12, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, -13, D:4) a +0 cloak (4, -14, D:4) a cursed +0 plate armour (4, 5, D:4) a +0 short sword (8, -22, D:4) a +0 club a +0 ring mail (22, -33, D:4) a +2 flail of holy wrath (36, -27, D:4) 43 poisoned tomahawks (37, 4, D:4) 67 poisoned tomahawks (40, -34, D:4) a +0 scale mail (41, -17, D:4) a +0 mace of protection (42, 7, D:4) a +0 flail (45, -12, D:4) a +0 giant spiked club (55, -14, D:4) a +0 short sword (57, -22, D:4) 57 large rocks (59, -19, D:4) a +0 hand axe a +0 ring mail (61, -44, D:4) a +0 club (62, -47, D:4) a +0 war axe a +0 ring mail a +0 flail a +0 ring mail (64, -47, D:4) a +0 mace 59 poisoned tomahawks Level 5 of the Dungeon [Shop] Weoludeu's Weapon Emporium a +0 club (13 gold) a +2 scythe of flaming (226 gold) a +0 war axe (45 gold) 160 stones (208 gold) a cursed -1 morningstar (1 gold) a +0 mace (39 gold) a +0 mace (39 gold) a +0 dagger (26 gold) a +0 lajatang (195 gold) the cursed +0 war axe "Cukhih" {chop, Str+2} (174 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+2). It has a curse placed upon it. a +5 hand crossbow of flaming (432 gold) a +0 flail (45 gold) (4, -17, D:5) a +0 ring mail a +0 dagger of electrocution a +0 hunting sling (6, -3, D:5) a +0 club (12, 3, D:5) a +0 helmet (17, 10, D:5) a +0 dagger (24, -38, D:5) 45 javelins (25, -43, D:5) a +0 whip (25, -42, D:5) 15 gold pieces (25, -41, D:5) 13 gold pieces (25, -40, D:5) 29 gold pieces (25, -39, D:5) 2 potions of curing (26, -43, D:5) 12 gold pieces (26, -39, D:5) 6 gold pieces (31, -2, D:5) a +0 dagger a +0 robe (33, 4, D:5) a +0 rapier a cursed +0 leather armour (44, -25, D:5) a +0 short sword (45, -22, D:5) a cursed -3 mace an orc skeleton (45, -21, D:5) a +0 club (56, -15, D:5) a +0 falchion (58, -5, D:5) a +0 plate armour