Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 6007666307538634043 5 Malachi the Skirmisher (level 1, 0/20 HPs) Began as a Gnoll Wanderer on Aug 12, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (221 turns). Malachi the Skirmisher (Gnoll Wanderer) Turns: 221, Time: 00:01:02 Health: 0/20 AC: 2 Str: 9 XL: 1 Next: 80% Magic: 1/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 4.4 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 0.1 Throwing + Level 0.1 Armour + Level 0.1 Dodging + Level 4.0 Stealth + Level 2.4 Shields + Level 0.1 Unarmed Combat + Level 2.6 Spellcasting + Level 3.6 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 3.6 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 18% N/A 6% 1 Searing Ray Conj 18% 3d3 10% 2 Teleport Other Tloc 9% N/A 19% 3 Summon Small Mammal Summ 4% N/A 26% 1 Dazzling Flash Conj/Hex 10% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 52% 4 Summon Guardian Golem Hex/Summ 1% N/A 61% 3 Fulminant Prism Conj/Hex 2% 3d6 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal bites you but does no damage. You miss the jackal. The jackal closely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You aren't carrying any potions. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. You die... .#...#†.......###..........# ..............# ##........## ...##.........# ##........## ... ..........# #..........# .....#######.## #..........# . .#########†####..........# ..###..>......#h..........# ............#hh.........# >..)........#@#........## ............#.##......## ......).......######### ........(...### .........#### .........# ###......# ######## You could see 3 jackals. Vanquished Creatures 2 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malachi the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Malachi set off with the following items: a +0 dagger, a +0 | robe; and the following spells available to memorise: | Apportation, Magic Dart, Searing Ray, Teleport Other, | Summon Small Mammal, Dazzling Flash, Iskenderun's Mystic | Blast, Summon Guardian Golem, Fulminant Prism 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 4/4 28 | D:1 | Learned a level 1 spell: Magic Dart 206 | D:1 | HP: 1/20 [jackal (1)] 219 | D:1 | HP: 1/20 [jackal (1)] 221 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_rooms, hellmonk_ecumenical_altar_crossroads, serial_shops, shop_statue Action || total -------------------------++------- Melee: Dagger || 25 Bite || 2 Cast: Magic Dart || 14 Armor: Robe || 10 Dodge: Dodged || 24