Malachi Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -3, D:1) a +0 dagger a stone (6, 24, D:1) 24 bolts (6, 28, D:1) 20 stones (22, -14, D:1) a +0 dagger (22, 29, D:1) a +0 dagger 4 stones (23, -14, D:1) a +0 club (33, -15, D:1) a +0 dagger (34, 0, D:1) 18 poisoned darts (36, 29, D:1) a +0 ring mail (39, -5, D:1) 16 stones (41, 5, D:1) a +0 scale mail (48, 28, D:1) a +0 scale mail (50, 4, D:1) 20 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -29, D:2) 3 stones a +0 short sword (1, -16, D:2) a +0 hunting sling (2, -29, D:2) a +0 scale mail a +0 short sword (16, -5, D:2) a +0 plate armour (32, -9, D:2) a +0 club (34, -21, D:2) a +0 leather armour (36, 4, D:2) 2 stones a +0 whip (37, 15, D:2) a +0 club a +0 dagger a +0 club (39, 15, D:2) a +0 dagger a +0 vampiric dagger a +0 club (40, 15, D:2) a +0 club (41, 14, D:2) a +0 dagger (41, 15, D:2) a +0 club (41, 16, D:2) a +0 club (42, 15, D:2) a +0 animal skin a +0 mace (46, -33, D:2) a +0 club (48, -32, D:2) a +0 leather armour (51, 12, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Takeam's Antique Weapon Emporium a +5 trident of distortion (642 gold) a +0 quarterstaff (72 gold) a +0 rapier (72 gold) a +0 spear (54 gold) the +9 trident of Okesyliu {freeze, rElec rF+ rC+ Int+3} (1540 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. a +0 falchion (54 gold) a +0 spear (54 gold) a +0 dagger (36 gold) a +0 rapier (72 gold) the +8 dire flail of Fubid {vorpal, *Rage rF+ Int+3 Stlth+} (1206 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rF: It protects you from fire. *Rage: It may make you go berserk in combat. Stlth: It makes you more stealthy. (2, -9, D:3) 17 arrows (4, -9, D:3) a +0 club (4, -8, D:3) a +0 dagger (4, 22, D:3) 12 bolts (14, -7, D:3) a +0 hunting sling (22, 2, D:3) 13 stones (26, 9, D:3) 19 stones a +0 club a +0 hunting sling (27, -9, D:3) a +0 short sword 2 stones (35, -12, D:3) a +0 ring mail (36, -3, D:3) a +0 leather armour (39, 14, D:3) a +0 dagger (42, 16, D:3) a +0 quarterstaff (44, 15, D:3) 27 arrows (50, -19, D:3) a +0 short sword (50, 18, D:3) a +0 dagger (52, 9, D:3) a +0 flail (54, 9, D:3) a +0 flail (54, 12, D:3) a +0 halberd Level 4 of the Dungeon (3, -33, D:4) a +0 whip (25, 3, D:4) 26 arrows (34, -33, D:4) a +0 spear of venom (35, -31, D:4) 27 stones (43, -4, D:4) a +0 giant club (44, -10, D:4) 16 stones (45, -23, D:4) 16 bolts (50, 2, D:4) 17 bolts (54, -19, D:4) 21 sling bullets Level 5 of the Dungeon (0, 0, D:5) 11 stones (7, -18, D:5) 19 stones (13, -10, D:5) a book of Displacement (16, 4, D:5) a +0 trident (26, 2, D:5) a +0 hand axe a +0 robe (27, -21, D:5) a +0 scythe of venom a +0 robe (27, 6, D:5) a +0 ring mail a +0 short sword (28, -1, D:5) a +0 short sword a +0 leather armour (30, -19, D:5) a +0 leather armour (30, 6, D:5) a +1 dagger of pain a +0 robe (31, -34, D:5) 6 datura-tipped darts (33, -11, D:5) a +0 dagger (39, 1, D:5) a +0 rapier (41, -10, D:5) 28 sling bullets (47, -33, D:5) a +0 war axe (49, 6, D:5) a +0 flail (50, -19, D:5) a +0 hand axe (53, 2, D:5) a +0 spear (56, 1, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a potion of might (1, 1, D:6) a scroll of teleportation (3, 3, D:6) a killer bee corpse (13, 23, D:6) a +0 dagger of draining a +0 robe (13, 24, D:6) a +1 vampiric hand axe (14, 24, D:6) a +0 club a +0 leather armour (27, 13, D:6) a +0 whip (28, 15, D:6) 19 arrows