Malachi Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 1, D:1) 23 stones (25, 4, D:1) a +0 mace (-3, 21, D:1) a +0 dagger (2, 28, D:1) a stone Level 2 of the Dungeon (-42, 8, D:2) a +0 short sword (-31, 13, D:2) 14 sling bullets (-44, 15, D:2) a cursed -1 club (-23, 20, D:2) a +0 ring mail (-21, 21, D:2) 22 sling bullets (-37, 26, D:2) a +0 club (-42, 36, D:2) a +0 leather armour (-38, 40, D:2) 19 arrows (-14, 42, D:2) a stone (-21, 44, D:2) a +0 club a stone (-28, 53, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-7, 1, D:3) a +0 dagger (-15, 4, D:3) 6 arrows of flame (-12, 4, D:3) a cursed -1 chain mail (28, 11, D:3) a +0 ring mail (15, 13, D:3) a +0 whip a +0 ring mail (7, 14, D:3) a +0 robe (8, 21, D:3) a +0 club (20, 21, D:3) 2 tomahawks (19, 22, D:3) a tomahawk (8, 24, D:3) a +0 club (9, 24, D:3) a +0 dagger of venom a +0 robe a +0 falchion (-16, 41, D:3) a +0 robe (-18, 43, D:3) 5 tomahawks (26, 52, D:3) a +0 buckler (27, 52, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon [Shop] Gadud's Book Shop a book of Necromancy (360 gold) a Necronomicon (1324 gold) a book of the Tempests (840 gold) a book of Battle (480 gold) a book of the Dragon (1080 gold) a book of the Earth (780 gold) the Reference Book on Bewitchment (540 gold) Spells Type Level Confusing Touch Hexes 2 Tukima's Dance Hexes 3 Summon Mana Viper Hexes/Summoning 5 Mass Confusion Hexes 6 a book of Death (840 gold) a book of Summonings (840 gold) a book of the Warp (1080 gold) a book of Minor Magic (240 gold) (0, 0, D:4) a +0 ring mail (28, 10, D:4) a +0 ring mail a +0 war axe a +0 leather armour (29, 15, D:4) a +0 short sword (16, 18, D:4) 19 sling bullets (19, 22, D:4) a stone (21, 22, D:4) a stone (23, 22, D:4) a +0 trident a +0 leather armour (25, 22, D:4) a +0 trident a +0 scale mail (27, 22, D:4) 10 arrows (9, 28, D:4) 3 poisoned needles (53, 32, D:4) a +0 hand axe (32, 37, D:4) a +0 hunting sling (5, 40, D:4) a +0 robe (25, 44, D:4) a +0 whip (14, 45, D:4) a +0 dagger a +0 robe (51, 46, D:4) a scroll of random uselessness (36, 51, D:4) a +0 dagger a +0 robe (25, 52, D:4) a +0 dagger (54, 53, D:4) a +0 mace (59, 55, D:4) the +4 cutlass "Ylaotsuil" {flame, rC+ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It enhances your eyesight. (59, 58, D:4) a +0 dagger a +0 robe (9, 59, D:4) a +0 ring mail (48, 59, D:4) 29 stones (59, 59, D:4) a scroll of random uselessness a +0 flail a +0 leather armour (60, 59, D:4) a +0 mace an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a scroll of random uselessness (38, 5, D:5) 5 curare-tipped needles (-13, 6, D:5) 3 stones (-15, 9, D:5) a -1 whip (-10, 9, D:5) a +1 antimagic spear (9, 10, D:5) 22 stones (18, 10, D:5) a +0 scale mail (15, 11, D:5) 22 arrows (18, 11, D:5) a +0 dagger a +0 robe (26, 11, D:5) 22 arrows (5, 14, D:5) 11 stones (5, 23, D:5) a +0 mace a +0 leather armour (4, 26, D:5) a +0 club an orc corpse (rotten by now) (-2, 28, D:5) a +0 mace a +0 leather armour (1, 30, D:5) a hound skeleton